Documentation
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Overview ¶
graphics.gd/classdb/AnimationNodeExtension exposes the APIs of graphics.gd/classdb/AnimationRootNode to allow users to extend it from GDScript, C#, or C++. This class is not meant to be used directly, but to be extended by other classes. It is used to create custom nodes for the graphics.gd/classdb/AnimationTree system.
Index ¶
- func GetRemainingTime(node_info []float32, break_loop bool) Float.X
- func IsLooping(node_info []float32) bool
- type Advanced
- type Any
- type Extension
- type ID
- type Implementation
- type Instance
- func (self Instance) AsAnimationNode() AnimationNode.Instance
- func (self Instance) AsAnimationNodeExtension() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetRemainingTime ¶
Returns the animation's remaining time for the given node info. For looping animations, it will only return the remaining time if 'break_loop' is true, a large integer value will be returned otherwise.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.
func (*Extension[T]) AsAnimationNode ¶
func (self *Extension[T]) AsAnimationNode() AnimationNode.Instance
func (*Extension[T]) AsAnimationNodeExtension ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.AnimationNodeExtension
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAnimationNode ¶
func (self Instance) AsAnimationNode() AnimationNode.Instance
func (Instance) AsAnimationNodeExtension ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
type Interface ¶
type Interface interface { // A version of the [graphics.gd/classdb/AnimationNode.Instance.Process] method that is meant to be overridden by custom nodes. It returns a []float32 with the processed animation data. // // The []float64 parameter contains the playback information, containing the following values encoded as floating point numbers (in order): playback time and delta, start and end times, whether a seek was requested (encoded as a float greater than 0), whether the seek request was externally requested (encoded as a float greater than 0), the current [Animation.LoopedFlag] (encoded as a float), and the current blend weight. // // The function must return a []float32 of the node's time info, containing the following values (in order): animation length, time position, delta, [Animation.LoopMode] (encoded as a float), whether the animation is about to end (encoded as a float greater than 0) and whether the animation is infinite (encoded as a float greater than 0). All values must be included in the returned array. ProcessAnimationNode(playback_info []float64, test_only bool) []float32 }