Documentation
¶
Overview ¶
[graphics.gd/classdb/CubemapArray]s are made of an array of [graphics.gd/classdb/Cubemap]s. Like [graphics.gd/classdb/Cubemap]s, they are made of multiple textures, the amount of which must be divisible by 6 (one for each face of the cube).
The primary benefit of [graphics.gd/classdb/CubemapArray]s is that they can be accessed in shader code using a single texture reference. In other words, you can pass multiple [graphics.gd/classdb/Cubemap]s into a shader using a single graphics.gd/classdb/CubemapArray. [graphics.gd/classdb/Cubemap]s are allocated in adjacent cache regions on the GPU, which makes [graphics.gd/classdb/CubemapArray]s the most efficient way to store multiple [graphics.gd/classdb/Cubemap]s.
Godot uses [graphics.gd/classdb/CubemapArray]s internally for many effects, including the graphics.gd/classdb/Sky if you set graphics.gd/classdb/ProjectSettings "rendering/reflections/sky_reflections/texture_array_reflections" to true.
To create such a texture file yourself, reimport your image files using the Godot Editor import presets. To create a CubemapArray from code, use graphics.gd/classdb/ImageTextureLayered.Instance.CreateFromImages on an instance of the CubemapArray class.
The expected image order is X+, X-, Y+, Y-, Z+, Z- (in Godot's coordinate system, so Y+ is "up" and Z- is "forward"). You can use one of the following templates as a base:
- 2×3 cubemap template (default layout option)
Multiple layers are stacked on top of each other when using the default vertical import option (with the first layer at the top). Alternatively, you can choose a horizontal layout in the import options (with the first layer at the left).
Note: graphics.gd/classdb/CubemapArray is not supported in the Compatibility renderer due to graphics API limitations.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsCubemapArray() Instance
- func (self *Extension[T]) AsImageTextureLayered() ImageTextureLayered.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsTexture() Texture.Instance
- func (self *Extension[T]) AsTextureLayered() TextureLayered.Instance
- type ID
- type Instance
- func (self Instance) AsCubemapArray() Instance
- func (self Instance) AsImageTextureLayered() ImageTextureLayered.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTextureLayered() TextureLayered.Instance
- func (self Instance) CreatePlaceholder() Resource.Instance
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCubemapArray ¶
func (*Extension[T]) AsImageTextureLayered ¶
func (self *Extension[T]) AsImageTextureLayered() ImageTextureLayered.Instance
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsTextureLayered ¶
func (self *Extension[T]) AsTextureLayered() TextureLayered.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CubemapArray
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCubemapArray ¶
func (Instance) AsImageTextureLayered ¶
func (self Instance) AsImageTextureLayered() ImageTextureLayered.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTextureLayered ¶
func (self Instance) AsTextureLayered() TextureLayered.Instance
func (Instance) CreatePlaceholder ¶
Creates a placeholder version of this resource (graphics.gd/classdb/PlaceholderCubemapArray).