SpringBoneCollision3D

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Published: Sep 16, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

A collision can be a child of graphics.gd/classdb/SpringBoneSimulator3D. If it is not a child of graphics.gd/classdb/SpringBoneSimulator3D, it has no effect.

The colliding and sliding are done in the graphics.gd/classdb/SpringBoneSimulator3D's modification process in order of its collision list which is set by graphics.gd/classdb/SpringBoneSimulator3D.Instance.SetCollisionPath. If graphics.gd/classdb/SpringBoneSimulator3D.Instance.AreAllChildCollisionsEnabled is true, the order matches graphics.gd/classdb/SceneTree.

If Instance.Bone is set, it synchronizes with the bone pose of the ancestor graphics.gd/classdb/Skeleton3D, which is done in before the graphics.gd/classdb/SpringBoneSimulator3D's modification process as the pre-process.

Warning: A scaled graphics.gd/classdb/SpringBoneCollision3D will likely not behave as expected. Make sure that the parent graphics.gd/classdb/Skeleton3D and its bones are not scaled.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsSpringBoneCollision3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsSpringBoneCollision3D

func (self *Extension[T]) AsSpringBoneCollision3D() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.SpringBoneCollision3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsSpringBoneCollision3D

func (self Instance) AsSpringBoneCollision3D() Instance

func (Instance) Bone

func (self Instance) Bone() int

func (Instance) BoneName

func (self Instance) BoneName() string

func (Instance) GetSkeleton

func (self Instance) GetSkeleton() Skeleton3D.Instance

Get parent graphics.gd/classdb/Skeleton3D node of the parent graphics.gd/classdb/SpringBoneSimulator3D if found.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) PositionOffset

func (self Instance) PositionOffset() Vector3.XYZ

func (Instance) RotationOffset

func (self Instance) RotationOffset() Quaternion.IJKX

func (Instance) SetBone

func (self Instance) SetBone(value int)

func (Instance) SetBoneName

func (self Instance) SetBoneName(value string)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPositionOffset

func (self Instance) SetPositionOffset(value Vector3.XYZ)

func (Instance) SetRotationOffset

func (self Instance) SetRotationOffset(value Quaternion.IJKX)

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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