TileMap

package
v0.0.0-...-535787f Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Sep 16, 2025 License: MIT Imports: 32 Imported by: 0

Documentation

Overview

Node for 2D tile-based maps. Tilemaps use a graphics.gd/classdb/TileSet which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other.

For performance reasons, all TileMap updates are batched at the end of a frame. Notably, this means that scene tiles from a graphics.gd/classdb/TileSetScenesCollectionSource may be initialized after their parent. This is only queued when inside the scene tree.

To force an update earlier on, call Instance.UpdateInternals.

Note: For performance and compatibility reasons, the coordinates serialized by graphics.gd/classdb/TileMap are limited to 16-bit signed integers, i.e. the range for X and Y coordinates is from -32768 to 32767. When saving tile data, tiles outside this range are wrapped.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsTileMap() Instance
}

type Expanded

type Expanded [1]gdclass.TileMap

func (Expanded) ForceUpdate

func (self Expanded) ForceUpdate(layer int)

Forces the TileMap and the layer 'layer' to update.

func (Expanded) GetCellAlternativeTile

func (self Expanded) GetCellAlternativeTile(layer int, coords Vector2i.XY, use_proxies bool) int

Returns the tile alternative ID of the cell on layer 'layer' at 'coords'.

If 'use_proxies' is false, ignores the graphics.gd/classdb/TileSet's tile proxies, returning the raw alternative identifier. See graphics.gd/classdb/TileSet.Instance.MapTileProxy.

If 'layer' is negative, the layers are accessed from the last one.

func (Expanded) GetCellAtlasCoords

func (self Expanded) GetCellAtlasCoords(layer int, coords Vector2i.XY, use_proxies bool) Vector2i.XY

Returns the tile atlas coordinates ID of the cell on layer 'layer' at coordinates 'coords'. Returns Vector2i(-1, -1) if the cell does not exist.

If 'use_proxies' is false, ignores the graphics.gd/classdb/TileSet's tile proxies, returning the raw atlas coordinate identifier. See graphics.gd/classdb/TileSet.Instance.MapTileProxy.

If 'layer' is negative, the layers are accessed from the last one.

func (Expanded) GetCellSourceId

func (self Expanded) GetCellSourceId(layer int, coords Vector2i.XY, use_proxies bool) int

Returns the tile source ID of the cell on layer 'layer' at coordinates 'coords'. Returns -1 if the cell does not exist.

If 'use_proxies' is false, ignores the graphics.gd/classdb/TileSet's tile proxies, returning the raw source identifier. See graphics.gd/classdb/TileSet.Instance.MapTileProxy.

If 'layer' is negative, the layers are accessed from the last one.

func (Expanded) GetCellTileData

func (self Expanded) GetCellTileData(layer int, coords Vector2i.XY, use_proxies bool) TileData.Instance

Returns the graphics.gd/classdb/TileData object associated with the given cell, or null if the cell does not exist or is not a graphics.gd/classdb/TileSetAtlasSource.

If 'layer' is negative, the layers are accessed from the last one.

If 'use_proxies' is false, ignores the graphics.gd/classdb/TileSet's tile proxies. See graphics.gd/classdb/TileSet.Instance.MapTileProxy.

func (Expanded) GetUsedCellsById

func (self Expanded) GetUsedCellsById(layer int, source_id int, atlas_coords Vector2i.XY, alternative_tile int) []Vector2i.XY

Returns a [Vector2i.XY] array with the positions of all cells containing a tile in the given layer. Tiles may be filtered according to their source ('source_id'), their atlas coordinates ('atlas_coords') or alternative id ('alternative_tile').

If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default value, this method returns the same result as Instance.GetUsedCells.

A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is Vector2(-1, -1) and its alternative identifier is -1.

If 'layer' is negative, the layers are accessed from the last one.

func (Expanded) IsCellFlippedH

func (self Expanded) IsCellFlippedH(layer int, coords Vector2i.XY, use_proxies bool) bool

Returns true if the cell on layer 'layer' at coordinates 'coords' is flipped horizontally. The result is valid only for atlas sources.

func (Expanded) IsCellFlippedV

func (self Expanded) IsCellFlippedV(layer int, coords Vector2i.XY, use_proxies bool) bool

Returns true if the cell on layer 'layer' at coordinates 'coords' is flipped vertically. The result is valid only for atlas sources.

func (Expanded) IsCellTransposed

func (self Expanded) IsCellTransposed(layer int, coords Vector2i.XY, use_proxies bool) bool

Returns true if the cell on layer 'layer' at coordinates 'coords' is transposed. The result is valid only for atlas sources.

func (Expanded) NotifyRuntimeTileDataUpdate

func (self Expanded) NotifyRuntimeTileDataUpdate(layer int)

Notifies the TileMap node that calls to [Interface.UseTileDataRuntimeUpdate] or [Interface.TileDataRuntimeUpdate] will lead to different results. This will thus trigger a TileMap update.

If 'layer' is provided, only notifies changes for the given layer. Providing the 'layer' argument (when applicable) is usually preferred for performance reasons.

Warning: Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of calls to this function to avoid unnecessary update.

Note: This does not trigger a direct update of the TileMap, the update will be done at the end of the frame as usual (unless you call Instance.UpdateInternals).

func (Expanded) SetCell

func (self Expanded) SetCell(layer int, coords Vector2i.XY, source_id int, atlas_coords Vector2i.XY, alternative_tile int)

Sets the tile identifiers for the cell on layer 'layer' at coordinates 'coords'. Each tile of the graphics.gd/classdb/TileSet is identified using three parts:

- The source identifier 'source_id' identifies a graphics.gd/classdb/TileSetSource identifier. See graphics.gd/classdb/TileSet.Instance.SetSourceId,

- The atlas coordinates identifier 'atlas_coords' identifies a tile coordinates in the atlas (if the source is a graphics.gd/classdb/TileSetAtlasSource). For graphics.gd/classdb/TileSetScenesCollectionSource it should always be Vector2i(0, 0)),

- The alternative tile identifier 'alternative_tile' identifies a tile alternative in the atlas (if the source is a graphics.gd/classdb/TileSetAtlasSource), and the scene for a graphics.gd/classdb/TileSetScenesCollectionSource.

If 'source_id' is set to -1, 'atlas_coords' to Vector2i(-1, -1) or 'alternative_tile' to -1, the cell will be erased. An erased cell gets all its identifiers automatically set to their respective invalid values, namely -1, Vector2i(-1, -1) and -1.

If 'layer' is negative, the layers are accessed from the last one.

func (Expanded) SetCellsTerrainConnect

func (self Expanded) SetCellsTerrainConnect(layer int, cells []Vector2i.XY, terrain_set int, terrain int, ignore_empty_terrains bool)

Update all the cells in the 'cells' coordinates array so that they use the given 'terrain' for the given 'terrain_set'. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.

If 'ignore_empty_terrains' is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.

If 'layer' is negative, the layers are accessed from the last one.

Note: To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.

func (Expanded) SetCellsTerrainPath

func (self Expanded) SetCellsTerrainPath(layer int, path []Vector2i.XY, terrain_set int, terrain int, ignore_empty_terrains bool)

Update all the cells in the 'path' coordinates array so that they use the given 'terrain' for the given 'terrain_set'. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.

If 'ignore_empty_terrains' is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.

If 'layer' is negative, the layers are accessed from the last one.

Note: To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsTileMap

func (self *Extension[T]) AsTileMap() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.TileMap

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddLayer

func (self Instance) AddLayer(to_position int)

Adds a layer at the given position 'to_position' in the array. If 'to_position' is negative, the position is counted from the end, with -1 adding the layer at the end of the array.

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsTileMap

func (self Instance) AsTileMap() Instance

func (Instance) Clear

func (self Instance) Clear()

Clears all cells.

func (Instance) ClearLayer

func (self Instance) ClearLayer(layer int)

Clears all cells on the given layer.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) CollisionAnimatable

func (self Instance) CollisionAnimatable() bool

func (Instance) CollisionVisibilityMode

func (self Instance) CollisionVisibilityMode() VisibilityMode

func (Instance) EraseCell

func (self Instance) EraseCell(layer int, coords Vector2i.XY)

Erases the cell on layer 'layer' at coordinates 'coords'.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) FixInvalidTiles

func (self Instance) FixInvalidTiles()

Clears cells that do not exist in the tileset.

func (Instance) ForceUpdate

func (self Instance) ForceUpdate()

Forces the TileMap and the layer 'layer' to update.

func (Instance) GetCellAlternativeTile

func (self Instance) GetCellAlternativeTile(layer int, coords Vector2i.XY) int

Returns the tile alternative ID of the cell on layer 'layer' at 'coords'.

If 'use_proxies' is false, ignores the graphics.gd/classdb/TileSet's tile proxies, returning the raw alternative identifier. See graphics.gd/classdb/TileSet.Instance.MapTileProxy.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetCellAtlasCoords

func (self Instance) GetCellAtlasCoords(layer int, coords Vector2i.XY) Vector2i.XY

Returns the tile atlas coordinates ID of the cell on layer 'layer' at coordinates 'coords'. Returns Vector2i(-1, -1) if the cell does not exist.

If 'use_proxies' is false, ignores the graphics.gd/classdb/TileSet's tile proxies, returning the raw atlas coordinate identifier. See graphics.gd/classdb/TileSet.Instance.MapTileProxy.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetCellSourceId

func (self Instance) GetCellSourceId(layer int, coords Vector2i.XY) int

Returns the tile source ID of the cell on layer 'layer' at coordinates 'coords'. Returns -1 if the cell does not exist.

If 'use_proxies' is false, ignores the graphics.gd/classdb/TileSet's tile proxies, returning the raw source identifier. See graphics.gd/classdb/TileSet.Instance.MapTileProxy.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetCellTileData

func (self Instance) GetCellTileData(layer int, coords Vector2i.XY) TileData.Instance

Returns the graphics.gd/classdb/TileData object associated with the given cell, or null if the cell does not exist or is not a graphics.gd/classdb/TileSetAtlasSource.

If 'layer' is negative, the layers are accessed from the last one.

If 'use_proxies' is false, ignores the graphics.gd/classdb/TileSet's tile proxies. See graphics.gd/classdb/TileSet.Instance.MapTileProxy.

func (Instance) GetCoordsForBodyRid

func (self Instance) GetCoordsForBodyRid(body RID.Body2D) Vector2i.XY

Returns the coordinates of the tile for given physics body RID. Such RID can be retrieved from graphics.gd/classdb/KinematicCollision2D.Instance.GetColliderRid, when colliding with a tile.

func (Instance) GetLayerForBodyRid

func (self Instance) GetLayerForBodyRid(body RID.Body2D) int

Returns the tilemap layer of the tile for given physics body RID. Such RID can be retrieved from graphics.gd/classdb/KinematicCollision2D.Instance.GetColliderRid, when colliding with a tile.

func (Instance) GetLayerModulate

func (self Instance) GetLayerModulate(layer int) Color.RGBA

Returns a TileMap layer's modulate.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetLayerName

func (self Instance) GetLayerName(layer int) string

Returns a TileMap layer's name.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetLayerNavigationMap

func (self Instance) GetLayerNavigationMap(layer int) RID.NavigationMap2D

Returns the [Resource.ID] of the graphics.gd/classdb/NavigationServer2D navigation map assigned to the specified TileMap layer 'layer'.

By default the TileMap uses the default graphics.gd/classdb/World2D navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.

In order to make graphics.gd/classdb/NavigationAgent2D switch between TileMap layer navigation maps use graphics.gd/classdb/NavigationAgent2D.Instance.SetNavigationMap with the navigation map received from Instance.GetLayerNavigationMap.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetLayerYSortOrigin

func (self Instance) GetLayerYSortOrigin(layer int) int

Returns a TileMap layer's Y sort origin.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetLayerZIndex

func (self Instance) GetLayerZIndex(layer int) int

Returns a TileMap layer's Z-index value.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetLayersCount

func (self Instance) GetLayersCount() int

Returns the number of layers in the TileMap.

func (Instance) GetNavigationMap

func (self Instance) GetNavigationMap(layer int) RID.NavigationMap2D

Returns the [Resource.ID] of the graphics.gd/classdb/NavigationServer2D navigation map assigned to the specified TileMap layer 'layer'.

func (Instance) GetNeighborCell

func (self Instance) GetNeighborCell(coords Vector2i.XY, neighbor TileSet.CellNeighbor) Vector2i.XY

Returns the neighboring cell to the one at coordinates 'coords', identified by the 'neighbor' direction. This method takes into account the different layouts a TileMap can take.

func (Instance) GetPattern

func (self Instance) GetPattern(layer int, coords_array []Vector2i.XY) TileMapPattern.Instance

Creates a new graphics.gd/classdb/TileMapPattern from the given layer and set of cells.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetSurroundingCells

func (self Instance) GetSurroundingCells(coords Vector2i.XY) []Vector2i.XY

Returns the list of all neighbourings cells to the one at 'coords'.

func (Instance) GetUsedCells

func (self Instance) GetUsedCells(layer int) []Vector2i.XY

Returns a [Vector2i.XY] array with the positions of all cells containing a tile in the given layer. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is Vector2(-1, -1) and its alternative identifier is -1.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetUsedCellsById

func (self Instance) GetUsedCellsById(layer int) []Vector2i.XY

Returns a [Vector2i.XY] array with the positions of all cells containing a tile in the given layer. Tiles may be filtered according to their source ('source_id'), their atlas coordinates ('atlas_coords') or alternative id ('alternative_tile').

If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default value, this method returns the same result as Instance.GetUsedCells.

A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is Vector2(-1, -1) and its alternative identifier is -1.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) GetUsedRect

func (self Instance) GetUsedRect() Rect2i.PositionSize

Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsCellFlippedH

func (self Instance) IsCellFlippedH(layer int, coords Vector2i.XY) bool

Returns true if the cell on layer 'layer' at coordinates 'coords' is flipped horizontally. The result is valid only for atlas sources.

func (Instance) IsCellFlippedV

func (self Instance) IsCellFlippedV(layer int, coords Vector2i.XY) bool

Returns true if the cell on layer 'layer' at coordinates 'coords' is flipped vertically. The result is valid only for atlas sources.

func (Instance) IsCellTransposed

func (self Instance) IsCellTransposed(layer int, coords Vector2i.XY) bool

Returns true if the cell on layer 'layer' at coordinates 'coords' is transposed. The result is valid only for atlas sources.

func (Instance) IsLayerEnabled

func (self Instance) IsLayerEnabled(layer int) bool

Returns if a layer is enabled.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) IsLayerNavigationEnabled

func (self Instance) IsLayerNavigationEnabled(layer int) bool

Returns if a layer's built-in navigation regions generation is enabled.

func (Instance) IsLayerYSortEnabled

func (self Instance) IsLayerYSortEnabled(layer int) bool

Returns if a layer Y-sorts its tiles.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) LocalToMap

func (self Instance) LocalToMap(local_position Vector2.XY) Vector2i.XY

Returns the map coordinates of the cell containing the given 'local_position'. If 'local_position' is in global coordinates, consider using graphics.gd/classdb/Node2D.Instance.ToLocal before passing it to this method. See also Instance.MapToLocal.

func (Instance) MapPattern

func (self Instance) MapPattern(position_in_tilemap Vector2i.XY, coords_in_pattern Vector2i.XY, pattern TileMapPattern.Instance) Vector2i.XY

Returns for the given coordinate 'coords_in_pattern' in a graphics.gd/classdb/TileMapPattern the corresponding cell coordinates if the pattern was pasted at the 'position_in_tilemap' coordinates (see Instance.SetPattern). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating position_in_tile_map + coords_in_pattern.

func (Instance) MapToLocal

func (self Instance) MapToLocal(map_position Vector2i.XY) Vector2.XY

Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use graphics.gd/classdb/Node2D.Instance.ToGlobal. See also Instance.LocalToMap.

Note: This may not correspond to the visual position of the tile, i.e. it ignores the graphics.gd/classdb/TileData.Instance.TextureOrigin property of individual tiles.

func (Instance) MoveLayer

func (self Instance) MoveLayer(layer int, to_position int)

Moves the layer at index 'layer' to the given position 'to_position' in the array.

func (Instance) NavigationVisibilityMode

func (self Instance) NavigationVisibilityMode() VisibilityMode

func (Instance) NotifyRuntimeTileDataUpdate

func (self Instance) NotifyRuntimeTileDataUpdate()

Notifies the TileMap node that calls to [Interface.UseTileDataRuntimeUpdate] or [Interface.TileDataRuntimeUpdate] will lead to different results. This will thus trigger a TileMap update.

If 'layer' is provided, only notifies changes for the given layer. Providing the 'layer' argument (when applicable) is usually preferred for performance reasons.

Warning: Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of calls to this function to avoid unnecessary update.

Note: This does not trigger a direct update of the TileMap, the update will be done at the end of the frame as usual (unless you call Instance.UpdateInternals).

func (Instance) OnChanged

func (self Instance) OnChanged(cb func(), flags ...Signal.Flags)

func (Instance) RemoveLayer

func (self Instance) RemoveLayer(layer int)

Removes the layer at index 'layer'.

func (Instance) RenderingQuadrantSize

func (self Instance) RenderingQuadrantSize() int

func (Instance) SetCell

func (self Instance) SetCell(layer int, coords Vector2i.XY)

Sets the tile identifiers for the cell on layer 'layer' at coordinates 'coords'. Each tile of the graphics.gd/classdb/TileSet is identified using three parts:

- The source identifier 'source_id' identifies a graphics.gd/classdb/TileSetSource identifier. See graphics.gd/classdb/TileSet.Instance.SetSourceId,

- The atlas coordinates identifier 'atlas_coords' identifies a tile coordinates in the atlas (if the source is a graphics.gd/classdb/TileSetAtlasSource). For graphics.gd/classdb/TileSetScenesCollectionSource it should always be Vector2i(0, 0)),

- The alternative tile identifier 'alternative_tile' identifies a tile alternative in the atlas (if the source is a graphics.gd/classdb/TileSetAtlasSource), and the scene for a graphics.gd/classdb/TileSetScenesCollectionSource.

If 'source_id' is set to -1, 'atlas_coords' to Vector2i(-1, -1) or 'alternative_tile' to -1, the cell will be erased. An erased cell gets all its identifiers automatically set to their respective invalid values, namely -1, Vector2i(-1, -1) and -1.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) SetCellsTerrainConnect

func (self Instance) SetCellsTerrainConnect(layer int, cells []Vector2i.XY, terrain_set int, terrain int)

Update all the cells in the 'cells' coordinates array so that they use the given 'terrain' for the given 'terrain_set'. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.

If 'ignore_empty_terrains' is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.

If 'layer' is negative, the layers are accessed from the last one.

Note: To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.

func (Instance) SetCellsTerrainPath

func (self Instance) SetCellsTerrainPath(layer int, path []Vector2i.XY, terrain_set int, terrain int)

Update all the cells in the 'path' coordinates array so that they use the given 'terrain' for the given 'terrain_set'. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.

If 'ignore_empty_terrains' is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.

If 'layer' is negative, the layers are accessed from the last one.

Note: To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.

func (Instance) SetCollisionAnimatable

func (self Instance) SetCollisionAnimatable(value bool)

func (Instance) SetCollisionVisibilityMode

func (self Instance) SetCollisionVisibilityMode(value VisibilityMode)

func (Instance) SetLayerEnabled

func (self Instance) SetLayerEnabled(layer int, enabled bool)

Enables or disables the layer 'layer'. A disabled layer is not processed at all (no rendering, no physics, etc.).

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) SetLayerModulate

func (self Instance) SetLayerModulate(layer int, modulate Color.RGBA)

Sets a layer's color. It will be multiplied by tile's color and TileMap's modulate.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) SetLayerName

func (self Instance) SetLayerName(layer int, name string)

Sets a layer's name. This is mostly useful in the editor.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) SetLayerNavigationEnabled

func (self Instance) SetLayerNavigationEnabled(layer int, enabled bool)

Enables or disables a layer's built-in navigation regions generation. Disable this if you need to bake navigation regions from a TileMap using a graphics.gd/classdb/NavigationRegion2D node.

func (Instance) SetLayerNavigationMap

func (self Instance) SetLayerNavigationMap(layer int, map_ RID.NavigationMap2D)

Assigns 'map' as a graphics.gd/classdb/NavigationServer2D navigation map for the specified TileMap layer 'layer'.

By default the TileMap uses the default graphics.gd/classdb/World2D navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.

In order to make graphics.gd/classdb/NavigationAgent2D switch between TileMap layer navigation maps use graphics.gd/classdb/NavigationAgent2D.Instance.SetNavigationMap with the navigation map received from Instance.GetLayerNavigationMap.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) SetLayerYSortEnabled

func (self Instance) SetLayerYSortEnabled(layer int, y_sort_enabled bool)

Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted.

Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behavior.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) SetLayerYSortOrigin

func (self Instance) SetLayerYSortOrigin(layer int, y_sort_origin int)

Sets a layer's Y-sort origin value. This Y-sort origin value is added to each tile's Y-sort origin value.

This allows, for example, to fake a different height level on each layer. This can be useful for top-down view games.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) SetLayerZIndex

func (self Instance) SetLayerZIndex(layer int, z_index int)

Sets a layers Z-index value. This Z-index is added to each tile's Z-index value.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) SetNavigationMap

func (self Instance) SetNavigationMap(layer int, map_ RID.NavigationMap2D)

Assigns 'map' as a graphics.gd/classdb/NavigationServer2D navigation map for the specified TileMap layer 'layer'.

func (Instance) SetNavigationVisibilityMode

func (self Instance) SetNavigationVisibilityMode(value VisibilityMode)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPattern

func (self Instance) SetPattern(layer int, position Vector2i.XY, pattern TileMapPattern.Instance)

Paste the given graphics.gd/classdb/TileMapPattern at the given 'position' and 'layer' in the tile map.

If 'layer' is negative, the layers are accessed from the last one.

func (Instance) SetRenderingQuadrantSize

func (self Instance) SetRenderingQuadrantSize(value int)

func (Instance) SetTileSet

func (self Instance) SetTileSet(value TileSet.Instance)

func (Instance) TileSet

func (self Instance) TileSet() TileSet.Instance

func (Instance) UpdateInternals

func (self Instance) UpdateInternals()

Triggers a direct update of the TileMap. Usually, calling this function is not needed, as TileMap node updates automatically when one of its properties or cells is modified.

However, for performance reasons, those updates are batched and delayed to the end of the frame. Calling this function will force the TileMap to update right away instead.

Warning: Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of updates and how many tiles they impact.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	// Should return true if the tile at coordinates 'coords' on layer 'layer' requires a runtime update.
	//
	// Warning: Make sure this function only return true when needed. Any tile processed at runtime without a need for it will imply a significant performance penalty.
	//
	// Note: If the result of this function should changed, use [Instance.NotifyRuntimeTileDataUpdate] to notify the TileMap it needs an update.
	UseTileDataRuntimeUpdate(layer int, coords Vector2i.XY) bool
	// Called with a TileData object about to be used internally by the TileMap, allowing its modification at runtime.
	//
	// This method is only called if [Interface.UseTileDataRuntimeUpdate] is implemented and returns true for the given tile 'coords' and 'layer'.
	//
	// Warning: The 'tile_data' object's sub-resources are the same as the one in the TileSet. Modifying them might impact the whole TileSet. Instead, make sure to duplicate those resources.
	//
	// Note: If the properties of 'tile_data' object should change over time, use [Instance.NotifyRuntimeTileDataUpdate] to notify the TileMap it needs an update.
	TileDataRuntimeUpdate(layer int, coords Vector2i.XY, tile_data TileData.Instance)
}

type VisibilityMode

type VisibilityMode int //gd:TileMap.VisibilityMode
const (
	// Use the debug settings to determine visibility.
	VisibilityModeDefault VisibilityMode = 0
	// Always hide.
	VisibilityModeForceHide VisibilityMode = 2
	// Always show.
	VisibilityModeForceShow VisibilityMode = 1
)

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL