BoneConstraint3D

package
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Published: Sep 16, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Base class of graphics.gd/classdb/SkeletonModifier3D that modifies the bone set in Instance.SetApplyBone based on the transform of the bone retrieved by Instance.GetReferenceBone.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsBoneConstraint3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsBoneConstraint3D

func (self *Extension[T]) AsBoneConstraint3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsSkeletonModifier3D

func (self *Extension[T]) AsSkeletonModifier3D() SkeletonModifier3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.BoneConstraint3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsBoneConstraint3D

func (self Instance) AsBoneConstraint3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsSkeletonModifier3D

func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance

func (Instance) ClearSetting

func (self Instance) ClearSetting()

Clear all settings.

func (Instance) GetAmount

func (self Instance) GetAmount(index int) Float.X

Returns the apply amount of the setting at 'index'.

func (Instance) GetApplyBone

func (self Instance) GetApplyBone(index int) int

Returns the apply bone of the setting at 'index'. This bone will be modified.

func (Instance) GetApplyBoneName

func (self Instance) GetApplyBoneName(index int) string

Returns the apply bone name of the setting at 'index'. This bone will be modified.

func (Instance) GetReferenceBone

func (self Instance) GetReferenceBone(index int) int

Returns the reference bone of the setting at 'index'.

This bone will be only referenced and not modified by this modifier.

func (Instance) GetReferenceBoneName

func (self Instance) GetReferenceBoneName(index int) string

Returns the reference bone name of the setting at 'index'.

This bone will be only referenced and not modified by this modifier.

func (Instance) GetSettingCount

func (self Instance) GetSettingCount() int

Returns the number of settings in the modifier.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetAmount

func (self Instance) SetAmount(index int, amount Float.X)

Sets the apply amount of the setting at 'index' to 'amount'.

func (Instance) SetApplyBone

func (self Instance) SetApplyBone(index int, bone int)

Sets the apply bone of the setting at 'index' to 'bone'. This bone will be modified.

func (Instance) SetApplyBoneName

func (self Instance) SetApplyBoneName(index int, bone_name string)

Sets the apply bone of the setting at 'index' to 'bone_name'. This bone will be modified.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetReferenceBone

func (self Instance) SetReferenceBone(index int, bone int)

Sets the reference bone of the setting at 'index' to 'bone'.

This bone will be only referenced and not modified by this modifier.

func (Instance) SetReferenceBoneName

func (self Instance) SetReferenceBoneName(index int, bone_name string)

Sets the reference bone of the setting at 'index' to 'bone_name'.

This bone will be only referenced and not modified by this modifier.

func (Instance) SetSettingCount

func (self Instance) SetSettingCount(count int)

Sets the number of settings in the modifier.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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