Documentation
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Overview ¶
Applies Operator to two transform (4×4 matrices) inputs.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeTransformOp() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeTransformOp() Instance
- func (self Instance) ID() ID
- func (self Instance) Operator() Operator
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOperator(value Operator)
- func (self Instance) Virtual(name string) reflect.Value
- type Operator
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeTransformOp ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeTransformOp
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeTransformOp ¶
func (Instance) SetOperator ¶
type Operator ¶
type Operator int //gd:VisualShaderNodeTransformOp.Operator
const ( // Multiplies transform a by the transform b. OpAxb Operator = 0 // Multiplies transform b by the transform a. OpBxa Operator = 1 // Performs a component-wise multiplication of transform a by the transform b. OpAxbComp Operator = 2 // Performs a component-wise multiplication of transform b by the transform a. OpBxaComp Operator = 3 // Adds two transforms. OpAdd Operator = 4 // Subtracts the transform a from the transform b. OpAMinusB Operator = 5 // Subtracts the transform b from the transform a. OpBMinusA Operator = 6 // Divides the transform a by the transform b. OpADivB Operator = 7 // Divides the transform b by the transform a. OpBDivA Operator = 8 // Represents the size of the [Operator] enum. OpMax Operator = 9 )