Documentation
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Overview ¶
Applies Operator to two integer inputs: a and b.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeIntOp() Instance
- func (self Instance) ID() ID
- func (self Instance) Operator() Operator
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOperator(value Operator)
- func (self Instance) Virtual(name string) reflect.Value
- type Operator
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeIntOp ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeIntOp
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeIntOp ¶
func (Instance) SetOperator ¶
type Operator ¶
type Operator int //gd:VisualShaderNodeIntOp.Operator
const ( // Sums two numbers using a + b. OpAdd Operator = 0 // Subtracts two numbers using a - b. OpSub Operator = 1 // Multiplies two numbers using a * b. OpMul Operator = 2 // Divides two numbers using a / b. OpDiv Operator = 3 // Calculates the remainder of two numbers using a % b. OpMod Operator = 4 // Returns the greater of two numbers. Translates to max(a, b) in the Godot Shader Language. OpMax Operator = 5 // Returns the lesser of two numbers. Translates to max(a, b) in the Godot Shader Language. OpMin Operator = 6 // Returns the result of bitwise AND operation on the integer. Translates to a & b in the Godot Shader Language. OpBitwiseAnd Operator = 7 // Returns the result of bitwise OR operation for two integers. Translates to a | b in the Godot Shader Language. OpBitwiseOr Operator = 8 // Returns the result of bitwise XOR operation for two integers. Translates to a ^ b in the Godot Shader Language. OpBitwiseXor Operator = 9 // Returns the result of bitwise left shift operation on the integer. Translates to a << b in the Godot Shader Language. OpBitwiseLeftShift Operator = 10 // Returns the result of bitwise right shift operation on the integer. Translates to a >> b in the Godot Shader Language. OpBitwiseRightShift Operator = 11 // Represents the size of the [Operator] enum. OpEnumSize Operator = 12 )