AimModifier3D

package
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Published: Sep 18, 2025 License: MIT Imports: 28 Imported by: 0

Documentation

Overview

This is a simple version of LookAtModifier3D that only allows bone to the reference without advanced options such as angle limitation or time-based interpolation.

The feature is simplified, but instead it is implemented with smooth tracking without euler, see SetUseEuler.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAimModifier3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsAimModifier3D

func (self *Extension[T]) AsAimModifier3D() Instance

func (*Extension[T]) AsBoneConstraint3D

func (self *Extension[T]) AsBoneConstraint3D() BoneConstraint3D.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsSkeletonModifier3D

func (self *Extension[T]) AsSkeletonModifier3D() SkeletonModifier3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.AimModifier3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAimModifier3D

func (self Instance) AsAimModifier3D() Instance

func (Instance) AsBoneConstraint3D

func (self Instance) AsBoneConstraint3D() BoneConstraint3D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsSkeletonModifier3D

func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance

func (Instance) GetForwardAxis

func (self Instance) GetForwardAxis(index int) SkeletonModifier3D.BoneAxis

Returns the forward axis of the bone.

func (Instance) GetPrimaryRotationAxis

func (self Instance) GetPrimaryRotationAxis(index int) Vector3.Axis

Returns the axis of the first rotation. It is enabled only if IsUsingEuler is true.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsUsingEuler

func (self Instance) IsUsingEuler(index int) bool

Returns true if it provides rotation with using euler.

func (Instance) IsUsingSecondaryRotation

func (self Instance) IsUsingSecondaryRotation(index int) bool

Returns true if it provides rotation by two axes. It is enabled only if IsUsingEuler is true.

func (Instance) SetForwardAxis

func (self Instance) SetForwardAxis(index int, axis SkeletonModifier3D.BoneAxis)

Sets the forward axis of the bone.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPrimaryRotationAxis

func (self Instance) SetPrimaryRotationAxis(index int, axis Vector3.Axis)

Sets the axis of the first rotation. It is enabled only if IsUsingEuler is true.

func (Instance) SetUseEuler

func (self Instance) SetUseEuler(index int, enabled bool)

If sets 'enabled' to true, it provides rotation with using euler.

If sets 'enabled' to false, it provides rotation with using rotation by arc generated from the forward axis vector and the vector toward the reference.

func (Instance) SetUseSecondaryRotation

func (self Instance) SetUseSecondaryRotation(index int, enabled bool)

If sets 'enabled' to true, it provides rotation by two axes. It is enabled only if IsUsingEuler is true.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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