EditorScenePostImport

package
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Published: Sep 16, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool script that inherits from this class.

The [Interface.PostImport] callback receives the imported scene's root node and returns the modified version of the scene:

package main

import (
	"graphics.gd/classdb/EditorScenePostImport"
	"graphics.gd/classdb/Node"
)

type NodeRenamer struct {
	EditorScenePostImport.Extension[NodeRenamer]
}

func (n *NodeRenamer) PostImport(scene Node.Instance) Node.Instance {
	n.Iterate(scene)
	return scene
}

func (n *NodeRenamer) Iterate(node Node.Instance) {
	if node != Node.Nil {
		node.SetName("modified_" + node.Name())
		for _, child := range node.GetChildren() {
			n.Iterate(child)
		}
	}
}

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsEditorScenePostImport() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.

func (*Extension[T]) AsEditorScenePostImport

func (self *Extension[T]) AsEditorScenePostImport() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.EditorScenePostImport

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsEditorScenePostImport

func (self Instance) AsEditorScenePostImport() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) GetSourceFile

func (self Instance) GetSourceFile() string

Returns the source file path which got imported (e.g. res://scene.dae).

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	// Called after the scene was imported. This method must return the modified version of the scene.
	PostImport(scene Node.Instance) Object.Instance
}

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