TouchScreenButton

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Published: Sep 16, 2025 License: MIT Imports: 28 Imported by: 0

Documentation

Overview

TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike graphics.gd/classdb/Button, TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.

This node inherits from graphics.gd/classdb/Node2D. Unlike with graphics.gd/classdb/Control nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use graphics.gd/classdb/Button nodes instead. To make button nodes react to touch events, you can enable graphics.gd/classdb/ProjectSettings "input_devices/pointing/emulate_mouse_from_touch" in the Project Settings.

You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsTouchScreenButton() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsTouchScreenButton

func (self *Extension[T]) AsTouchScreenButton() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.TouchScreenButton

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) Action

func (self Instance) Action() string

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsTouchScreenButton

func (self Instance) AsTouchScreenButton() Instance

func (Instance) Bitmask

func (self Instance) Bitmask() BitMap.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsPressed

func (self Instance) IsPressed() bool

Returns true if this button is currently pressed.

func (Instance) OnPressed

func (self Instance) OnPressed(cb func(), flags ...Signal.Flags)

func (Instance) OnReleased

func (self Instance) OnReleased(cb func(), flags ...Signal.Flags)

func (Instance) PassbyPress

func (self Instance) PassbyPress() bool

func (Instance) SetAction

func (self Instance) SetAction(value string)

func (Instance) SetBitmask

func (self Instance) SetBitmask(value BitMap.Instance)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPassbyPress

func (self Instance) SetPassbyPress(value bool)

func (Instance) SetShape

func (self Instance) SetShape(value Shape2D.Instance)

func (Instance) SetShapeCentered

func (self Instance) SetShapeCentered(value bool)

func (Instance) SetShapeVisible

func (self Instance) SetShapeVisible(value bool)

func (Instance) SetTextureNormal

func (self Instance) SetTextureNormal(value Texture2D.Instance)

func (Instance) SetTexturePressed

func (self Instance) SetTexturePressed(value Texture2D.Instance)

func (Instance) SetVisibilityMode

func (self Instance) SetVisibilityMode(value VisibilityMode)

func (Instance) Shape

func (self Instance) Shape() Shape2D.Instance

func (Instance) ShapeCentered

func (self Instance) ShapeCentered() bool

func (Instance) ShapeVisible

func (self Instance) ShapeVisible() bool

func (Instance) TextureNormal

func (self Instance) TextureNormal() Texture2D.Instance

func (Instance) TexturePressed

func (self Instance) TexturePressed() Texture2D.Instance

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) VisibilityMode

func (self Instance) VisibilityMode() VisibilityMode

type VisibilityMode

type VisibilityMode int //gd:TouchScreenButton.VisibilityMode
const (
	// Always visible.
	VisibilityAlways VisibilityMode = 0
	// Visible on touch screens only.
	VisibilityTouchscreenOnly VisibilityMode = 1
)

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