LightmapProbe

package
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Published: Sep 16, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

graphics.gd/classdb/LightmapProbe represents the position of a single manually placed probe for dynamic object lighting with graphics.gd/classdb/LightmapGI. Lightmap probes affect the lighting of graphics.gd/classdb/GeometryInstance3D-derived nodes that have their graphics.gd/classdb/GeometryInstance3D.Instance.GiMode set to [Geometryinstance3d.GiModeDynamic].

Typically, graphics.gd/classdb/LightmapGI probes are placed automatically by setting graphics.gd/classdb/LightmapGI.Instance.GenerateProbesSubdiv to a value other than [Lightmapgi.GenerateProbesDisabled]. By creating graphics.gd/classdb/LightmapProbe nodes before baking lightmaps, you can add more probes in specific areas for greater detail, or disable automatic generation and rely only on manually placed probes instead.

Note: graphics.gd/classdb/LightmapProbe nodes that are placed after baking lightmaps are ignored by dynamic objects. You must bake lightmaps again after creating or modifying [graphics.gd/classdb/LightmapProbe]s for the probes to be effective.

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsLightmapProbe() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsLightmapProbe

func (self *Extension[T]) AsLightmapProbe() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.LightmapProbe

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsLightmapProbe

func (self Instance) AsLightmapProbe() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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