Documentation
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Overview ¶
This node selects a bone in a graphics.gd/classdb/Skeleton3D and attaches to it. This means that the graphics.gd/classdb/ModifierBoneTarget3D node will dynamically copy the 3D transform of the selected bone.
The functionality is similar to graphics.gd/classdb/BoneAttachment3D, but this node adopts the graphics.gd/classdb/SkeletonModifier3D cycle and is intended to be used as another graphics.gd/classdb/SkeletonModifier3D's target.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsModifierBoneTarget3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance
- func (self Instance) Bone() int
- func (self Instance) BoneName() string
- func (self Instance) ID() ID
- func (self Instance) SetBone(value int)
- func (self Instance) SetBoneName(value string)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsModifierBoneTarget3D ¶
func (*Extension[T]) AsSkeletonModifier3D ¶
func (self *Extension[T]) AsSkeletonModifier3D() SkeletonModifier3D.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.ModifierBoneTarget3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsModifierBoneTarget3D ¶
func (Instance) AsSkeletonModifier3D ¶
func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance