Documentation
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Overview ¶
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a graphics.gd/classdb/RigidBody3D can be attached to a graphics.gd/classdb/StaticBody3D to create a pendulum or a seesaw.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsJoint3D() Joint3D.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPinJoint3D() Instance
- func (self Instance) GetParam(param Param) Float.X
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetParam(param Param, value Float.X)
- func (self Instance) Virtual(name string) reflect.Value
- type Param
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsPinJoint3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.PinJoint3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsPinJoint3D ¶
type Param ¶
type Param int //gd:PinJoint3D.Param
const ( // The force with which the pinned objects stay in positional relation to each other. The higher, the stronger. ParamBias Param = 0 // The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger. ParamDamping Param = 1 // If above 0, this value is the maximum value for an impulse that this Joint3D produces. ParamImpulseClamp Param = 2 )