Documentation
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Overview ¶
This class can be used to extend or replace the default graphics.gd/classdb/MultiplayerAPI implementation via script or extensions.
The following example extend the default implementation (graphics.gd/classdb/SceneMultiplayer) by logging every RPC being made, and every object being configured for replication.
package main import ( "fmt" "graphics.gd/classdb/MultiplayerAPI" "graphics.gd/classdb/MultiplayerAPIExtension" "graphics.gd/classdb/MultiplayerPeer" "graphics.gd/classdb/MultiplayerSpawner" "graphics.gd/classdb/MultiplayerSynchronizer" "graphics.gd/variant" "graphics.gd/variant/Object" ) type LogMultiplayer struct { MultiplayerAPIExtension.Extension[LogMultiplayer] base MultiplayerAPI.Instance } func (m *LogMultiplayer) Init() { m.base.OnConnectedToServer(func() { MultiplayerAPI.Advanced(m.AsMultiplayerAPI()).ConnectedToServer().Emit() }) m.base.OnConnectionFailed(func() { MultiplayerAPI.Advanced(m.AsMultiplayerAPI()).ConnectionFailed().Emit() }) m.base.OnPeerConnected(func(id int) { MultiplayerAPI.Advanced(m.AsMultiplayerAPI()).PeerConnected().Emit(variant.New(id)) }) m.base.OnPeerDisconnected(func(id int) { MultiplayerAPI.Advanced(m.AsMultiplayerAPI()).PeerDisconnected().Emit(variant.New(id)) }) } func (m *LogMultiplayer) Poll() error { return m.base.Poll() } func (m *LogMultiplayer) Rpc(peer int, object Object.Instance, method string, args []any) error { fmt.Println("Got RPC for", peer, ":", object, "::", method, "(", args, ")") return MultiplayerAPI.Expanded(m.base).Rpc(peer, object, method, args) } func (m *LogMultiplayer) ObjectConfigurationAdd(object Object.Instance, config any) error { if _, ok := config.(MultiplayerSynchronizer.Instance); ok { fmt.Println("Adding synchronization configuration for", object, ". Synchronizer:", config) } else if _, ok := config.(MultiplayerSpawner.Instance); ok { fmt.Println("Adding node", object, "to the spawn list. Spawner:", config) } return m.base.ObjectConfigurationAdd(object, config) } func (m *LogMultiplayer) ObjectConfigurationRemove(object Object.Instance, config any) error { if _, ok := config.(MultiplayerSynchronizer.Instance); ok { fmt.Println("Removing synchronization configuration for", object, ". Synchronizer:", config) } else if _, ok := config.(MultiplayerSpawner.Instance); ok { fmt.Println("Removing node", object, "from the spawn list. Spawner:", config) } return m.base.ObjectConfigurationRemove(object, config) } func (m *LogMultiplayer) SetMultiplayerPeer(p_peer MultiplayerPeer.Instance) { m.base.SetMultiplayerPeer(p_peer) } func (m *LogMultiplayer) GetMultiplayerPeer() MultiplayerPeer.Instance { return m.base.MultiplayerPeer() } func (m *LogMultiplayer) GetUniqueID() int { return m.base.GetUniqueId() } func (m *LogMultiplayer) GetPeerIDs() []int32 { return m.base.GetPeers() }
Then in your main scene or in an autoload call graphics.gd/classdb/SceneTree.Instance.SetMultiplayer to start using your custom graphics.gd/classdb/MultiplayerAPI:
package main import ( "graphics.gd/classdb/Engine" "graphics.gd/classdb/SceneTree" "graphics.gd/variant/Object" ) func ExampleSetCustomMultiplayer() { Object.To[SceneTree.Instance](Engine.GetMainLoop()).SetMultiplayer(new(LogMultiplayer).AsMultiplayerAPI()) }
Native extensions can alternatively use the graphics.gd/classdb/MultiplayerAPI.Instance.SetDefaultInterface method during initialization to configure themselves as the default implementation.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Implementation
- type Instance
- func (self Instance) AsMultiplayerAPI() MultiplayerAPI.Instance
- func (self Instance) AsMultiplayerAPIExtension() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.
func (*Extension[T]) AsMultiplayerAPI ¶
func (self *Extension[T]) AsMultiplayerAPI() MultiplayerAPI.Instance
func (*Extension[T]) AsMultiplayerAPIExtension ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.MultiplayerAPIExtension
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsMultiplayerAPI ¶
func (self Instance) AsMultiplayerAPI() MultiplayerAPI.Instance
func (Instance) AsMultiplayerAPIExtension ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
type Interface ¶
type Interface interface { // Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.Poll]. Poll() error // Called when the [graphics.gd/classdb/MultiplayerAPI.Instance.MultiplayerPeer] is set. SetMultiplayerPeer(multiplayer_peer MultiplayerPeer.Instance) // Called when the [graphics.gd/classdb/MultiplayerAPI.Instance.MultiplayerPeer] is retrieved. GetMultiplayerPeer() MultiplayerPeer.Instance // Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.GetUniqueId]. GetUniqueId() int // Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.GetPeers]. GetPeerIds() []int32 // Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.Rpc]. Rpc(peer int, obj Object.Instance, method string, args []any) error // Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.GetRemoteSenderId]. GetRemoteSenderId() int // Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.ObjectConfigurationAdd]. ObjectConfigurationAdd(obj Object.Instance, configuration any) error // Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.ObjectConfigurationRemove]. ObjectConfigurationRemove(obj Object.Instance, configuration any) error }