ViewportTexture

package
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Published: Sep 14, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

A graphics.gd/classdb/ViewportTexture provides the content of a graphics.gd/classdb/Viewport as a dynamic graphics.gd/classdb/Texture2D. This can be used to combine the rendering of graphics.gd/classdb/Control, graphics.gd/classdb/Node2D and graphics.gd/classdb/Node3D nodes. For example, you can use this texture to display a 3D scene inside a graphics.gd/classdb/TextureRect, or a 2D overlay in a graphics.gd/classdb/Sprite3D.

To get a graphics.gd/classdb/ViewportTexture in code, use the graphics.gd/classdb/Viewport.Instance.GetTexture method on the target viewport.

Note: A graphics.gd/classdb/ViewportTexture is always local to its scene (see graphics.gd/classdb/Resource.Instance.ResourceLocalToScene). If the scene root is not ready, it may return incorrect data (see [Instance.OnNode.Ready]).

Note: Instantiating scenes containing a high-resolution graphics.gd/classdb/ViewportTexture may cause noticeable stutter.

Note: When using a graphics.gd/classdb/Viewport with graphics.gd/classdb/Viewport.Instance.UseHdr2d set to true, the returned texture will be an HDR image encoded in linear space. This may look darker than normal when displayed directly on screen. To convert to gamma space, you can do the following:

package main

import "graphics.gd/classdb/Image"

func ExampleViewportTexture(img Image.Instance) {
	img.Convert(Image.FormatRgba8)
	img.LinearToSrgb()
}

Note: Some nodes such as graphics.gd/classdb/Decal, graphics.gd/classdb/Light3D, and graphics.gd/classdb/PointLight2D do not support using graphics.gd/classdb/ViewportTexture directly. To use texture data from a graphics.gd/classdb/ViewportTexture in these nodes, you need to create an graphics.gd/classdb/ImageTexture by calling graphics.gd/classdb/Texture2D.Instance.GetImage on the graphics.gd/classdb/ViewportTexture and passing the result to graphics.gd/classdb/ImageTexture.Instance.CreateFromImage. This conversion is a slow operation, so it should not be performed every frame.

Index

Constants

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Variables

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Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsViewportTexture() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsTexture

func (self *Extension[T]) AsTexture() Texture.Instance

func (*Extension[T]) AsTexture2D

func (self *Extension[T]) AsTexture2D() Texture2D.Instance

func (*Extension[T]) AsViewportTexture

func (self *Extension[T]) AsViewportTexture() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.ViewportTexture

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTexture2D

func (self Instance) AsTexture2D() Texture2D.Instance

func (Instance) AsViewportTexture

func (self Instance) AsViewportTexture() Instance

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetViewportPath

func (self Instance) SetViewportPath(value string)

func (Instance) ViewportPath

func (self Instance) ViewportPath() string

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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