ImporterMesh

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Published: Sep 16, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

ImporterMesh is a type of graphics.gd/classdb/Resource analogous to graphics.gd/classdb/ArrayMesh. It contains vertex array-based geometry, divided in surfaces. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.

Unlike its runtime counterpart, graphics.gd/classdb/ImporterMesh contains mesh data before various import steps, such as lod and shadow mesh generation, have taken place. Modify surface data by calling Instance.Clear, followed by Instance.AddSurface for each surface.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsImporterMesh() Instance
}

type Expanded

type Expanded [1]gdclass.ImporterMesh

func (Expanded) AddSurface

func (self Expanded) AddSurface(primitive Mesh.PrimitiveType, arrays []any, blend_shapes [][][]interface{}, lods map[float32][]int32, material Material.Instance, name string, flags int)

Creates a new surface. graphics.gd/classdb/Mesh.Instance.GetSurfaceCount will become the surf_idx for this new surface.

Surfaces are created to be rendered using a 'primitive', which may be any of the values defined in [Mesh.PrimitiveType].

The 'arrays' argument is an array of arrays. Each of the [Mesh.ArrayMax] elements contains an array with some of the mesh data for this surface as described by the corresponding member of [Mesh.ArrayType] or null if it is not used by the surface. For example, arrays[0] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this surface into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array (or be an exact multiple of the vertex array's length, when multiple elements of a sub-array correspond to a single vertex) or be empty, except for [Mesh.ArrayIndex] if it is used.

The 'blend_shapes' argument is an array of vertex data for each blend shape. Each element is an array of the same structure as 'arrays', but [Mesh.ArrayVertex], [Mesh.ArrayNormal], and [Mesh.ArrayTangent] are set if and only if they are set in 'arrays' and all other entries are null.

The 'lods' argument is a dictionary with [Float.X] keys and []int32 values. Each entry in the dictionary represents an LOD level of the surface, where the value is the [Mesh.ArrayIndex] array to use for the LOD level and the key is roughly proportional to the distance at which the LOD stats being used. I.e., increasing the key of an LOD also increases the distance that the objects has to be from the camera before the LOD is used.

The 'flags' argument is the bitwise OR of, as required: One value of [Mesh.ArrayCustomFormat] left shifted by ARRAY_FORMAT_CUSTOMn_SHIFT for each custom channel in use, [Mesh.ArrayFlagUseDynamicUpdate], [Mesh.ArrayFlagUse8BoneWeights], or [Mesh.ArrayFlagUsesEmptyVertexArray].

Note: When using indices, it is recommended to only use points, lines, or triangles.

func (Expanded) GetMesh

func (self Expanded) GetMesh(base_mesh ArrayMesh.Instance) ArrayMesh.Instance

Returns the mesh data represented by this graphics.gd/classdb/ImporterMesh as a usable graphics.gd/classdb/ArrayMesh.

This method caches the returned mesh, and subsequent calls will return the cached data until Instance.Clear is called.

If not yet cached and 'base_mesh' is provided, 'base_mesh' will be used and mutated.

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsImporterMesh

func (self *Extension[T]) AsImporterMesh() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.ImporterMesh

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddBlendShape

func (self Instance) AddBlendShape(name string)

Adds name for a blend shape that will be added with Instance.AddSurface. Must be called before surface is added.

func (Instance) AddSurface

func (self Instance) AddSurface(primitive Mesh.PrimitiveType, arrays []any)

Creates a new surface. graphics.gd/classdb/Mesh.Instance.GetSurfaceCount will become the surf_idx for this new surface.

Surfaces are created to be rendered using a 'primitive', which may be any of the values defined in [Mesh.PrimitiveType].

The 'arrays' argument is an array of arrays. Each of the [Mesh.ArrayMax] elements contains an array with some of the mesh data for this surface as described by the corresponding member of [Mesh.ArrayType] or null if it is not used by the surface. For example, arrays[0] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this surface into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array (or be an exact multiple of the vertex array's length, when multiple elements of a sub-array correspond to a single vertex) or be empty, except for [Mesh.ArrayIndex] if it is used.

The 'blend_shapes' argument is an array of vertex data for each blend shape. Each element is an array of the same structure as 'arrays', but [Mesh.ArrayVertex], [Mesh.ArrayNormal], and [Mesh.ArrayTangent] are set if and only if they are set in 'arrays' and all other entries are null.

The 'lods' argument is a dictionary with [Float.X] keys and []int32 values. Each entry in the dictionary represents an LOD level of the surface, where the value is the [Mesh.ArrayIndex] array to use for the LOD level and the key is roughly proportional to the distance at which the LOD stats being used. I.e., increasing the key of an LOD also increases the distance that the objects has to be from the camera before the LOD is used.

The 'flags' argument is the bitwise OR of, as required: One value of [Mesh.ArrayCustomFormat] left shifted by ARRAY_FORMAT_CUSTOMn_SHIFT for each custom channel in use, [Mesh.ArrayFlagUseDynamicUpdate], [Mesh.ArrayFlagUse8BoneWeights], or [Mesh.ArrayFlagUsesEmptyVertexArray].

Note: When using indices, it is recommended to only use points, lines, or triangles.

func (Instance) AsImporterMesh

func (self Instance) AsImporterMesh() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) Clear

func (self Instance) Clear()

Removes all surfaces and blend shapes from this graphics.gd/classdb/ImporterMesh.

func (Instance) GenerateLods

func (self Instance) GenerateLods(normal_merge_angle Angle.Degrees, normal_split_angle Angle.Degrees, bone_transform_array []struct {
	Basis struct {
		X struct {
			X float32
			Y float32
			Z float32
		}
		Y struct {
			X float32
			Y float32
			Z float32
		}
		Z struct {
			X float32
			Y float32
			Z float32
		}
	}
	Origin struct {
		X float32
		Y float32
		Z float32
	}
})

Generates all lods for this ImporterMesh.

'normal_merge_angle' is in degrees and used in the same way as the importer settings in lods.

'normal_split_angle' is not used and only remains for compatibility with older versions of the API.

The number of generated lods can be accessed using Instance.GetSurfaceLodCount, and each LOD is available in Instance.GetSurfaceLodSize and Instance.GetSurfaceLodIndices.

'bone_transform_array' is an slice which can be either empty or contain [Transform3D.BasisOrigin]s which, for each of the mesh's bone IDs, will apply mesh skinning when generating the LOD mesh variations. This is usually used to account for discrepancies in scale between the mesh itself and its skinning data.

func (Instance) GetBlendShapeCount

func (self Instance) GetBlendShapeCount() int

Returns the number of blend shapes that the mesh holds.

func (Instance) GetBlendShapeMode

func (self Instance) GetBlendShapeMode() Mesh.BlendShapeMode

Returns the blend shape mode for this Mesh.

func (Instance) GetBlendShapeName

func (self Instance) GetBlendShapeName(blend_shape_idx int) string

Returns the name of the blend shape at this index.

func (Instance) GetLightmapSizeHint

func (self Instance) GetLightmapSizeHint() Vector2i.XY

Returns the size hint of this mesh for lightmap-unwrapping in UV-space.

func (Instance) GetMesh

func (self Instance) GetMesh() ArrayMesh.Instance

Returns the mesh data represented by this graphics.gd/classdb/ImporterMesh as a usable graphics.gd/classdb/ArrayMesh.

This method caches the returned mesh, and subsequent calls will return the cached data until Instance.Clear is called.

If not yet cached and 'base_mesh' is provided, 'base_mesh' will be used and mutated.

func (Instance) GetSurfaceArrays

func (self Instance) GetSurfaceArrays(surface_idx int) []any

Returns the arrays for the vertices, normals, UVs, etc. that make up the requested surface. See Instance.AddSurface.

func (Instance) GetSurfaceBlendShapeArrays

func (self Instance) GetSurfaceBlendShapeArrays(surface_idx int, blend_shape_idx int) [][]interface{}

Returns a single set of blend shape arrays for the requested blend shape index for a surface.

func (Instance) GetSurfaceCount

func (self Instance) GetSurfaceCount() int

Returns the number of surfaces that the mesh holds.

func (Instance) GetSurfaceFormat

func (self Instance) GetSurfaceFormat(surface_idx int) int

Returns the format of the surface that the mesh holds.

func (Instance) GetSurfaceLodCount

func (self Instance) GetSurfaceLodCount(surface_idx int) int

Returns the number of lods that the mesh holds on a given surface.

func (Instance) GetSurfaceLodIndices

func (self Instance) GetSurfaceLodIndices(surface_idx int, lod_idx int) []int32

Returns the index buffer of a lod for a surface.

func (Instance) GetSurfaceLodSize

func (self Instance) GetSurfaceLodSize(surface_idx int, lod_idx int) Float.X

Returns the screen ratio which activates a lod for a surface.

func (Instance) GetSurfaceMaterial

func (self Instance) GetSurfaceMaterial(surface_idx int) Material.Instance

Returns a graphics.gd/classdb/Material in a given surface. Surface is rendered using this material.

func (Instance) GetSurfaceName

func (self Instance) GetSurfaceName(surface_idx int) string

Gets the name assigned to this surface.

func (Instance) GetSurfacePrimitiveType

func (self Instance) GetSurfacePrimitiveType(surface_idx int) Mesh.PrimitiveType

Returns the primitive type of the requested surface (see Instance.AddSurface).

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetBlendShapeMode

func (self Instance) SetBlendShapeMode(mode Mesh.BlendShapeMode)

Sets the blend shape mode.

func (Instance) SetLightmapSizeHint

func (self Instance) SetLightmapSizeHint(size Vector2i.XY)

Sets the size hint of this mesh for lightmap-unwrapping in UV-space.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSurfaceMaterial

func (self Instance) SetSurfaceMaterial(surface_idx int, material Material.Instance)

Sets a graphics.gd/classdb/Material for a given surface. Surface will be rendered using this material.

func (Instance) SetSurfaceName

func (self Instance) SetSurfaceName(surface_idx int, name string)

Sets a name for a given surface.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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