Documentation
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Overview ¶
Package uvec3 provides GPU operations on three-component unsigned integer vectors.
Index ¶
- func BitsToFloat(a XYZ) gpu.Vec3
- func Equal(a, b XYZ) gpu.Vec2b
- func GreaterThan(a, b XYZ) gpu.Vec3b
- func GreaterThanEqual(a, b XYZ) gpu.Vec3b
- func LessThan(a, b XYZ) gpu.Vec3b
- func LessThanEqual(a, b XYZ) gpu.Vec3b
- func NotEqual(a, b XYZ) gpu.Vec3b
- type XYZ
- func Add[T gpu.AnyUint | XYZ](a XYZ, b T) XYZ
- func Clamp(a, min, max XYZ) XYZ
- func ClampX[A, B gpu.AnyUint](a XYZ, min A, max B) XYZ
- func Div[T gpu.AnyUint | XYZ](a XYZ, b T) XYZ
- func Max[T gpu.AnyUint](a XYZ, b T) XYZ
- func Min[T XYZ | gpu.AnyUint](a XYZ, b T) XYZ
- func Mul[T gpu.AnyUint | XYZ](a XYZ, b T) XYZ
- func New[X, Y, Z gpu.AnyUint](x X, y Y, z Z) XYZ
- func Sub[T gpu.AnyUint | XYZ](a XYZ, b T) XYZ
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BitsToFloat ¶
func GreaterThan ¶
func GreaterThanEqual ¶
func LessThanEqual ¶
Types ¶
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