Documentation
¶
Overview ¶
Represents a camera as defined by the base glTF spec.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsGLTFCamera() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) DepthFar() Float.X
- func (self Instance) DepthNear() Float.X
- func (self Instance) Fov() Float.X
- func (self Instance) ID() ID
- func (self Instance) Perspective() bool
- func (self Instance) SetDepthFar(value Float.X)
- func (self Instance) SetDepthNear(value Float.X)
- func (self Instance) SetFov(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPerspective(value bool)
- func (self Instance) SetSizeMag(value Float.X)
- func (self Instance) SizeMag() Float.X
- func (self Instance) ToDictionary() Structure
- func (self Instance) ToNode() Camera3D.Instance
- func (self Instance) Virtual(name string) reflect.Value
- type Structure
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGLTFCamera ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.GLTFCamera
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func FromDictionary ¶
Creates a new GLTFCamera instance by parsing the given data structure.
func FromNode ¶
Create a new GLTFCamera instance from the given Godot graphics.gd/classdb/Camera3D node.
func (Instance) AsGLTFCamera ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) Perspective ¶
func (Instance) SetDepthFar ¶
func (Instance) SetDepthNear ¶
func (Instance) SetPerspective ¶
func (Instance) SetSizeMag ¶
func (Instance) ToDictionary ¶
Serializes this GLTFCamera instance into a data structure.
func (Instance) ToNode ¶
Converts this GLTFCamera instance into a Godot graphics.gd/classdb/Camera3D node.