GLTFLight

package
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Published: Sep 16, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Represents a light as defined by the KHR_lights_punctual glTF extension.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGLTFLight() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsGLTFLight

func (self *Extension[T]) AsGLTFLight() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.GLTFLight

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func FromDictionary

func FromDictionary(dictionary Structure) Instance

Creates a new GLTFLight instance by parsing the given data structure.

func FromNode

func FromNode(light_node Light3D.Instance) Instance

Create a new GLTFLight instance from the given Godot graphics.gd/classdb/Light3D node.

func New

func New() Instance

func (Instance) AsGLTFLight

func (self Instance) AsGLTFLight() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) Color

func (self Instance) Color() Color.RGBA

func (Instance) GetAdditionalData

func (self Instance) GetAdditionalData(extension_name string) any

func (Instance) ID

func (self Instance) ID() ID

func (Instance) InnerConeAngle

func (self Instance) InnerConeAngle() Angle.Radians

func (Instance) Intensity

func (self Instance) Intensity() Float.X

func (Instance) LightType

func (self Instance) LightType() string

func (Instance) OuterConeAngle

func (self Instance) OuterConeAngle() Angle.Radians

func (Instance) Range

func (self Instance) Range() Float.X

func (Instance) SetAdditionalData

func (self Instance) SetAdditionalData(extension_name string, additional_data any)

func (Instance) SetColor

func (self Instance) SetColor(value Color.RGBA)

func (Instance) SetInnerConeAngle

func (self Instance) SetInnerConeAngle(value Angle.Radians)

func (Instance) SetIntensity

func (self Instance) SetIntensity(value Float.X)

func (Instance) SetLightType

func (self Instance) SetLightType(value string)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOuterConeAngle

func (self Instance) SetOuterConeAngle(value Angle.Radians)

func (Instance) SetRange

func (self Instance) SetRange(value Float.X)

func (Instance) ToDictionary

func (self Instance) ToDictionary() Structure

Serializes this GLTFLight instance into a data structure.

func (Instance) ToNode

func (self Instance) ToNode() Light3D.Instance

Converts this GLTFLight instance into a Godot graphics.gd/classdb/Light3D node.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Structure

type Structure map[interface{}]interface{}

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