ShaderInclude

package
v0.0.0-...-e1beaa7 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Sep 16, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

A shader include file, saved with the .gdshaderinc extension. This class allows you to define a custom shader snippet that can be included in a graphics.gd/classdb/Shader by using the preprocessor directive #include, followed by the file path (e.g. #include "res://shader_lib.gdshaderinc"). The snippet doesn't have to be a valid shader on its own.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsShaderInclude() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsShaderInclude

func (self *Extension[T]) AsShaderInclude() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.ShaderInclude

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsShaderInclude

func (self Instance) AsShaderInclude() Instance

func (Instance) Code

func (self Instance) Code() string

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetCode

func (self Instance) SetCode(value string)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL