Documentation
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Overview ¶
A collision can be a child of graphics.gd/classdb/SpringBoneSimulator3D. If it is not a child of graphics.gd/classdb/SpringBoneSimulator3D, it has no effect.
The colliding and sliding are done in the graphics.gd/classdb/SpringBoneSimulator3D's modification process in order of its collision list which is set by graphics.gd/classdb/SpringBoneSimulator3D.Instance.SetCollisionPath. If graphics.gd/classdb/SpringBoneSimulator3D.Instance.AreAllChildCollisionsEnabled is true, the order matches graphics.gd/classdb/SceneTree.
If Instance.Bone is set, it synchronizes with the bone pose of the ancestor graphics.gd/classdb/Skeleton3D, which is done in before the graphics.gd/classdb/SpringBoneSimulator3D's modification process as the pre-process.
Warning: A scaled graphics.gd/classdb/SpringBoneCollision3D will likely not behave as expected. Make sure that the parent graphics.gd/classdb/Skeleton3D and its bones are not scaled.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsSpringBoneCollision3D() Instance
- func (self Instance) Bone() int
- func (self Instance) BoneName() string
- func (self Instance) GetSkeleton() Skeleton3D.Instance
- func (self Instance) ID() ID
- func (self Instance) PositionOffset() Vector3.XYZ
- func (self Instance) RotationOffset() Quaternion.IJKX
- func (self Instance) SetBone(value int)
- func (self Instance) SetBoneName(value string)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPositionOffset(value Vector3.XYZ)
- func (self Instance) SetRotationOffset(value Quaternion.IJKX)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsSpringBoneCollision3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.SpringBoneCollision3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsSpringBoneCollision3D ¶
func (Instance) GetSkeleton ¶
func (self Instance) GetSkeleton() Skeleton3D.Instance
Get parent graphics.gd/classdb/Skeleton3D node of the parent graphics.gd/classdb/SpringBoneSimulator3D if found.
func (Instance) PositionOffset ¶
func (Instance) RotationOffset ¶
func (self Instance) RotationOffset() Quaternion.IJKX
func (Instance) SetBoneName ¶
func (Instance) SetPositionOffset ¶
func (Instance) SetRotationOffset ¶
func (self Instance) SetRotationOffset(value Quaternion.IJKX)