PinJoint3D

package
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Published: Sep 16, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a graphics.gd/classdb/RigidBody3D can be attached to a graphics.gd/classdb/StaticBody3D to create a pendulum or a seesaw.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPinJoint3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsJoint3D

func (self *Extension[T]) AsJoint3D() Joint3D.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPinJoint3D

func (self *Extension[T]) AsPinJoint3D() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.PinJoint3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsJoint3D

func (self Instance) AsJoint3D() Joint3D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPinJoint3D

func (self Instance) AsPinJoint3D() Instance

func (Instance) GetParam

func (self Instance) GetParam(param Param) Float.X

Returns the value of the specified parameter.

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetParam

func (self Instance) SetParam(param Param, value Float.X)

Sets the value of the specified parameter.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Param

type Param int //gd:PinJoint3D.Param
const (
	// The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
	ParamBias Param = 0
	// The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
	ParamDamping Param = 1
	// If above 0, this value is the maximum value for an impulse that this Joint3D produces.
	ParamImpulseClamp Param = 2
)

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