VisualShaderNodeIntOp

package
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Published: Sep 17, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Applies Operator to two integer inputs: a and b.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeIntOp() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeIntOp

func (self *Extension[T]) AsVisualShaderNodeIntOp() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.VisualShaderNodeIntOp

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeIntOp

func (self Instance) AsVisualShaderNodeIntOp() Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Operator

func (self Instance) Operator() Operator

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOperator

func (self Instance) SetOperator(value Operator)

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Operator

type Operator int //gd:VisualShaderNodeIntOp.Operator
const (
	// Sums two numbers using a + b.
	OpAdd Operator = 0
	// Subtracts two numbers using a - b.
	OpSub Operator = 1
	// Multiplies two numbers using a * b.
	OpMul Operator = 2
	// Divides two numbers using a / b.
	OpDiv Operator = 3
	// Calculates the remainder of two numbers using a % b.
	OpMod Operator = 4
	// Returns the greater of two numbers. Translates to max(a, b) in the Godot Shader Language.
	OpMax Operator = 5
	// Returns the lesser of two numbers. Translates to max(a, b) in the Godot Shader Language.
	OpMin Operator = 6
	// Returns the result of bitwise AND operation on the integer. Translates to a & b in the Godot Shader Language.
	OpBitwiseAnd Operator = 7
	// Returns the result of bitwise OR operation for two integers. Translates to a | b in the Godot Shader Language.
	OpBitwiseOr Operator = 8
	// Returns the result of bitwise XOR operation for two integers. Translates to a ^ b in the Godot Shader Language.
	OpBitwiseXor Operator = 9
	// Returns the result of bitwise left shift operation on the integer. Translates to a << b in the Godot Shader Language.
	OpBitwiseLeftShift Operator = 10
	// Returns the result of bitwise right shift operation on the integer. Translates to a >> b in the Godot Shader Language.
	OpBitwiseRightShift Operator = 11
	// Represents the size of the [Operator] enum.
	OpEnumSize Operator = 12
)

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