Documentation
¶
Overview ¶
An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also graphics.gd/classdb/CSGMesh3D for using 3D meshes as CSG nodes.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a graphics.gd/classdb/MeshInstance3D with a graphics.gd/classdb/PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsCSGPolygon3D() Instance
- func (self *Extension[T]) AsCSGPrimitive3D() CSGPrimitive3D.Instance
- func (self *Extension[T]) AsCSGShape3D() CSGShape3D.Instance
- func (self *Extension[T]) AsGeometryInstance3D() GeometryInstance3D.Instance
- func (self *Extension[T]) AsNode() Node.Instance
- func (self *Extension[T]) AsNode3D() Node3D.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
- type ID
- type Instance
- func (self Instance) AsCSGPolygon3D() Instance
- func (self Instance) AsCSGPrimitive3D() CSGPrimitive3D.Instance
- func (self Instance) AsCSGShape3D() CSGShape3D.Instance
- func (self Instance) AsGeometryInstance3D() GeometryInstance3D.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) Depth() Float.X
- func (self Instance) ID() ID
- func (self Instance) Material() Material.Instance
- func (self Instance) Mode() Mode
- func (self Instance) PathContinuousU() bool
- func (self Instance) PathInterval() Float.X
- func (self Instance) PathIntervalType() PathIntervalType
- func (self Instance) PathJoined() bool
- func (self Instance) PathLocal() bool
- func (self Instance) PathNode() string
- func (self Instance) PathRotation() PathRotation
- func (self Instance) PathRotationAccurate() bool
- func (self Instance) PathSimplifyAngle() Angle.Radians
- func (self Instance) PathUDistance() Float.X
- func (self Instance) Polygon() []Vector2.XY
- func (self Instance) SetDepth(value Float.X)
- func (self Instance) SetMaterial(value Material.Instance)
- func (self Instance) SetMode(value Mode)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPathContinuousU(value bool)
- func (self Instance) SetPathInterval(value Float.X)
- func (self Instance) SetPathIntervalType(value PathIntervalType)
- func (self Instance) SetPathJoined(value bool)
- func (self Instance) SetPathLocal(value bool)
- func (self Instance) SetPathNode(value string)
- func (self Instance) SetPathRotation(value PathRotation)
- func (self Instance) SetPathRotationAccurate(value bool)
- func (self Instance) SetPathSimplifyAngle(value Angle.Radians)
- func (self Instance) SetPathUDistance(value Float.X)
- func (self Instance) SetPolygon(value []Vector2.XY)
- func (self Instance) SetSmoothFaces(value bool)
- func (self Instance) SetSpinDegrees(value Float.X)
- func (self Instance) SetSpinSides(value int)
- func (self Instance) SmoothFaces() bool
- func (self Instance) SpinDegrees() Float.X
- func (self Instance) SpinSides() int
- func (self Instance) Virtual(name string) reflect.Value
- type Mode
- type PathIntervalType
- type PathRotation
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCSGPolygon3D ¶
func (*Extension[T]) AsCSGPrimitive3D ¶
func (self *Extension[T]) AsCSGPrimitive3D() CSGPrimitive3D.Instance
func (*Extension[T]) AsCSGShape3D ¶
func (self *Extension[T]) AsCSGShape3D() CSGShape3D.Instance
func (*Extension[T]) AsGeometryInstance3D ¶
func (self *Extension[T]) AsGeometryInstance3D() GeometryInstance3D.Instance
func (*Extension[T]) AsVisualInstance3D ¶
func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CSGPolygon3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCSGPolygon3D ¶
func (Instance) AsCSGPrimitive3D ¶
func (self Instance) AsCSGPrimitive3D() CSGPrimitive3D.Instance
func (Instance) AsCSGShape3D ¶
func (self Instance) AsCSGShape3D() CSGShape3D.Instance
func (Instance) AsGeometryInstance3D ¶
func (self Instance) AsGeometryInstance3D() GeometryInstance3D.Instance
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
func (Instance) PathContinuousU ¶
func (Instance) PathInterval ¶
func (Instance) PathIntervalType ¶
func (self Instance) PathIntervalType() PathIntervalType
func (Instance) PathJoined ¶
func (Instance) PathRotation ¶
func (self Instance) PathRotation() PathRotation
func (Instance) PathRotationAccurate ¶
func (Instance) PathSimplifyAngle ¶
func (Instance) PathUDistance ¶
func (Instance) SetMaterial ¶
func (Instance) SetPathContinuousU ¶
func (Instance) SetPathInterval ¶
func (Instance) SetPathIntervalType ¶
func (self Instance) SetPathIntervalType(value PathIntervalType)
func (Instance) SetPathJoined ¶
func (Instance) SetPathLocal ¶
func (Instance) SetPathNode ¶
func (Instance) SetPathRotation ¶
func (self Instance) SetPathRotation(value PathRotation)
func (Instance) SetPathRotationAccurate ¶
func (Instance) SetPathSimplifyAngle ¶
func (Instance) SetPathUDistance ¶
func (Instance) SetPolygon ¶
func (Instance) SetSmoothFaces ¶
func (Instance) SetSpinDegrees ¶
func (Instance) SetSpinSides ¶
func (Instance) SmoothFaces ¶
func (Instance) SpinDegrees ¶
type Mode ¶
type Mode int //gd:CSGPolygon3D.Mode
const ( // The [Instance.Polygon] shape is extruded along the negative Z axis. ModeDepth Mode = 0 // The [Instance.Polygon] shape is extruded by rotating it around the Y axis. ModeSpin Mode = 1 // The [Instance.Polygon] shape is extruded along the [graphics.gd/classdb/Path3D] specified in [Instance.PathNode]. ModePath Mode = 2 )
type PathIntervalType ¶
type PathIntervalType int //gd:CSGPolygon3D.PathIntervalType
const ( // When [Instance.Mode] is set to [ModePath], [Instance.PathInterval] will determine the distance, in meters, each interval of the path will extrude. PathIntervalDistance PathIntervalType = 0 // When [Instance.Mode] is set to [ModePath], [Instance.PathInterval] will subdivide the polygons along the path. PathIntervalSubdivide PathIntervalType = 1 )
type PathRotation ¶
type PathRotation int //gd:CSGPolygon3D.PathRotation
const ( // The [Instance.Polygon] shape is not rotated. // // Note: Requires the path Z coordinates to continually decrease to ensure viable shapes. PathRotationPolygon PathRotation = 0 // The [Instance.Polygon] shape is rotated along the path, but it is not rotated around the path axis. // // Note: Requires the path Z coordinates to continually decrease to ensure viable shapes. PathRotationPath PathRotation = 1 // The [Instance.Polygon] shape follows the path and its rotations around the path axis. PathRotationPathFollow PathRotation = 2 )