Documentation
¶
Overview ¶
graphics.gd/classdb/GraphEdit provides tools for creation, manipulation, and display of various graphs. Its main purpose in the engine is to power the visual programming systems, such as visual shaders, but it is also available for use in user projects.
graphics.gd/classdb/GraphEdit by itself is only an empty container, representing an infinite grid where [graphics.gd/classdb/GraphNode]s can be placed. Each graphics.gd/classdb/GraphNode represents a node in the graph, a single unit of data in the connected scheme. graphics.gd/classdb/GraphEdit, in turn, helps to control various interactions with nodes and between nodes. When the user attempts to connect, disconnect, or delete a graphics.gd/classdb/GraphNode, a signal is emitted in the graphics.gd/classdb/GraphEdit, but no action is taken by default. It is the responsibility of the programmer utilizing this control to implement the necessary logic to determine how each request should be handled.
Performance: It is greatly advised to enable low-processor usage mode (see graphics.gd/classdb/OS.LowProcessorUsageMode) when using GraphEdits.
Note: Keep in mind that graphics.gd/classdb/Node.Instance.GetChildren will also return the connection layer node named _connection_layer due to technical limitations. This behavior may change in future releases.
Index ¶
- type Advanced
- type Any
- type Connection
- type Expanded
- type Extension
- type GridPattern
- type ID
- type Implementation
- type Instance
- func (self Instance) AddValidConnectionType(from_type int, to_type int)
- func (self Instance) AddValidLeftDisconnectType(atype int)
- func (self Instance) AddValidRightDisconnectType(atype int)
- func (self Instance) ArrangeNodes()
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsControl() Control.Instance
- func (self Instance) AsGraphEdit() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AttachGraphElementToFrame(element string, frame_ string)
- func (self Instance) ClearConnections()
- func (self Instance) ConnectNode(from_node string, from_port int, to_node string, to_port int) error
- func (self Instance) ConnectionLinesAntialiased() bool
- func (self Instance) ConnectionLinesCurvature() Float.X
- func (self Instance) ConnectionLinesThickness() Float.X
- func (self Instance) Connections() []map[any]any
- func (self Instance) DetachGraphElementFromFrame(element string)
- func (self Instance) DisconnectNode(from_node string, from_port int, to_node string, to_port int)
- func (self Instance) ForceConnectionDragEnd()
- func (self Instance) GetAttachedNodesOfFrame(frame_ string) []string
- func (self Instance) GetClosestConnectionAtPoint(point Vector2.XY) Connection
- func (self Instance) GetConnectionCount(from_node string, from_port int) int
- func (self Instance) GetConnectionLine(from_node Vector2.XY, to_node Vector2.XY) []Vector2.XY
- func (self Instance) GetConnectionListFromNode(node string) [][]Connection
- func (self Instance) GetConnectionsIntersectingWithRect(rect Rect2.PositionSize) []Connection
- func (self Instance) GetElementFrame(element string) GraphFrame.Instance
- func (self Instance) GetMenuHbox() HBoxContainer.Instance
- func (self Instance) GridPattern() GridPattern
- func (self Instance) ID() ID
- func (self Instance) IsNodeConnected(from_node string, from_port int, to_node string, to_port int) bool
- func (self Instance) IsValidConnectionType(from_type int, to_type int) bool
- func (self Instance) MinimapEnabled() bool
- func (self Instance) MinimapOpacity() Float.X
- func (self Instance) MinimapSize() Vector2.XY
- func (self Instance) OnBeginNodeMove(cb func(), flags ...Signal.Flags)
- func (self Instance) OnConnectionDragEnded(cb func(), flags ...Signal.Flags)
- func (self Instance) OnConnectionDragStarted(cb func(from_node string, from_port int, is_output bool), ...)
- func (self Instance) OnConnectionFromEmpty(cb func(to_node string, to_port int, release_position Vector2.XY), ...)
- func (self Instance) OnConnectionRequest(cb func(from_node string, from_port int, to_node string, to_port int), ...)
- func (self Instance) OnConnectionToEmpty(cb func(from_node string, from_port int, release_position Vector2.XY), ...)
- func (self Instance) OnCopyNodesRequest(cb func(), flags ...Signal.Flags)
- func (self Instance) OnCutNodesRequest(cb func(), flags ...Signal.Flags)
- func (self Instance) OnDeleteNodesRequest(cb func(nodes []string), flags ...Signal.Flags)
- func (self Instance) OnDisconnectionRequest(cb func(from_node string, from_port int, to_node string, to_port int), ...)
- func (self Instance) OnDuplicateNodesRequest(cb func(), flags ...Signal.Flags)
- func (self Instance) OnEndNodeMove(cb func(), flags ...Signal.Flags)
- func (self Instance) OnFrameRectChanged(cb func(frame_ GraphFrame.Instance, new_rect Rect2.PositionSize), ...)
- func (self Instance) OnGraphElementsLinkedToFrameRequest(cb func(elements []any, frame_ string), flags ...Signal.Flags)
- func (self Instance) OnNodeDeselected(cb func(node Node.Instance), flags ...Signal.Flags)
- func (self Instance) OnNodeSelected(cb func(node Node.Instance), flags ...Signal.Flags)
- func (self Instance) OnPasteNodesRequest(cb func(), flags ...Signal.Flags)
- func (self Instance) OnPopupRequest(cb func(at_position Vector2.XY), flags ...Signal.Flags)
- func (self Instance) OnScrollOffsetChanged(cb func(offset Vector2.XY), flags ...Signal.Flags)
- func (self Instance) PanningScheme() PanningScheme
- func (self Instance) RemoveValidConnectionType(from_type int, to_type int)
- func (self Instance) RemoveValidLeftDisconnectType(atype int)
- func (self Instance) RemoveValidRightDisconnectType(atype int)
- func (self Instance) RightDisconnects() bool
- func (self Instance) ScrollOffset() Vector2.XY
- func (self Instance) SetConnectionActivity(from_node string, from_port int, to_node string, to_port int, amount Float.X)
- func (self Instance) SetConnectionLinesAntialiased(value bool)
- func (self Instance) SetConnectionLinesCurvature(value Float.X)
- func (self Instance) SetConnectionLinesThickness(value Float.X)
- func (self Instance) SetConnections(value []map[any]any)
- func (self Instance) SetGridPattern(value GridPattern)
- func (self Instance) SetMinimapEnabled(value bool)
- func (self Instance) SetMinimapOpacity(value Float.X)
- func (self Instance) SetMinimapSize(value Vector2.XY)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPanningScheme(value PanningScheme)
- func (self Instance) SetRightDisconnects(value bool)
- func (self Instance) SetScrollOffset(value Vector2.XY)
- func (self Instance) SetSelected(node Node.Instance)
- func (self Instance) SetShowArrangeButton(value bool)
- func (self Instance) SetShowGrid(value bool)
- func (self Instance) SetShowGridButtons(value bool)
- func (self Instance) SetShowMenu(value bool)
- func (self Instance) SetShowMinimapButton(value bool)
- func (self Instance) SetShowZoomButtons(value bool)
- func (self Instance) SetShowZoomLabel(value bool)
- func (self Instance) SetSnappingDistance(value int)
- func (self Instance) SetSnappingEnabled(value bool)
- func (self Instance) SetTypeNames(value map[any]any)
- func (self Instance) SetZoom(value Float.X)
- func (self Instance) SetZoomMax(value Float.X)
- func (self Instance) SetZoomMin(value Float.X)
- func (self Instance) SetZoomStep(value Float.X)
- func (self Instance) ShowArrangeButton() bool
- func (self Instance) ShowGrid() bool
- func (self Instance) ShowGridButtons() bool
- func (self Instance) ShowMenu() bool
- func (self Instance) ShowMinimapButton() bool
- func (self Instance) ShowZoomButtons() bool
- func (self Instance) ShowZoomLabel() bool
- func (self Instance) SnappingDistance() int
- func (self Instance) SnappingEnabled() bool
- func (self Instance) TypeNames() map[any]any
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) Zoom() Float.X
- func (self Instance) ZoomMax() Float.X
- func (self Instance) ZoomMin() Float.X
- func (self Instance) ZoomStep() Float.X
- type Interface
- type PanningScheme
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Connection ¶
type Expanded ¶
func (Expanded) ConnectNode ¶
func (self Expanded) ConnectNode(from_node string, from_port int, to_node string, to_port int, keep_alive bool) error
Create a connection between the 'from_port' of the 'from_node' graphics.gd/classdb/GraphNode and the 'to_port' of the 'to_node' graphics.gd/classdb/GraphNode. If the connection already exists, no connection is created.
Connections with 'keep_alive' set to false may be deleted automatically if invalid during a redraw.
func (Expanded) GetClosestConnectionAtPoint ¶
Returns the closest connection to the given point in screen space. If no connection is found within 'max_distance' pixels, an empty data structure is returned.
A connection is represented as a data structure in the form of:
type Connection struct { FromNode string `gd:"from_node"` FromPort int `gd:"from_port"` ToNode string `gd:"to_node"` ToPort int `gd:"to_port"` KeepAlive bool `gd:"keep_alive"` }
For example, getting a connection at a given mouse position can be achieved like this:
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
func (*Extension[T]) AsGraphEdit ¶
type GridPattern ¶
type GridPattern int //gd:GraphEdit.GridPattern
const ( // Draw the grid using solid lines. GridPatternLines GridPattern = 0 // Draw the grid using dots. GridPatternDots GridPattern = 1 )
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AddValidConnectionType ¶
Allows the connection between two different port types. The port type is defined individually for the left and the right port of each slot with the graphics.gd/classdb/GraphNode.Instance.SetSlot method.
See also Instance.IsValidConnectionType and Instance.RemoveValidConnectionType.
func (Instance) AddValidLeftDisconnectType ¶
Allows to disconnect nodes when dragging from the left port of the graphics.gd/classdb/GraphNode's slot if it has the specified type. See also Instance.RemoveValidLeftDisconnectType.
func (Instance) AddValidRightDisconnectType ¶
Allows to disconnect nodes when dragging from the right port of the graphics.gd/classdb/GraphNode's slot if it has the specified type. See also Instance.RemoveValidRightDisconnectType.
func (Instance) ArrangeNodes ¶
func (self Instance) ArrangeNodes()
Rearranges selected nodes in a layout with minimum crossings between connections and uniform horizontal and vertical gap between nodes.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsGraphEdit ¶
func (Instance) AttachGraphElementToFrame ¶
Attaches the 'element' graphics.gd/classdb/GraphElement to the 'frame' graphics.gd/classdb/GraphFrame.
func (Instance) ClearConnections ¶
func (self Instance) ClearConnections()
Removes all connections between nodes.
func (Instance) ConnectNode ¶
func (self Instance) ConnectNode(from_node string, from_port int, to_node string, to_port int) error
Create a connection between the 'from_port' of the 'from_node' graphics.gd/classdb/GraphNode and the 'to_port' of the 'to_node' graphics.gd/classdb/GraphNode. If the connection already exists, no connection is created.
Connections with 'keep_alive' set to false may be deleted automatically if invalid during a redraw.
func (Instance) ConnectionLinesAntialiased ¶
func (Instance) ConnectionLinesCurvature ¶
func (Instance) ConnectionLinesThickness ¶
func (Instance) Connections ¶
func (Instance) DetachGraphElementFromFrame ¶
Detaches the 'element' graphics.gd/classdb/GraphElement from the graphics.gd/classdb/GraphFrame it is currently attached to.
func (Instance) DisconnectNode ¶
Removes the connection between the 'from_port' of the 'from_node' graphics.gd/classdb/GraphNode and the 'to_port' of the 'to_node' graphics.gd/classdb/GraphNode. If the connection does not exist, no connection is removed.
func (Instance) ForceConnectionDragEnd ¶
func (self Instance) ForceConnectionDragEnd()
Ends the creation of the current connection. In other words, if you are dragging a connection you can use this method to abort the process and remove the line that followed your cursor.
This is best used together with Instance.OnConnectionDragStarted and Instance.OnConnectionDragEnded to add custom behavior like node addition through shortcuts.
Note: This method suppresses any other connection request signals apart from Instance.OnConnectionDragEnded.
func (Instance) GetAttachedNodesOfFrame ¶
Returns an array of node names that are attached to the graphics.gd/classdb/GraphFrame with the given name.
func (Instance) GetClosestConnectionAtPoint ¶
func (self Instance) GetClosestConnectionAtPoint(point Vector2.XY) Connection
Returns the closest connection to the given point in screen space. If no connection is found within 'max_distance' pixels, an empty data structure is returned.
A connection is represented as a data structure in the form of:
type Connection struct { FromNode string `gd:"from_node"` FromPort int `gd:"from_port"` ToNode string `gd:"to_node"` ToPort int `gd:"to_port"` KeepAlive bool `gd:"keep_alive"` }
For example, getting a connection at a given mouse position can be achieved like this:
func (Instance) GetConnectionCount ¶
Returns the number of connections from 'from_port' of 'from_node'.
func (Instance) GetConnectionLine ¶
Returns the points which would make up a connection between 'from_node' and 'to_node'.
func (Instance) GetConnectionListFromNode ¶
func (self Instance) GetConnectionListFromNode(node string) [][]Connection
Returns an slice containing a list of all connections for 'node'.
A connection is represented as a data structure in the form of:
Example: Get all connections on a specific port:
func (Instance) GetConnectionsIntersectingWithRect ¶
func (self Instance) GetConnectionsIntersectingWithRect(rect Rect2.PositionSize) []Connection
Returns an slice containing the list of connections that intersect with the given [Rect2.PositionSize].
A connection is represented as a data structure in the form of:
type Connection struct { FromNode string `gd:"from_node"` FromPort int `gd:"from_port"` ToNode string `gd:"to_node"` ToPort int `gd:"to_port"` KeepAlive bool `gd:"keep_alive"` }
func (Instance) GetElementFrame ¶
func (self Instance) GetElementFrame(element string) GraphFrame.Instance
Returns the graphics.gd/classdb/GraphFrame that contains the graphics.gd/classdb/GraphElement with the given name.
func (Instance) GetMenuHbox ¶
func (self Instance) GetMenuHbox() HBoxContainer.Instance
Gets the graphics.gd/classdb/HBoxContainer that contains the zooming and grid snap controls in the top left of the graph. You can use this method to reposition the toolbar or to add your own custom controls to it.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their graphics.gd/classdb/CanvasItem.Instance.Visible property.
func (Instance) GridPattern ¶
func (self Instance) GridPattern() GridPattern
func (Instance) IsNodeConnected ¶
func (self Instance) IsNodeConnected(from_node string, from_port int, to_node string, to_port int) bool
Returns true if the 'from_port' of the 'from_node' graphics.gd/classdb/GraphNode is connected to the 'to_port' of the 'to_node' graphics.gd/classdb/GraphNode.
func (Instance) IsValidConnectionType ¶
Returns whether it's possible to make a connection between two different port types. The port type is defined individually for the left and the right port of each slot with the graphics.gd/classdb/GraphNode.Instance.SetSlot method.
See also Instance.AddValidConnectionType and Instance.RemoveValidConnectionType.
func (Instance) MinimapEnabled ¶
func (Instance) MinimapOpacity ¶
func (Instance) MinimapSize ¶
func (Instance) OnBeginNodeMove ¶
func (Instance) OnConnectionDragEnded ¶
func (Instance) OnConnectionDragStarted ¶
func (Instance) OnConnectionFromEmpty ¶
func (Instance) OnConnectionRequest ¶
func (Instance) OnConnectionToEmpty ¶
func (Instance) OnCopyNodesRequest ¶
func (Instance) OnCutNodesRequest ¶
func (Instance) OnDeleteNodesRequest ¶
func (Instance) OnDisconnectionRequest ¶
func (Instance) OnDuplicateNodesRequest ¶
func (Instance) OnEndNodeMove ¶
func (Instance) OnFrameRectChanged ¶
func (self Instance) OnFrameRectChanged(cb func(frame_ GraphFrame.Instance, new_rect Rect2.PositionSize), flags ...Signal.Flags)
func (Instance) OnGraphElementsLinkedToFrameRequest ¶
func (Instance) OnNodeDeselected ¶
func (Instance) OnNodeSelected ¶
func (Instance) OnPasteNodesRequest ¶
func (Instance) OnPopupRequest ¶
func (Instance) OnScrollOffsetChanged ¶
func (Instance) PanningScheme ¶
func (self Instance) PanningScheme() PanningScheme
func (Instance) RemoveValidConnectionType ¶
Disallows the connection between two different port types previously allowed by Instance.AddValidConnectionType. The port type is defined individually for the left and the right port of each slot with the graphics.gd/classdb/GraphNode.Instance.SetSlot method.
See also Instance.IsValidConnectionType.
func (Instance) RemoveValidLeftDisconnectType ¶
Disallows to disconnect nodes when dragging from the left port of the graphics.gd/classdb/GraphNode's slot if it has the specified type. Use this to disable disconnection previously allowed with Instance.AddValidLeftDisconnectType.
func (Instance) RemoveValidRightDisconnectType ¶
Disallows to disconnect nodes when dragging from the right port of the graphics.gd/classdb/GraphNode's slot if it has the specified type. Use this to disable disconnection previously allowed with Instance.AddValidRightDisconnectType.
func (Instance) RightDisconnects ¶
func (Instance) ScrollOffset ¶
func (Instance) SetConnectionActivity ¶
func (self Instance) SetConnectionActivity(from_node string, from_port int, to_node string, to_port int, amount Float.X)
Sets the coloration of the connection between 'from_node”s 'from_port' and 'to_node”s 'to_port' with the color provided in the theme's 'activity' theme property. The color is linearly interpolated between the connection color and the activity color using 'amount' as weight.
func (Instance) SetConnectionLinesAntialiased ¶
func (Instance) SetConnectionLinesCurvature ¶
func (Instance) SetConnectionLinesThickness ¶
func (Instance) SetConnections ¶
func (Instance) SetGridPattern ¶
func (self Instance) SetGridPattern(value GridPattern)
func (Instance) SetMinimapEnabled ¶
func (Instance) SetMinimapOpacity ¶
func (Instance) SetMinimapSize ¶
func (Instance) SetPanningScheme ¶
func (self Instance) SetPanningScheme(value PanningScheme)
func (Instance) SetRightDisconnects ¶
func (Instance) SetScrollOffset ¶
func (Instance) SetSelected ¶
Sets the specified 'node' as the one selected.
func (Instance) SetShowArrangeButton ¶
func (Instance) SetShowGrid ¶
func (Instance) SetShowGridButtons ¶
func (Instance) SetShowMenu ¶
func (Instance) SetShowMinimapButton ¶
func (Instance) SetShowZoomButtons ¶
func (Instance) SetShowZoomLabel ¶
func (Instance) SetSnappingDistance ¶
func (Instance) SetSnappingEnabled ¶
func (Instance) SetTypeNames ¶
func (Instance) SetZoomMax ¶
func (Instance) SetZoomMin ¶
func (Instance) SetZoomStep ¶
func (Instance) ShowArrangeButton ¶
func (Instance) ShowGridButtons ¶
func (Instance) ShowMinimapButton ¶
func (Instance) ShowZoomButtons ¶
func (Instance) ShowZoomLabel ¶
func (Instance) SnappingDistance ¶
func (Instance) SnappingEnabled ¶
type Interface ¶
type Interface interface { // Returns whether the 'mouse_position' is in the input hot zone. // // By default, a hot zone is a [Rect2.PositionSize] positioned such that its center is at 'in_node'.[graphics.gd/classdb/GraphNode.Instance.GetInputPortPosition]('in_port') (For output's case, call [graphics.gd/classdb/GraphNode.Instance.GetOutputPortPosition] instead). The hot zone's width is twice the Theme Property port_grab_distance_horizontal, and its height is twice the port_grab_distance_vertical. // // Below is a sample code to help get started: // // // // func _is_in_input_hotzone(in_node, in_port, mouse_position): // // var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical")) // // var port_pos = in_node.get_position() + in_node.get_input_port_position(in_port) - port_size / 2 // // var rect = Rect2(port_pos, port_size) // // // // return rect.has_point(mouse_position) // // IsInInputHotzone(in_node Object.Instance, in_port int, mouse_position Vector2.XY) bool // Returns whether the 'mouse_position' is in the output hot zone. For more information on hot zones, see [Interface.IsInInputHotzone]. // // Below is a sample code to help get started: // // // // func _is_in_output_hotzone(in_node, in_port, mouse_position): // // var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical")) // // var port_pos = in_node.get_position() + in_node.get_output_port_position(in_port) - port_size / 2 // // var rect = Rect2(port_pos, port_size) // // // // return rect.has_point(mouse_position) // // IsInOutputHotzone(in_node Object.Instance, in_port int, mouse_position Vector2.XY) bool // Virtual method which can be overridden to customize how connections are drawn. GetConnectionLine(from_position Vector2.XY, to_position Vector2.XY) []Vector2.XY // This virtual method can be used to insert additional error detection while the user is dragging a connection over a valid port. // // Return true if the connection is indeed valid or return false if the connection is impossible. If the connection is impossible, no snapping to the port and thus no connection request to that port will happen. // // In this example a connection to same node is suppressed: // // // // [gdscript] // // func _is_node_hover_valid(from, from_port, to, to_port): // // return from != to // // [/gdscript] // // [csharp] // // public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort) // // { // // return fromNode != toNode; // // } // // [/csharp] // // IsNodeHoverValid(from_node string, from_port int, to_node string, to_port int) bool }
type PanningScheme ¶
type PanningScheme int //gd:GraphEdit.PanningScheme
const ( // Mouse Wheel will zoom, Ctrl + Mouse Wheel will move the view. ScrollZooms PanningScheme = 0 // Mouse Wheel will move the view, Ctrl + Mouse Wheel will zoom. ScrollPans PanningScheme = 1 )