Documentation
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Overview ¶
Abstract base class for 3D physics objects. graphics.gd/classdb/CollisionObject3D can hold any number of [graphics.gd/classdb/Shape3D]s for collision. Each shape must be assigned to a shape owner. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the shape_owner_* methods.
Warning: With a non-uniform scale, this node will likely not behave as expected. It is advised to keep its scale the same on all axes and adjust its collision shape(s) instead.
Index ¶
- type Advanced
- type Any
- type DisableMode
- type Extension
- type ID
- type Implementation
- type Instance
- func (self Instance) AsCollisionObject3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) CollisionLayer() int
- func (self Instance) CollisionMask() int
- func (self Instance) CollisionPriority() Float.X
- func (self Instance) CreateShapeOwner(owner Object.Instance) int
- func (self Instance) DisableMode() DisableMode
- func (self Instance) GetCollisionLayerValue(layer_number int) bool
- func (self Instance) GetCollisionMaskValue(layer_number int) bool
- func (self Instance) GetRid() RID.Body3D
- func (self Instance) GetShapeOwners() []int32
- func (self Instance) ID() ID
- func (self Instance) InputCaptureOnDrag() bool
- func (self Instance) InputRayPickable() bool
- func (self Instance) IsShapeOwnerDisabled(owner_id int) bool
- func (self Instance) OnInputEvent(...)
- func (self Instance) OnMouseEntered(cb func(), flags ...Signal.Flags)
- func (self Instance) OnMouseExited(cb func(), flags ...Signal.Flags)
- func (self Instance) RemoveShapeOwner(owner_id int)
- func (self Instance) SetCollisionLayer(value int)
- func (self Instance) SetCollisionLayerValue(layer_number int, value bool)
- func (self Instance) SetCollisionMask(value int)
- func (self Instance) SetCollisionMaskValue(layer_number int, value bool)
- func (self Instance) SetCollisionPriority(value Float.X)
- func (self Instance) SetDisableMode(value DisableMode)
- func (self Instance) SetInputCaptureOnDrag(value bool)
- func (self Instance) SetInputRayPickable(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) ShapeFindOwner(shape_index int) int
- func (self Instance) ShapeOwnerAddShape(owner_id int, shape Shape3D.Instance)
- func (self Instance) ShapeOwnerClearShapes(owner_id int)
- func (self Instance) ShapeOwnerGetOwner(owner_id int) Object.Instance
- func (self Instance) ShapeOwnerGetShape(owner_id int, shape_id int) Shape3D.Instance
- func (self Instance) ShapeOwnerGetShapeCount(owner_id int) int
- func (self Instance) ShapeOwnerGetShapeIndex(owner_id int, shape_id int) int
- func (self Instance) ShapeOwnerGetTransform(owner_id int) Transform3D.BasisOrigin
- func (self Instance) ShapeOwnerRemoveShape(owner_id int, shape_id int)
- func (self Instance) ShapeOwnerSetDisabled(owner_id int, disabled bool)
- func (self Instance) ShapeOwnerSetTransform(owner_id int, transform Transform3D.BasisOrigin)
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type DisableMode ¶
type DisableMode int //gd:CollisionObject3D.DisableMode
const ( // When [graphics.gd/classdb/Node.Instance.ProcessMode] is set to [Node.ProcessModeDisabled], remove from the physics simulation to stop all physics interactions with this [graphics.gd/classdb/CollisionObject3D]. // // Automatically re-added to the physics simulation when the [graphics.gd/classdb/Node] is processed again. DisableModeRemove DisableMode = 0 // When [graphics.gd/classdb/Node.Instance.ProcessMode] is set to [Node.ProcessModeDisabled], make the body static. Doesn't affect [graphics.gd/classdb/Area3D]. [graphics.gd/classdb/PhysicsBody3D] can't be affected by forces or other bodies while static. // // Automatically set [graphics.gd/classdb/PhysicsBody3D] back to its original mode when the [graphics.gd/classdb/Node] is processed again. DisableModeMakeStatic DisableMode = 1 // When [graphics.gd/classdb/Node.Instance.ProcessMode] is set to [Node.ProcessModeDisabled], do not affect the physics simulation. DisableModeKeepActive DisableMode = 2 )
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.
func (*Extension[T]) AsCollisionObject3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.CollisionObject3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCollisionObject3D ¶
func (Instance) CollisionLayer ¶
func (Instance) CollisionMask ¶
func (Instance) CollisionPriority ¶
func (Instance) CreateShapeOwner ¶
Creates a new shape owner for the given object. Returns owner_id of the new owner for future reference.
func (Instance) DisableMode ¶
func (self Instance) DisableMode() DisableMode
func (Instance) GetCollisionLayerValue ¶
Returns whether or not the specified layer of the Instance.CollisionLayer is enabled, given a 'layer_number' between 1 and 32.
func (Instance) GetCollisionMaskValue ¶
Returns whether or not the specified layer of the Instance.CollisionMask is enabled, given a 'layer_number' between 1 and 32.
func (Instance) GetShapeOwners ¶
Returns an slice of owner_id identifiers. You can use these ids in other methods that take owner_id as an argument.
func (Instance) InputCaptureOnDrag ¶
func (Instance) InputRayPickable ¶
func (Instance) IsShapeOwnerDisabled ¶
If true, the shape owner and its shapes are disabled.
func (Instance) OnInputEvent ¶
func (Instance) OnMouseEntered ¶
func (Instance) OnMouseExited ¶
func (Instance) RemoveShapeOwner ¶
Removes the given shape owner.
func (Instance) SetCollisionLayer ¶
func (Instance) SetCollisionLayerValue ¶
Based on 'value', enables or disables the specified layer in the Instance.CollisionLayer, given a 'layer_number' between 1 and 32.
func (Instance) SetCollisionMask ¶
func (Instance) SetCollisionMaskValue ¶
Based on 'value', enables or disables the specified layer in the Instance.CollisionMask, given a 'layer_number' between 1 and 32.
func (Instance) SetCollisionPriority ¶
func (Instance) SetDisableMode ¶
func (self Instance) SetDisableMode(value DisableMode)
func (Instance) SetInputCaptureOnDrag ¶
func (Instance) SetInputRayPickable ¶
func (Instance) ShapeFindOwner ¶
Returns the owner_id of the given shape.
func (Instance) ShapeOwnerAddShape ¶
Adds a graphics.gd/classdb/Shape3D to the shape owner.
func (Instance) ShapeOwnerClearShapes ¶
Removes all shapes from the shape owner.
func (Instance) ShapeOwnerGetOwner ¶
Returns the parent object of the given shape owner.
func (Instance) ShapeOwnerGetShape ¶
Returns the graphics.gd/classdb/Shape3D with the given ID from the given shape owner.
func (Instance) ShapeOwnerGetShapeCount ¶
Returns the number of shapes the given shape owner contains.
func (Instance) ShapeOwnerGetShapeIndex ¶
Returns the child index of the graphics.gd/classdb/Shape3D with the given ID from the given shape owner.
func (Instance) ShapeOwnerGetTransform ¶
func (self Instance) ShapeOwnerGetTransform(owner_id int) Transform3D.BasisOrigin
Returns the shape owner's [Transform3D.BasisOrigin].
func (Instance) ShapeOwnerRemoveShape ¶
Removes a shape from the given shape owner.
func (Instance) ShapeOwnerSetDisabled ¶
If true, disables the given shape owner.
func (Instance) ShapeOwnerSetTransform ¶
func (self Instance) ShapeOwnerSetTransform(owner_id int, transform Transform3D.BasisOrigin)
Sets the [Transform3D.BasisOrigin] of the given shape owner.
type Interface ¶
type Interface interface { // Receives unhandled [graphics.gd/classdb/InputEvent]s. 'event_position' is the location in world space of the mouse pointer on the surface of the shape with index 'shape_idx' and 'normal' is the normal vector of the surface at that point. Connect to the [Instance.OnInputEvent] signal to easily pick up these events. // // Note: [Interface.InputEvent] requires [Instance.InputRayPickable] to be true and at least one [Instance.CollisionLayer] bit to be set. InputEvent(camera Camera3D.Instance, event InputEvent.Instance, event_position Vector3.XYZ, normal Vector3.XYZ, shape_idx int) // Called when the mouse pointer enters any of this object's shapes. Requires [Instance.InputRayPickable] to be true and at least one [Instance.CollisionLayer] bit to be set. Note that moving between different shapes within a single [graphics.gd/classdb/CollisionObject3D] won't cause this function to be called. MouseEnter() // Called when the mouse pointer exits all this object's shapes. Requires [Instance.InputRayPickable] to be true and at least one [Instance.CollisionLayer] bit to be set. Note that moving between different shapes within a single [graphics.gd/classdb/CollisionObject3D] won't cause this function to be called. MouseExit() }