Documentation
¶
Overview ¶
Frequency bands:
Band 1: 31 Hz
Band 2: 62 Hz
Band 3: 125 Hz
Band 4: 250 Hz
Band 5: 500 Hz
Band 6: 1000 Hz
Band 7: 2000 Hz
Band 8: 4000 Hz
Band 9: 8000 Hz
Band 10: 16000 Hz
See also graphics.gd/classdb/AudioEffectEQ, graphics.gd/classdb/AudioEffectEQ6, graphics.gd/classdb/AudioEffectEQ21.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsAudioEffect() AudioEffect.Instance
- func (self *Extension[T]) AsAudioEffectEQ() AudioEffectEQ.Instance
- func (self *Extension[T]) AsAudioEffectEQ10() Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- type ID
- type Instance
- func (self Instance) AsAudioEffect() AudioEffect.Instance
- func (self Instance) AsAudioEffectEQ() AudioEffectEQ.Instance
- func (self Instance) AsAudioEffectEQ10() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsAudioEffect ¶
func (self *Extension[T]) AsAudioEffect() AudioEffect.Instance
func (*Extension[T]) AsAudioEffectEQ ¶
func (self *Extension[T]) AsAudioEffectEQ() AudioEffectEQ.Instance
func (*Extension[T]) AsAudioEffectEQ10 ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.AudioEffectEQ10
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAudioEffect ¶
func (self Instance) AsAudioEffect() AudioEffect.Instance
func (Instance) AsAudioEffectEQ ¶
func (self Instance) AsAudioEffectEQ() AudioEffectEQ.Instance
func (Instance) AsAudioEffectEQ10 ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted