Documentation
¶
Overview ¶
This node takes its parent graphics.gd/classdb/Path3D, and returns the coordinates of a point within it, given a distance from the first vertex.
It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting the Instance.Progress in this node.
Index ¶
- func CorrectPosture(transform Transform3D.BasisOrigin, rotation_mode RotationMode) Transform3D.BasisOrigin
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPathFollow3D() Instance
- func (self Instance) CubicInterp() bool
- func (self Instance) HOffset() Float.X
- func (self Instance) ID() ID
- func (self Instance) Loop() bool
- func (self Instance) Progress() Float.X
- func (self Instance) ProgressRatio() Float.X
- func (self Instance) RotationMode() RotationMode
- func (self Instance) SetCubicInterp(value bool)
- func (self Instance) SetHOffset(value Float.X)
- func (self Instance) SetLoop(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetProgress(value Float.X)
- func (self Instance) SetProgressRatio(value Float.X)
- func (self Instance) SetRotationMode(value RotationMode)
- func (self Instance) SetTiltEnabled(value bool)
- func (self Instance) SetUseModelFront(value bool)
- func (self Instance) SetVOffset(value Float.X)
- func (self Instance) TiltEnabled() bool
- func (self Instance) UseModelFront() bool
- func (self Instance) VOffset() Float.X
- func (self Instance) Virtual(name string) reflect.Value
- type RotationMode
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CorrectPosture ¶
func CorrectPosture(transform Transform3D.BasisOrigin, rotation_mode RotationMode) Transform3D.BasisOrigin
Correct the 'transform'. 'rotation_mode' implicitly specifies how posture (forward, up and sideway direction) is calculated.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsPathFollow3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.PathFollow3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsPathFollow3D ¶
func (Instance) CubicInterp ¶
func (Instance) ProgressRatio ¶
func (Instance) RotationMode ¶
func (self Instance) RotationMode() RotationMode
func (Instance) SetCubicInterp ¶
func (Instance) SetHOffset ¶
func (Instance) SetProgress ¶
func (Instance) SetProgressRatio ¶
func (Instance) SetRotationMode ¶
func (self Instance) SetRotationMode(value RotationMode)
func (Instance) SetTiltEnabled ¶
func (Instance) SetUseModelFront ¶
func (Instance) SetVOffset ¶
func (Instance) TiltEnabled ¶
func (Instance) UseModelFront ¶
type RotationMode ¶
type RotationMode int //gd:PathFollow3D.RotationMode
const ( // Forbids the PathFollow3D to rotate. RotationNone RotationMode = 0 // Allows the PathFollow3D to rotate in the Y axis only. RotationY RotationMode = 1 // Allows the PathFollow3D to rotate in both the X, and Y axes. RotationXy RotationMode = 2 // Allows the PathFollow3D to rotate in any axis. RotationXyz RotationMode = 3 // Uses the up vector information in a [graphics.gd/classdb/Curve3D] to enforce orientation. This rotation mode requires the [graphics.gd/classdb/Path3D]'s [graphics.gd/classdb/Curve3D.Instance.UpVectorEnabled] property to be set to true. RotationOriented RotationMode = 4 )