MultiplayerAPIExtension

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Published: Sep 16, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

This class can be used to extend or replace the default graphics.gd/classdb/MultiplayerAPI implementation via script or extensions.

The following example extend the default implementation (graphics.gd/classdb/SceneMultiplayer) by logging every RPC being made, and every object being configured for replication.

package main

import (
	"fmt"

	"graphics.gd/classdb/MultiplayerAPI"
	"graphics.gd/classdb/MultiplayerAPIExtension"
	"graphics.gd/classdb/MultiplayerPeer"
	"graphics.gd/classdb/MultiplayerSpawner"
	"graphics.gd/classdb/MultiplayerSynchronizer"
	"graphics.gd/variant"
	"graphics.gd/variant/Object"
)

type LogMultiplayer struct {
	MultiplayerAPIExtension.Extension[LogMultiplayer]

	base MultiplayerAPI.Instance
}

func (m *LogMultiplayer) Init() {
	m.base.OnConnectedToServer(func() { MultiplayerAPI.Advanced(m.AsMultiplayerAPI()).ConnectedToServer().Emit() })
	m.base.OnConnectionFailed(func() { MultiplayerAPI.Advanced(m.AsMultiplayerAPI()).ConnectionFailed().Emit() })
	m.base.OnPeerConnected(func(id int) { MultiplayerAPI.Advanced(m.AsMultiplayerAPI()).PeerConnected().Emit(variant.New(id)) })
	m.base.OnPeerDisconnected(func(id int) { MultiplayerAPI.Advanced(m.AsMultiplayerAPI()).PeerDisconnected().Emit(variant.New(id)) })
}

func (m *LogMultiplayer) Poll() error { return m.base.Poll() }

func (m *LogMultiplayer) Rpc(peer int, object Object.Instance, method string, args []any) error {
	fmt.Println("Got RPC for", peer, ":", object, "::", method, "(", args, ")")
	return MultiplayerAPI.Expanded(m.base).Rpc(peer, object, method, args)
}

func (m *LogMultiplayer) ObjectConfigurationAdd(object Object.Instance, config any) error {
	if _, ok := config.(MultiplayerSynchronizer.Instance); ok {
		fmt.Println("Adding synchronization configuration for", object, ". Synchronizer:", config)
	} else if _, ok := config.(MultiplayerSpawner.Instance); ok {
		fmt.Println("Adding node", object, "to the spawn list. Spawner:", config)
	}
	return m.base.ObjectConfigurationAdd(object, config)
}

func (m *LogMultiplayer) ObjectConfigurationRemove(object Object.Instance, config any) error {
	if _, ok := config.(MultiplayerSynchronizer.Instance); ok {
		fmt.Println("Removing synchronization configuration for", object, ". Synchronizer:", config)
	} else if _, ok := config.(MultiplayerSpawner.Instance); ok {
		fmt.Println("Removing node", object, "from the spawn list. Spawner:", config)
	}
	return m.base.ObjectConfigurationRemove(object, config)
}

func (m *LogMultiplayer) SetMultiplayerPeer(p_peer MultiplayerPeer.Instance) {
	m.base.SetMultiplayerPeer(p_peer)
}

func (m *LogMultiplayer) GetMultiplayerPeer() MultiplayerPeer.Instance {
	return m.base.MultiplayerPeer()
}

func (m *LogMultiplayer) GetUniqueID() int {
	return m.base.GetUniqueId()
}

func (m *LogMultiplayer) GetPeerIDs() []int32 {
	return m.base.GetPeers()
}

Then in your main scene or in an autoload call graphics.gd/classdb/SceneTree.Instance.SetMultiplayer to start using your custom graphics.gd/classdb/MultiplayerAPI:

package main

import (
	"graphics.gd/classdb/Engine"
	"graphics.gd/classdb/SceneTree"
	"graphics.gd/variant/Object"
)

func ExampleSetCustomMultiplayer() {
	Object.To[SceneTree.Instance](Engine.GetMainLoop()).SetMultiplayer(new(LogMultiplayer).AsMultiplayerAPI())
}

Native extensions can alternatively use the graphics.gd/classdb/MultiplayerAPI.Instance.SetDefaultInterface method during initialization to configure themselves as the default implementation.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsMultiplayerAPIExtension() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.

func (*Extension[T]) AsMultiplayerAPI

func (self *Extension[T]) AsMultiplayerAPI() MultiplayerAPI.Instance

func (*Extension[T]) AsMultiplayerAPIExtension

func (self *Extension[T]) AsMultiplayerAPIExtension() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.MultiplayerAPIExtension

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsMultiplayerAPI

func (self Instance) AsMultiplayerAPI() MultiplayerAPI.Instance

func (Instance) AsMultiplayerAPIExtension

func (self Instance) AsMultiplayerAPIExtension() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	// Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.Poll].
	Poll() error
	// Called when the [graphics.gd/classdb/MultiplayerAPI.Instance.MultiplayerPeer] is set.
	SetMultiplayerPeer(multiplayer_peer MultiplayerPeer.Instance)
	// Called when the [graphics.gd/classdb/MultiplayerAPI.Instance.MultiplayerPeer] is retrieved.
	GetMultiplayerPeer() MultiplayerPeer.Instance
	// Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.GetUniqueId].
	GetUniqueId() int
	// Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.GetPeers].
	GetPeerIds() []int32
	// Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.Rpc].
	Rpc(peer int, obj Object.Instance, method string, args []any) error
	// Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.GetRemoteSenderId].
	GetRemoteSenderId() int
	// Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.ObjectConfigurationAdd].
	ObjectConfigurationAdd(obj Object.Instance, configuration any) error
	// Callback for [graphics.gd/classdb/MultiplayerAPI.Instance.ObjectConfigurationRemove].
	ObjectConfigurationRemove(obj Object.Instance, configuration any) error
}

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