MenuButton

package
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Published: Sep 17, 2025 License: MIT Imports: 28 Imported by: 0

Documentation

Overview

A button that brings up a PopupMenu when clicked. To create new items inside this PopupMenu, use get_popup().add_item("My Item Name"). You can also create them directly from Godot editor's inspector.

See also BaseButton which contains common properties and methods associated with this node.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsMenuButton() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsBaseButton

func (self *Extension[T]) AsBaseButton() BaseButton.Instance

func (*Extension[T]) AsButton

func (self *Extension[T]) AsButton() Button.Instance

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsControl

func (self *Extension[T]) AsControl() Control.Instance

func (*Extension[T]) AsMenuButton

func (self *Extension[T]) AsMenuButton() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.MenuButton

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsBaseButton

func (self Instance) AsBaseButton() BaseButton.Instance

func (Instance) AsButton

func (self Instance) AsButton() Button.Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsControl

func (self Instance) AsControl() Control.Instance

func (Instance) AsMenuButton

func (self Instance) AsMenuButton() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) GetPopup

func (self Instance) GetPopup() PopupMenu.Instance

Returns the PopupMenu contained in this button.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Window.Visible property.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) ItemCount

func (self Instance) ItemCount() int

func (Instance) OnAboutToPopup

func (self Instance) OnAboutToPopup(cb func(), flags ...Signal.Flags)

func (Instance) SetDisableShortcuts

func (self Instance) SetDisableShortcuts(disabled bool)

If true, shortcuts are disabled and cannot be used to trigger the button.

func (Instance) SetItemCount

func (self Instance) SetItemCount(value int)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSwitchOnHover

func (self Instance) SetSwitchOnHover(value bool)

func (Instance) ShowPopup

func (self Instance) ShowPopup()

Adjusts popup position and sizing for the MenuButton, then shows the PopupMenu. Prefer this over using get_popup().popup().

func (Instance) SwitchOnHover

func (self Instance) SwitchOnHover() bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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