GraphEdit

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Published: Sep 16, 2025 License: MIT Imports: 29 Imported by: 0

Documentation

Overview

graphics.gd/classdb/GraphEdit provides tools for creation, manipulation, and display of various graphs. Its main purpose in the engine is to power the visual programming systems, such as visual shaders, but it is also available for use in user projects.

graphics.gd/classdb/GraphEdit by itself is only an empty container, representing an infinite grid where [graphics.gd/classdb/GraphNode]s can be placed. Each graphics.gd/classdb/GraphNode represents a node in the graph, a single unit of data in the connected scheme. graphics.gd/classdb/GraphEdit, in turn, helps to control various interactions with nodes and between nodes. When the user attempts to connect, disconnect, or delete a graphics.gd/classdb/GraphNode, a signal is emitted in the graphics.gd/classdb/GraphEdit, but no action is taken by default. It is the responsibility of the programmer utilizing this control to implement the necessary logic to determine how each request should be handled.

Performance: It is greatly advised to enable low-processor usage mode (see graphics.gd/classdb/OS.LowProcessorUsageMode) when using GraphEdits.

Note: Keep in mind that graphics.gd/classdb/Node.Instance.GetChildren will also return the connection layer node named _connection_layer due to technical limitations. This behavior may change in future releases.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGraphEdit() Instance
}

type Connection

type Connection struct {
	FromNode  string `gd:"from_node"`
	FromPort  int    `gd:"from_port"`
	ToNode    string `gd:"to_node"`
	ToPort    int    `gd:"to_port"`
	KeepAlive bool   `gd:"keep_alive"`
}

type Expanded

type Expanded [1]gdclass.GraphEdit

func (Expanded) ConnectNode

func (self Expanded) ConnectNode(from_node string, from_port int, to_node string, to_port int, keep_alive bool) error

Create a connection between the 'from_port' of the 'from_node' graphics.gd/classdb/GraphNode and the 'to_port' of the 'to_node' graphics.gd/classdb/GraphNode. If the connection already exists, no connection is created.

Connections with 'keep_alive' set to false may be deleted automatically if invalid during a redraw.

func (Expanded) GetClosestConnectionAtPoint

func (self Expanded) GetClosestConnectionAtPoint(point Vector2.XY, max_distance Float.X) Connection

Returns the closest connection to the given point in screen space. If no connection is found within 'max_distance' pixels, an empty data structure is returned.

A connection is represented as a data structure in the form of:

type Connection struct {
	FromNode  string `gd:"from_node"`
	FromPort  int    `gd:"from_port"`
	ToNode    string `gd:"to_node"`
	ToPort    int    `gd:"to_port"`
	KeepAlive bool   `gd:"keep_alive"`
}

For example, getting a connection at a given mouse position can be achieved like this:

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsControl

func (self *Extension[T]) AsControl() Control.Instance

func (*Extension[T]) AsGraphEdit

func (self *Extension[T]) AsGraphEdit() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type GridPattern

type GridPattern int //gd:GraphEdit.GridPattern
const (
	// Draw the grid using solid lines.
	GridPatternLines GridPattern = 0
	// Draw the grid using dots.
	GridPatternDots GridPattern = 1
)

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.GraphEdit

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddValidConnectionType

func (self Instance) AddValidConnectionType(from_type int, to_type int)

Allows the connection between two different port types. The port type is defined individually for the left and the right port of each slot with the graphics.gd/classdb/GraphNode.Instance.SetSlot method.

See also Instance.IsValidConnectionType and Instance.RemoveValidConnectionType.

func (Instance) AddValidLeftDisconnectType

func (self Instance) AddValidLeftDisconnectType(atype int)

Allows to disconnect nodes when dragging from the left port of the graphics.gd/classdb/GraphNode's slot if it has the specified type. See also Instance.RemoveValidLeftDisconnectType.

func (Instance) AddValidRightDisconnectType

func (self Instance) AddValidRightDisconnectType(atype int)

Allows to disconnect nodes when dragging from the right port of the graphics.gd/classdb/GraphNode's slot if it has the specified type. See also Instance.RemoveValidRightDisconnectType.

func (Instance) ArrangeNodes

func (self Instance) ArrangeNodes()

Rearranges selected nodes in a layout with minimum crossings between connections and uniform horizontal and vertical gap between nodes.

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsControl

func (self Instance) AsControl() Control.Instance

func (Instance) AsGraphEdit

func (self Instance) AsGraphEdit() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AttachGraphElementToFrame

func (self Instance) AttachGraphElementToFrame(element string, frame_ string)

Attaches the 'element' graphics.gd/classdb/GraphElement to the 'frame' graphics.gd/classdb/GraphFrame.

func (Instance) ClearConnections

func (self Instance) ClearConnections()

Removes all connections between nodes.

func (Instance) ConnectNode

func (self Instance) ConnectNode(from_node string, from_port int, to_node string, to_port int) error

Create a connection between the 'from_port' of the 'from_node' graphics.gd/classdb/GraphNode and the 'to_port' of the 'to_node' graphics.gd/classdb/GraphNode. If the connection already exists, no connection is created.

Connections with 'keep_alive' set to false may be deleted automatically if invalid during a redraw.

func (Instance) ConnectionLinesAntialiased

func (self Instance) ConnectionLinesAntialiased() bool

func (Instance) ConnectionLinesCurvature

func (self Instance) ConnectionLinesCurvature() Float.X

func (Instance) ConnectionLinesThickness

func (self Instance) ConnectionLinesThickness() Float.X

func (Instance) Connections

func (self Instance) Connections() []map[any]any

func (Instance) DetachGraphElementFromFrame

func (self Instance) DetachGraphElementFromFrame(element string)

Detaches the 'element' graphics.gd/classdb/GraphElement from the graphics.gd/classdb/GraphFrame it is currently attached to.

func (Instance) DisconnectNode

func (self Instance) DisconnectNode(from_node string, from_port int, to_node string, to_port int)

Removes the connection between the 'from_port' of the 'from_node' graphics.gd/classdb/GraphNode and the 'to_port' of the 'to_node' graphics.gd/classdb/GraphNode. If the connection does not exist, no connection is removed.

func (Instance) ForceConnectionDragEnd

func (self Instance) ForceConnectionDragEnd()

Ends the creation of the current connection. In other words, if you are dragging a connection you can use this method to abort the process and remove the line that followed your cursor.

This is best used together with Instance.OnConnectionDragStarted and Instance.OnConnectionDragEnded to add custom behavior like node addition through shortcuts.

Note: This method suppresses any other connection request signals apart from Instance.OnConnectionDragEnded.

func (Instance) GetAttachedNodesOfFrame

func (self Instance) GetAttachedNodesOfFrame(frame_ string) []string

Returns an array of node names that are attached to the graphics.gd/classdb/GraphFrame with the given name.

func (Instance) GetClosestConnectionAtPoint

func (self Instance) GetClosestConnectionAtPoint(point Vector2.XY) Connection

Returns the closest connection to the given point in screen space. If no connection is found within 'max_distance' pixels, an empty data structure is returned.

A connection is represented as a data structure in the form of:

type Connection struct {
	FromNode  string `gd:"from_node"`
	FromPort  int    `gd:"from_port"`
	ToNode    string `gd:"to_node"`
	ToPort    int    `gd:"to_port"`
	KeepAlive bool   `gd:"keep_alive"`
}

For example, getting a connection at a given mouse position can be achieved like this:

func (Instance) GetConnectionCount

func (self Instance) GetConnectionCount(from_node string, from_port int) int

Returns the number of connections from 'from_port' of 'from_node'.

func (Instance) GetConnectionLine

func (self Instance) GetConnectionLine(from_node Vector2.XY, to_node Vector2.XY) []Vector2.XY

Returns the points which would make up a connection between 'from_node' and 'to_node'.

func (Instance) GetConnectionListFromNode

func (self Instance) GetConnectionListFromNode(node string) [][]Connection

Returns an slice containing a list of all connections for 'node'.

A connection is represented as a data structure in the form of:

Example: Get all connections on a specific port:

func (Instance) GetConnectionsIntersectingWithRect

func (self Instance) GetConnectionsIntersectingWithRect(rect Rect2.PositionSize) []Connection

Returns an slice containing the list of connections that intersect with the given [Rect2.PositionSize].

A connection is represented as a data structure in the form of:

type Connection struct {
	FromNode  string `gd:"from_node"`
	FromPort  int    `gd:"from_port"`
	ToNode    string `gd:"to_node"`
	ToPort    int    `gd:"to_port"`
	KeepAlive bool   `gd:"keep_alive"`
}

func (Instance) GetElementFrame

func (self Instance) GetElementFrame(element string) GraphFrame.Instance

Returns the graphics.gd/classdb/GraphFrame that contains the graphics.gd/classdb/GraphElement with the given name.

func (Instance) GetMenuHbox

func (self Instance) GetMenuHbox() HBoxContainer.Instance

Gets the graphics.gd/classdb/HBoxContainer that contains the zooming and grid snap controls in the top left of the graph. You can use this method to reposition the toolbar or to add your own custom controls to it.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their graphics.gd/classdb/CanvasItem.Instance.Visible property.

func (Instance) GridPattern

func (self Instance) GridPattern() GridPattern

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsNodeConnected

func (self Instance) IsNodeConnected(from_node string, from_port int, to_node string, to_port int) bool

Returns true if the 'from_port' of the 'from_node' graphics.gd/classdb/GraphNode is connected to the 'to_port' of the 'to_node' graphics.gd/classdb/GraphNode.

func (Instance) IsValidConnectionType

func (self Instance) IsValidConnectionType(from_type int, to_type int) bool

Returns whether it's possible to make a connection between two different port types. The port type is defined individually for the left and the right port of each slot with the graphics.gd/classdb/GraphNode.Instance.SetSlot method.

See also Instance.AddValidConnectionType and Instance.RemoveValidConnectionType.

func (Instance) MinimapEnabled

func (self Instance) MinimapEnabled() bool

func (Instance) MinimapOpacity

func (self Instance) MinimapOpacity() Float.X

func (Instance) MinimapSize

func (self Instance) MinimapSize() Vector2.XY

func (Instance) OnBeginNodeMove

func (self Instance) OnBeginNodeMove(cb func(), flags ...Signal.Flags)

func (Instance) OnConnectionDragEnded

func (self Instance) OnConnectionDragEnded(cb func(), flags ...Signal.Flags)

func (Instance) OnConnectionDragStarted

func (self Instance) OnConnectionDragStarted(cb func(from_node string, from_port int, is_output bool), flags ...Signal.Flags)

func (Instance) OnConnectionFromEmpty

func (self Instance) OnConnectionFromEmpty(cb func(to_node string, to_port int, release_position Vector2.XY), flags ...Signal.Flags)

func (Instance) OnConnectionRequest

func (self Instance) OnConnectionRequest(cb func(from_node string, from_port int, to_node string, to_port int), flags ...Signal.Flags)

func (Instance) OnConnectionToEmpty

func (self Instance) OnConnectionToEmpty(cb func(from_node string, from_port int, release_position Vector2.XY), flags ...Signal.Flags)

func (Instance) OnCopyNodesRequest

func (self Instance) OnCopyNodesRequest(cb func(), flags ...Signal.Flags)

func (Instance) OnCutNodesRequest

func (self Instance) OnCutNodesRequest(cb func(), flags ...Signal.Flags)

func (Instance) OnDeleteNodesRequest

func (self Instance) OnDeleteNodesRequest(cb func(nodes []string), flags ...Signal.Flags)

func (Instance) OnDisconnectionRequest

func (self Instance) OnDisconnectionRequest(cb func(from_node string, from_port int, to_node string, to_port int), flags ...Signal.Flags)

func (Instance) OnDuplicateNodesRequest

func (self Instance) OnDuplicateNodesRequest(cb func(), flags ...Signal.Flags)

func (Instance) OnEndNodeMove

func (self Instance) OnEndNodeMove(cb func(), flags ...Signal.Flags)

func (Instance) OnFrameRectChanged

func (self Instance) OnFrameRectChanged(cb func(frame_ GraphFrame.Instance, new_rect Rect2.PositionSize), flags ...Signal.Flags)

func (Instance) OnGraphElementsLinkedToFrameRequest

func (self Instance) OnGraphElementsLinkedToFrameRequest(cb func(elements []any, frame_ string), flags ...Signal.Flags)

func (Instance) OnNodeDeselected

func (self Instance) OnNodeDeselected(cb func(node Node.Instance), flags ...Signal.Flags)

func (Instance) OnNodeSelected

func (self Instance) OnNodeSelected(cb func(node Node.Instance), flags ...Signal.Flags)

func (Instance) OnPasteNodesRequest

func (self Instance) OnPasteNodesRequest(cb func(), flags ...Signal.Flags)

func (Instance) OnPopupRequest

func (self Instance) OnPopupRequest(cb func(at_position Vector2.XY), flags ...Signal.Flags)

func (Instance) OnScrollOffsetChanged

func (self Instance) OnScrollOffsetChanged(cb func(offset Vector2.XY), flags ...Signal.Flags)

func (Instance) PanningScheme

func (self Instance) PanningScheme() PanningScheme

func (Instance) RemoveValidConnectionType

func (self Instance) RemoveValidConnectionType(from_type int, to_type int)

Disallows the connection between two different port types previously allowed by Instance.AddValidConnectionType. The port type is defined individually for the left and the right port of each slot with the graphics.gd/classdb/GraphNode.Instance.SetSlot method.

See also Instance.IsValidConnectionType.

func (Instance) RemoveValidLeftDisconnectType

func (self Instance) RemoveValidLeftDisconnectType(atype int)

Disallows to disconnect nodes when dragging from the left port of the graphics.gd/classdb/GraphNode's slot if it has the specified type. Use this to disable disconnection previously allowed with Instance.AddValidLeftDisconnectType.

func (Instance) RemoveValidRightDisconnectType

func (self Instance) RemoveValidRightDisconnectType(atype int)

Disallows to disconnect nodes when dragging from the right port of the graphics.gd/classdb/GraphNode's slot if it has the specified type. Use this to disable disconnection previously allowed with Instance.AddValidRightDisconnectType.

func (Instance) RightDisconnects

func (self Instance) RightDisconnects() bool

func (Instance) ScrollOffset

func (self Instance) ScrollOffset() Vector2.XY

func (Instance) SetConnectionActivity

func (self Instance) SetConnectionActivity(from_node string, from_port int, to_node string, to_port int, amount Float.X)

Sets the coloration of the connection between 'from_node”s 'from_port' and 'to_node”s 'to_port' with the color provided in the theme's 'activity' theme property. The color is linearly interpolated between the connection color and the activity color using 'amount' as weight.

func (Instance) SetConnectionLinesAntialiased

func (self Instance) SetConnectionLinesAntialiased(value bool)

func (Instance) SetConnectionLinesCurvature

func (self Instance) SetConnectionLinesCurvature(value Float.X)

func (Instance) SetConnectionLinesThickness

func (self Instance) SetConnectionLinesThickness(value Float.X)

func (Instance) SetConnections

func (self Instance) SetConnections(value []map[any]any)

func (Instance) SetGridPattern

func (self Instance) SetGridPattern(value GridPattern)

func (Instance) SetMinimapEnabled

func (self Instance) SetMinimapEnabled(value bool)

func (Instance) SetMinimapOpacity

func (self Instance) SetMinimapOpacity(value Float.X)

func (Instance) SetMinimapSize

func (self Instance) SetMinimapSize(value Vector2.XY)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPanningScheme

func (self Instance) SetPanningScheme(value PanningScheme)

func (Instance) SetRightDisconnects

func (self Instance) SetRightDisconnects(value bool)

func (Instance) SetScrollOffset

func (self Instance) SetScrollOffset(value Vector2.XY)

func (Instance) SetSelected

func (self Instance) SetSelected(node Node.Instance)

Sets the specified 'node' as the one selected.

func (Instance) SetShowArrangeButton

func (self Instance) SetShowArrangeButton(value bool)

func (Instance) SetShowGrid

func (self Instance) SetShowGrid(value bool)

func (Instance) SetShowGridButtons

func (self Instance) SetShowGridButtons(value bool)

func (Instance) SetShowMenu

func (self Instance) SetShowMenu(value bool)

func (Instance) SetShowMinimapButton

func (self Instance) SetShowMinimapButton(value bool)

func (Instance) SetShowZoomButtons

func (self Instance) SetShowZoomButtons(value bool)

func (Instance) SetShowZoomLabel

func (self Instance) SetShowZoomLabel(value bool)

func (Instance) SetSnappingDistance

func (self Instance) SetSnappingDistance(value int)

func (Instance) SetSnappingEnabled

func (self Instance) SetSnappingEnabled(value bool)

func (Instance) SetTypeNames

func (self Instance) SetTypeNames(value map[any]any)

func (Instance) SetZoom

func (self Instance) SetZoom(value Float.X)

func (Instance) SetZoomMax

func (self Instance) SetZoomMax(value Float.X)

func (Instance) SetZoomMin

func (self Instance) SetZoomMin(value Float.X)

func (Instance) SetZoomStep

func (self Instance) SetZoomStep(value Float.X)

func (Instance) ShowArrangeButton

func (self Instance) ShowArrangeButton() bool

func (Instance) ShowGrid

func (self Instance) ShowGrid() bool

func (Instance) ShowGridButtons

func (self Instance) ShowGridButtons() bool

func (Instance) ShowMenu

func (self Instance) ShowMenu() bool

func (Instance) ShowMinimapButton

func (self Instance) ShowMinimapButton() bool

func (Instance) ShowZoomButtons

func (self Instance) ShowZoomButtons() bool

func (Instance) ShowZoomLabel

func (self Instance) ShowZoomLabel() bool

func (Instance) SnappingDistance

func (self Instance) SnappingDistance() int

func (Instance) SnappingEnabled

func (self Instance) SnappingEnabled() bool

func (Instance) TypeNames

func (self Instance) TypeNames() map[any]any

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) Zoom

func (self Instance) Zoom() Float.X

func (Instance) ZoomMax

func (self Instance) ZoomMax() Float.X

func (Instance) ZoomMin

func (self Instance) ZoomMin() Float.X

func (Instance) ZoomStep

func (self Instance) ZoomStep() Float.X

type Interface

type Interface interface {
	// Returns whether the 'mouse_position' is in the input hot zone.
	//
	// By default, a hot zone is a [Rect2.PositionSize] positioned such that its center is at 'in_node'.[graphics.gd/classdb/GraphNode.Instance.GetInputPortPosition]('in_port') (For output's case, call [graphics.gd/classdb/GraphNode.Instance.GetOutputPortPosition] instead). The hot zone's width is twice the Theme Property port_grab_distance_horizontal, and its height is twice the port_grab_distance_vertical.
	//
	// Below is a sample code to help get started:
	//
	//
	//
	// func _is_in_input_hotzone(in_node, in_port, mouse_position):
	//
	// var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
	//
	// var port_pos = in_node.get_position() + in_node.get_input_port_position(in_port) - port_size / 2
	//
	// var rect = Rect2(port_pos, port_size)
	//
	//
	//
	// return rect.has_point(mouse_position)
	//
	//
	IsInInputHotzone(in_node Object.Instance, in_port int, mouse_position Vector2.XY) bool
	// Returns whether the 'mouse_position' is in the output hot zone. For more information on hot zones, see [Interface.IsInInputHotzone].
	//
	// Below is a sample code to help get started:
	//
	//
	//
	// func _is_in_output_hotzone(in_node, in_port, mouse_position):
	//
	// var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
	//
	// var port_pos = in_node.get_position() + in_node.get_output_port_position(in_port) - port_size / 2
	//
	// var rect = Rect2(port_pos, port_size)
	//
	//
	//
	// return rect.has_point(mouse_position)
	//
	//
	IsInOutputHotzone(in_node Object.Instance, in_port int, mouse_position Vector2.XY) bool
	// Virtual method which can be overridden to customize how connections are drawn.
	GetConnectionLine(from_position Vector2.XY, to_position Vector2.XY) []Vector2.XY
	// This virtual method can be used to insert additional error detection while the user is dragging a connection over a valid port.
	//
	// Return true if the connection is indeed valid or return false if the connection is impossible. If the connection is impossible, no snapping to the port and thus no connection request to that port will happen.
	//
	// In this example a connection to same node is suppressed:
	//
	//
	//
	// [gdscript]
	//
	// func _is_node_hover_valid(from, from_port, to, to_port):
	//
	// return from != to
	//
	// [/gdscript]
	//
	// [csharp]
	//
	// public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort)
	//
	// {
	//
	// return fromNode != toNode;
	//
	// }
	//
	// [/csharp]
	//
	//
	IsNodeHoverValid(from_node string, from_port int, to_node string, to_port int) bool
}

type PanningScheme

type PanningScheme int //gd:GraphEdit.PanningScheme
const (
	// Mouse Wheel will zoom, Ctrl + Mouse Wheel will move the view.
	ScrollZooms PanningScheme = 0
	// Mouse Wheel will move the view, Ctrl + Mouse Wheel will zoom.
	ScrollPans PanningScheme = 1
)

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