PhysicsDirectSpaceState3DExtension

package
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Published: Sep 16, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

This class extends graphics.gd/classdb/PhysicsDirectSpaceState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of graphics.gd/classdb/PhysicsDirectSpaceState3D.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicsDirectSpaceState3DExtension() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPhysicsDirectSpaceState3D

func (self *Extension[T]) AsPhysicsDirectSpaceState3D() PhysicsDirectSpaceState3D.Instance

func (*Extension[T]) AsPhysicsDirectSpaceState3DExtension

func (self *Extension[T]) AsPhysicsDirectSpaceState3DExtension() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsDirectSpaceState3D

func (self Instance) AsPhysicsDirectSpaceState3D() PhysicsDirectSpaceState3D.Instance

func (Instance) AsPhysicsDirectSpaceState3DExtension

func (self Instance) AsPhysicsDirectSpaceState3DExtension() Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsBodyExcludedFromQuery

func (self Instance) IsBodyExcludedFromQuery(body RID.Body3D) bool

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	IntersectRay(from Vector3.XYZ, to Vector3.XYZ, collision_mask int, collide_with_bodies bool, collide_with_areas bool, hit_from_inside bool, hit_back_faces bool, pick_ray bool, result *PhysicsServer3DExtensionRayResult) bool
	IntersectPoint(position Vector3.XYZ, collision_mask int, collide_with_bodies bool, collide_with_areas bool, results *PhysicsServer3DExtensionShapeResult, max_results int) int
	IntersectShape(shape_rid RID.Shape3D, transform Transform3D.BasisOrigin, motion Vector3.XYZ, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, result_count *PhysicsServer3DExtensionShapeResult, max_results int) int
	CastMotion(shape_rid RID.Shape3D, transform Transform3D.BasisOrigin, motion Vector3.XYZ, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, closest_safe *float64, closest_unsafe *float64, info *PhysicsServer3DExtensionShapeRestInfo) bool
	CollideShape(shape_rid RID.Shape3D, transform Transform3D.BasisOrigin, motion Vector3.XYZ, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, results gdextension.Pointer, max_results int, result_count *int32) bool
	RestInfo(shape_rid RID.Shape3D, transform Transform3D.BasisOrigin, motion Vector3.XYZ, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, rest_info *PhysicsServer3DExtensionShapeRestInfo) bool
	GetClosestPointToObjectVolume(obj RID.Body3D, point Vector3.XYZ) Vector3.XYZ
}

type PhysicsServer3DExtensionMotionResult

type PhysicsServer3DExtensionMotionResult = gd.PhysicsServer3DExtensionMotionResult

type PhysicsServer3DExtensionRayResult

type PhysicsServer3DExtensionRayResult = gd.PhysicsServer3DExtensionRayResult

type PhysicsServer3DExtensionShapeRestInfo

type PhysicsServer3DExtensionShapeRestInfo = gd.PhysicsServer3DExtensionShapeRestInfo

type PhysicsServer3DExtensionShapeResult

type PhysicsServer3DExtensionShapeResult = gd.PhysicsServer3DExtensionShapeResult

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