Documentation
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Overview ¶
This class contains a dictionary that uses a list of bone names in graphics.gd/classdb/SkeletonProfile as key names.
By assigning the actual graphics.gd/classdb/Skeleton3D bone name as the key value, it maps the graphics.gd/classdb/Skeleton3D to the graphics.gd/classdb/SkeletonProfile.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsBoneMap() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) FindProfileBoneName(skeleton_bone_name string) string
- func (self Instance) GetSkeletonBoneName(profile_bone_name string) string
- func (self Instance) ID() ID
- func (self Instance) OnBoneMapUpdated(cb func(), flags ...Signal.Flags)
- func (self Instance) OnProfileUpdated(cb func(), flags ...Signal.Flags)
- func (self Instance) Profile() SkeletonProfile.Instance
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetProfile(value SkeletonProfile.Instance)
- func (self Instance) SetSkeletonBoneName(profile_bone_name string, skeleton_bone_name string)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) FindProfileBoneName ¶
Returns a profile bone name having 'skeleton_bone_name'. If not found, an empty string will be returned.
In the retargeting process, the returned bone name is the bone name of the target skeleton.
func (Instance) GetSkeletonBoneName ¶
Returns a skeleton bone name is mapped to 'profile_bone_name'.
In the retargeting process, the returned bone name is the bone name of the source skeleton.
func (Instance) OnBoneMapUpdated ¶
func (Instance) OnProfileUpdated ¶
func (Instance) Profile ¶
func (self Instance) Profile() SkeletonProfile.Instance
func (Instance) SetProfile ¶
func (self Instance) SetProfile(value SkeletonProfile.Instance)
func (Instance) SetSkeletonBoneName ¶
Maps a skeleton bone name to 'profile_bone_name'.
In the retargeting process, the setting bone name is the bone name of the source skeleton.