SkinReference

package
v0.0.0-...-e1beaa7 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Sep 16, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

An internal object containing a mapping from a graphics.gd/classdb/Skin used within the context of a particular graphics.gd/classdb/MeshInstance3D to refer to the skeleton's [Resource.ID] in the RenderingServer.

See also graphics.gd/classdb/MeshInstance3D.Instance.GetSkinReference and graphics.gd/classdb/RenderingServer.InstanceAttachSkeleton.

Note that despite the similar naming, the skeleton RID used in the graphics.gd/classdb/RenderingServer does not have a direct one-to-one correspondence to a graphics.gd/classdb/Skeleton3D node.

In particular, a graphics.gd/classdb/Skeleton3D node with no graphics.gd/classdb/MeshInstance3D children may be unknown to the graphics.gd/classdb/RenderingServer.

On the other hand, a graphics.gd/classdb/Skeleton3D with multiple graphics.gd/classdb/MeshInstance3D nodes which each have different graphics.gd/classdb/MeshInstance3D.Instance.Skin objects may have multiple SkinReference instances (and hence, multiple skeleton [Resource.ID]s).

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsSkinReference() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsSkinReference

func (self *Extension[T]) AsSkinReference() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.SkinReference

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsSkinReference

func (self Instance) AsSkinReference() Instance

func (Instance) GetSkeleton

func (self Instance) GetSkeleton() RID.Skeleton

Returns the [Resource.ID] owned by this SkinReference, as returned by graphics.gd/classdb/RenderingServer.SkeletonCreate.

func (Instance) GetSkin

func (self Instance) GetSkin() Skin.Instance

Returns the graphics.gd/classdb/Skin connected to this SkinReference. In the case of graphics.gd/classdb/MeshInstance3D with no graphics.gd/classdb/MeshInstance3D.Instance.Skin assigned, this will reference an internal default graphics.gd/classdb/Skin owned by that graphics.gd/classdb/MeshInstance3D.

Note that a single graphics.gd/classdb/Skin may have more than one graphics.gd/classdb/SkinReference in the case that it is shared by meshes across multiple graphics.gd/classdb/Skeleton3D nodes.

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL