PinJoint2D

package
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Published: Sep 16, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a graphics.gd/classdb/RigidBody2D can be attached to a graphics.gd/classdb/StaticBody2D to create a pendulum or a seesaw.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPinJoint2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsJoint2D

func (self *Extension[T]) AsJoint2D() Joint2D.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPinJoint2D

func (self *Extension[T]) AsPinJoint2D() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.PinJoint2D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AngularLimitEnabled

func (self Instance) AngularLimitEnabled() bool

func (Instance) AngularLimitLower

func (self Instance) AngularLimitLower() Float.X

func (Instance) AngularLimitUpper

func (self Instance) AngularLimitUpper() Float.X

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsJoint2D

func (self Instance) AsJoint2D() Joint2D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPinJoint2D

func (self Instance) AsPinJoint2D() Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) MotorEnabled

func (self Instance) MotorEnabled() bool

func (Instance) MotorTargetVelocity

func (self Instance) MotorTargetVelocity() Float.X

func (Instance) SetAngularLimitEnabled

func (self Instance) SetAngularLimitEnabled(value bool)

func (Instance) SetAngularLimitLower

func (self Instance) SetAngularLimitLower(value Float.X)

func (Instance) SetAngularLimitUpper

func (self Instance) SetAngularLimitUpper(value Float.X)

func (Instance) SetMotorEnabled

func (self Instance) SetMotorEnabled(value bool)

func (Instance) SetMotorTargetVelocity

func (self Instance) SetMotorTargetVelocity(value Float.X)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSoftness

func (self Instance) SetSoftness(value Float.X)

func (Instance) Softness

func (self Instance) Softness() Float.X

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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