Documentation
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Overview ¶
This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an Animation from the start or a certain playback position inside the AnimationNodeBlendTree.
After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its seek_request value to -1.0.
package main import ( "graphics.gd/classdb/AnimationTree" "graphics.gd/variant/Object" ) func ExampleAnimationNodeTimeSeek(tree AnimationTree.Instance) { // Play child animation from the start. Object.Set(tree, "parameters/TimeSeek/seek_request", 0.0) // Play child animation from 12 second timestamp. Object.Set(tree, "parameters/TimeSeek/seek_request", 12.0) }
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsAnimationNode() AnimationNode.Instance
- func (self Instance) AsAnimationNodeTimeSeek() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) ExplicitElapse() bool
- func (self Instance) ID() ID
- func (self Instance) SetExplicitElapse(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsAnimationNode ¶
func (self *Extension[T]) AsAnimationNode() AnimationNode.Instance
func (*Extension[T]) AsAnimationNodeTimeSeek ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.AnimationNodeTimeSeek
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAnimationNode ¶
func (self Instance) AsAnimationNode() AnimationNode.Instance
func (Instance) AsAnimationNodeTimeSeek ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted