Documentation
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Overview ¶
This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see graphics.gd/classdb/EditorImportPlugin.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResourceImporter ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type ImportOrder ¶
type ImportOrder int //gd:ResourceImporter.ImportOrder
const ( // The default import order. ImportOrderDefault ImportOrder = 0 // The import order for scenes, which ensures scenes are imported after all other core resources such as textures. Custom importers should generally have an import order lower than 100 to avoid issues when importing scenes that rely on custom resources. ImportOrderScene ImportOrder = 100 )
type Instance ¶
type Instance [1]gdclass.ResourceImporter
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted