PlaceholderCubemapArray

package
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Published: Sep 14, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

This class replaces a graphics.gd/classdb/CubemapArray or a graphics.gd/classdb/CubemapArray-derived class in 2 conditions:

- In dedicated server mode, where the image data shouldn't affect game logic. This allows reducing the exported PCK's size significantly.

- When the graphics.gd/classdb/CubemapArray-derived class is missing, for example when using a different engine version.

Note: This class is not intended for rendering or for use in shaders. Operations like calculating UV are not guaranteed to work.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPlaceholderCubemapArray() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPlaceholderCubemapArray

func (self *Extension[T]) AsPlaceholderCubemapArray() Instance

func (*Extension[T]) AsPlaceholderTextureLayered

func (self *Extension[T]) AsPlaceholderTextureLayered() PlaceholderTextureLayered.Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsTexture

func (self *Extension[T]) AsTexture() Texture.Instance

func (*Extension[T]) AsTextureLayered

func (self *Extension[T]) AsTextureLayered() TextureLayered.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.PlaceholderCubemapArray

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPlaceholderCubemapArray

func (self Instance) AsPlaceholderCubemapArray() Instance

func (Instance) AsPlaceholderTextureLayered

func (self Instance) AsPlaceholderTextureLayered() PlaceholderTextureLayered.Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTextureLayered

func (self Instance) AsTextureLayered() TextureLayered.Instance

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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