Documentation
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Overview ¶
A control used for visual representation of a percentage. Shows fill percentage from right to left.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
- func (self *Extension[T]) AsControl() Control.Instance
- func (self *Extension[T]) AsNode() Node.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsProgressBar() Instance
- func (self *Extension[T]) AsRange() Range.Instance
- type FillMode
- type ID
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsControl() Control.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsProgressBar() Instance
- func (self Instance) AsRange() Range.Instance
- func (self Instance) EditorPreviewIndeterminate() bool
- func (self Instance) FillMode() int
- func (self Instance) ID() ID
- func (self Instance) Indeterminate() bool
- func (self Instance) SetEditorPreviewIndeterminate(value bool)
- func (self Instance) SetFillMode(value int)
- func (self Instance) SetIndeterminate(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetShowPercentage(value bool)
- func (self Instance) ShowPercentage() bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
func (*Extension[T]) AsProgressBar ¶
type FillMode ¶
type FillMode int //gd:ProgressBar.FillMode
const ( // The progress bar fills from begin to end horizontally, according to the language direction. If [graphics.gd/classdb/Control.Instance.IsLayoutRtl] returns false, it fills from left to right, and if it returns true, it fills from right to left. FillBeginToEnd FillMode = 0 // The progress bar fills from end to begin horizontally, according to the language direction. If [graphics.gd/classdb/Control.Instance.IsLayoutRtl] returns false, it fills from right to left, and if it returns true, it fills from left to right. FillEndToBegin FillMode = 1 // The progress fills from top to bottom. FillTopToBottom FillMode = 2 // The progress fills from bottom to top. FillBottomToTop FillMode = 3 )
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.ProgressBar
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance