Documentation
¶
Overview ¶
Base class for graphics.gd/classdb/ImageTextureLayered and graphics.gd/classdb/CompressedTextureLayered. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also graphics.gd/classdb/Texture3D.
Data is set on a per-layer basis. For [graphics.gd/classdb/Texture2DArray]s, the layer specifies the array layer.
All images need to have the same width, height and number of mipmap levels.
A graphics.gd/classdb/TextureLayered can be loaded with graphics.gd/classdb/ResourceLoader.Load.
Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Implementation
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTextureLayered() Instance
- func (self Instance) GetFormat() Image.Format
- func (self Instance) GetHeight() int
- func (self Instance) GetLayerData(layer int) Image.Instance
- func (self Instance) GetLayeredType() LayeredType
- func (self Instance) GetLayers() int
- func (self Instance) GetWidth() int
- func (self Instance) HasMipmaps() bool
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
- type LayeredType
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsTextureLayered ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.TextureLayered
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTextureLayered ¶
func (Instance) GetHeight ¶
Returns the height of the texture in pixels. Height is typically represented by the Y axis.
func (Instance) GetLayerData ¶
Returns an graphics.gd/classdb/Image resource with the data from specified 'layer'.
func (Instance) GetLayeredType ¶
func (self Instance) GetLayeredType() LayeredType
Returns the graphics.gd/classdb/TextureLayered's type. The type determines how the data is accessed, with cubemaps having special types.
func (Instance) GetWidth ¶
Returns the width of the texture in pixels. Width is typically represented by the X axis.
func (Instance) HasMipmaps ¶
Returns true if the layers have generated mipmaps.
type Interface ¶
type Interface interface { // Called when the [graphics.gd/classdb/TextureLayered]'s format is queried. GetFormat() Image.Format // Called when the layers' type in the [graphics.gd/classdb/TextureLayered] is queried. GetLayeredType() int // Called when the [graphics.gd/classdb/TextureLayered]'s width queried. GetWidth() int // Called when the [graphics.gd/classdb/TextureLayered]'s height is queried. GetHeight() int // Called when the number of layers in the [graphics.gd/classdb/TextureLayered] is queried. GetLayers() int // Called when the presence of mipmaps in the [graphics.gd/classdb/TextureLayered] is queried. HasMipmaps() bool // Called when the data for a layer in the [graphics.gd/classdb/TextureLayered] is queried. GetLayerData(layer_index int) Image.Instance }
type LayeredType ¶
type LayeredType int //gd:TextureLayered.LayeredType
const ( // Texture is a generic [graphics.gd/classdb/Texture2DArray]. LayeredType2dArray LayeredType = 0 // Texture is a [graphics.gd/classdb/Cubemap], with each side in its own layer (6 in total). LayeredTypeCubemap LayeredType = 1 // Texture is a [graphics.gd/classdb/CubemapArray], with each cubemap being made of 6 layers. LayeredTypeCubemapArray LayeredType = 2 )