ModifierBoneTarget3D

package
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Published: Sep 16, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

This node selects a bone in a graphics.gd/classdb/Skeleton3D and attaches to it. This means that the graphics.gd/classdb/ModifierBoneTarget3D node will dynamically copy the 3D transform of the selected bone.

The functionality is similar to graphics.gd/classdb/BoneAttachment3D, but this node adopts the graphics.gd/classdb/SkeletonModifier3D cycle and is intended to be used as another graphics.gd/classdb/SkeletonModifier3D's target.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsModifierBoneTarget3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsModifierBoneTarget3D

func (self *Extension[T]) AsModifierBoneTarget3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsSkeletonModifier3D

func (self *Extension[T]) AsSkeletonModifier3D() SkeletonModifier3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.ModifierBoneTarget3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsModifierBoneTarget3D

func (self Instance) AsModifierBoneTarget3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsSkeletonModifier3D

func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance

func (Instance) Bone

func (self Instance) Bone() int

func (Instance) BoneName

func (self Instance) BoneName() string

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetBone

func (self Instance) SetBone(value int)

func (Instance) SetBoneName

func (self Instance) SetBoneName(value string)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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