ShaderMaterial

package
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Published: Sep 16, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

A material that uses a custom graphics.gd/classdb/Shader program to render visual items (canvas items, meshes, skies, fog), or to process particles. Compared to other materials, graphics.gd/classdb/ShaderMaterial gives deeper control over the generated shader code. For more information, see the shaders documentation index below.

Multiple [graphics.gd/classdb/ShaderMaterial]s can use the same shader and configure different values for the shader uniforms.

Note: For performance reasons, the [Instance.OnResource.Changed] signal is only emitted when the graphics.gd/classdb/Resource.Instance.ResourceName changes. Only in editor, it is also emitted for Instance.Shader changes.

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsShaderMaterial() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsMaterial

func (self *Extension[T]) AsMaterial() Material.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsShaderMaterial

func (self *Extension[T]) AsShaderMaterial() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.ShaderMaterial

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsMaterial

func (self Instance) AsMaterial() Material.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsShaderMaterial

func (self Instance) AsShaderMaterial() Instance

func (Instance) GetShaderParameter

func (self Instance) GetShaderParameter(param string) any

Returns the current value set for this material of a uniform in the shader.

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetShader

func (self Instance) SetShader(value Shader.Instance)

func (Instance) SetShaderParameter

func (self Instance) SetShaderParameter(param string, value any)

Changes the value set for this material of a uniform in the shader.

Note: 'param' is case-sensitive and must match the name of the uniform in the code exactly (not the capitalized name in the inspector).

Note: Changes to the shader uniform will be effective on all instances using this graphics.gd/classdb/ShaderMaterial. To prevent this, use per-instance uniforms with graphics.gd/classdb/GeometryInstance3D.Instance.SetInstanceShaderParameter or duplicate the graphics.gd/classdb/ShaderMaterial resource using graphics.gd/classdb/Resource.Instance.Duplicate. Per-instance uniforms allow for better shader reuse and are therefore faster, so they should be preferred over duplicating the graphics.gd/classdb/ShaderMaterial when possible.

func (Instance) Shader

func (self Instance) Shader() Shader.Instance

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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