Documentation
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Overview ¶
CanvasItemMaterials provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a ShaderMaterial to more fully customize a material's interactions with a CanvasItem.
Index ¶
- type Advanced
- type Any
- type BlendMode
- type Extension
- type ID
- type Instance
- func (self Instance) AsCanvasItemMaterial() Instance
- func (self Instance) AsMaterial() Material.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) BlendMode() BlendMode
- func (self Instance) ID() ID
- func (self Instance) LightMode() LightMode
- func (self Instance) ParticlesAnimHFrames() int
- func (self Instance) ParticlesAnimLoop() bool
- func (self Instance) ParticlesAnimVFrames() int
- func (self Instance) ParticlesAnimation() bool
- func (self Instance) SetBlendMode(value BlendMode)
- func (self Instance) SetLightMode(value LightMode)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetParticlesAnimHFrames(value int)
- func (self Instance) SetParticlesAnimLoop(value bool)
- func (self Instance) SetParticlesAnimVFrames(value int)
- func (self Instance) SetParticlesAnimation(value bool)
- func (self Instance) Virtual(name string) reflect.Value
- type LightMode
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type BlendMode ¶
type BlendMode int //gd:CanvasItemMaterial.BlendMode
const ( // Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value. BlendModeMix BlendMode = 0 // Additive blending mode. BlendModeAdd BlendMode = 1 // Subtractive blending mode. BlendModeSub BlendMode = 2 // Multiplicative blending mode. BlendModeMul BlendMode = 3 // Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value. BlendModePremultAlpha BlendMode = 4 )
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCanvasItemMaterial ¶
func (*Extension[T]) AsMaterial ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CanvasItemMaterial
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItemMaterial ¶
func (Instance) AsMaterial ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted