Documentation
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Overview ¶
The graphics.gd/classdb/GDExtension resource type represents a shared library which can expand the functionality of the engine. The graphics.gd/classdb/GDExtensionManager singleton is responsible for loading, reloading, and unloading graphics.gd/classdb/GDExtension resources.
Note: GDExtension itself is not a scripting language and has no relation to graphics.gd/classdb/GDScript resources.
Index ¶
- func LibraryPath() string
- type Advanced
- type Any
- type Extension
- type ID
- type InitializationLevel
- type Instance
- func (self Instance) AsGDExtension() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) GetMinimumLibraryInitializationLevel() InitializationLevel
- func (self Instance) ID() ID
- func (self Instance) IsLibraryOpen() bool
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func LibraryPath ¶
func LibraryPath() string
LibraryPath is the path to the shared library that contains the current GD extension.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGDExtension ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type InitializationLevel ¶
type InitializationLevel int //gd:GDExtension.InitializationLevel
const ( // The library is initialized at the same time as the core features of the engine. InitializationLevelCore InitializationLevel = 0 // The library is initialized at the same time as the engine's servers (such as [graphics.gd/classdb/RenderingServer] or [graphics.gd/classdb/PhysicsServer3D]). InitializationLevelServers InitializationLevel = 1 // The library is initialized at the same time as the engine's scene-related classes. InitializationLevelScene InitializationLevel = 2 // The library is initialized at the same time as the engine's editor classes. Only happens when loading the GDExtension in the editor. InitializationLevelEditor InitializationLevel = 3 )
type Instance ¶
type Instance [1]gdclass.GDExtension
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGDExtension ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) GetMinimumLibraryInitializationLevel ¶
func (self Instance) GetMinimumLibraryInitializationLevel() InitializationLevel
Returns the lowest level required for this extension to be properly initialized (see the InitializationLevel enum).
func (Instance) IsLibraryOpen ¶
Returns true if this extension's library has been opened.