Documentation
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Overview ¶
This is the control that implements property editing in the editor's Settings dialogs, the Inspector dock, etc. To get the graphics.gd/classdb/EditorInspector used in the editor's Inspector dock, use graphics.gd/classdb/EditorInterface.GetInspector.
graphics.gd/classdb/EditorInspector will show properties in the same order as the array returned by graphics.gd/classdb/Object.Instance.GetPropertyList.
If a property's name is path-like (i.e. if it contains forward slashes), graphics.gd/classdb/EditorInspector will create nested sections for "directories" along the path. For example, if a property is named highlighting/gdscript/node_path_color, it will be shown as "Node Path Color" inside the "GDScript" section nested inside the "Highlighting" section.
If a property has [PropertyUsageGroup] usage, it will group subsequent properties whose name starts with the property's hint string. The group ends when a property does not start with that hint string or when a new group starts. An empty group name effectively ends the current group. graphics.gd/classdb/EditorInspector will create a top-level section for each group. For example, if a property with group usage is named Collide With and its hint string is collide_with_, a subsequent collide_with_area property will be shown as "Area" inside the "Collide With" section. There is also a special case: when the hint string contains the name of a property, that property is grouped too. This is mainly to help grouping properties like font, font_color and font_size (using the hint string font_).
If a property has [PropertyUsageSubgroup] usage, a subgroup will be created in the same way as a group, and a second-level section will be created for each subgroup.
Note: Unlike sections created from path-like property names, graphics.gd/classdb/EditorInspector won't capitalize the name for sections created from groups. So properties with group usage usually use capitalized names instead of snake_cased names.
Index ¶
- func InstantiatePropertyEditor(obj Object.Instance, atype variant.Type, path string, ...) EditorProperty.Instance
- func InstantiatePropertyEditorOptions(obj Object.Instance, atype variant.Type, path string, ...) EditorProperty.Instance
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
- func (self *Extension[T]) AsContainer() Container.Instance
- func (self *Extension[T]) AsControl() Control.Instance
- func (self *Extension[T]) AsEditorInspector() Instance
- func (self *Extension[T]) AsNode() Node.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsScrollContainer() ScrollContainer.Instance
- type ID
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsContainer() Container.Instance
- func (self Instance) AsControl() Control.Instance
- func (self Instance) AsEditorInspector() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsScrollContainer() ScrollContainer.Instance
- func (self Instance) Edit(obj Object.Instance)
- func (self Instance) GetEditedObject() Object.Instance
- func (self Instance) GetSelectedPath() string
- func (self Instance) ID() ID
- func (self Instance) OnEditedObjectChanged(cb func(), flags ...Signal.Flags)
- func (self Instance) OnObjectIdSelected(cb func(id int), flags ...Signal.Flags)
- func (self Instance) OnPropertyDeleted(cb func(property string), flags ...Signal.Flags)
- func (self Instance) OnPropertyEdited(cb func(property string), flags ...Signal.Flags)
- func (self Instance) OnPropertyKeyed(cb func(property string, value any, advance bool), flags ...Signal.Flags)
- func (self Instance) OnPropertySelected(cb func(property string), flags ...Signal.Flags)
- func (self Instance) OnPropertyToggled(cb func(property string, checked bool), flags ...Signal.Flags)
- func (self Instance) OnResourceSelected(cb func(resource Resource.Instance, path string), flags ...Signal.Flags)
- func (self Instance) OnRestartRequested(cb func(), flags ...Signal.Flags)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func InstantiatePropertyEditor ¶
func InstantiatePropertyEditor(obj Object.Instance, atype variant.Type, path string, hint ClassDB.PropertyHint, hint_text string, usage int, wide bool) EditorProperty.Instance
Creates a property editor that can be used by plugin UI to edit the specified property of an 'object'.
func InstantiatePropertyEditorOptions ¶
func InstantiatePropertyEditorOptions(obj Object.Instance, atype variant.Type, path string, hint ClassDB.PropertyHint, hint_text string, usage int, wide bool) EditorProperty.Instance
Creates a property editor that can be used by plugin UI to edit the specified property of an 'object'.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
func (*Extension[T]) AsContainer ¶
func (*Extension[T]) AsEditorInspector ¶
func (*Extension[T]) AsScrollContainer ¶
func (self *Extension[T]) AsScrollContainer() ScrollContainer.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.EditorInspector
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsContainer ¶
func (Instance) AsEditorInspector ¶
func (Instance) AsScrollContainer ¶
func (self Instance) AsScrollContainer() ScrollContainer.Instance
func (Instance) Edit ¶
Shows the properties of the given 'object' in this inspector for editing. To clear the inspector, call this method with null.
Note: If you want to edit an object in the editor's main inspector, use the edit_* methods in graphics.gd/classdb/EditorInterface instead.
func (Instance) GetEditedObject ¶
Returns the object currently selected in this inspector.
func (Instance) GetSelectedPath ¶
Gets the path of the currently selected property.