Documentation
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Overview ¶
CanvasTexture is an alternative to ImageTexture for 2D rendering. It allows using normal maps and specular maps in any node that inherits from CanvasItem. CanvasTexture also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings).
Note: CanvasTexture cannot be used in 3D. It will not display correctly when applied to any VisualInstance3D, such as Sprite3D or Decal. For physically-based materials in 3D, use BaseMaterial3D instead.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsCanvasTexture() Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsTexture() Texture.Instance
- func (self *Extension[T]) AsTexture2D() Texture2D.Instance
- type ID
- type Instance
- func (self Instance) AsCanvasTexture() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture2D() Texture2D.Instance
- func (self Instance) DiffuseTexture() Texture2D.Instance
- func (self Instance) ID() ID
- func (self Instance) NormalTexture() Texture2D.Instance
- func (self Instance) SetDiffuseTexture(value Texture2D.Instance)
- func (self Instance) SetNormalTexture(value Texture2D.Instance)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetSpecularColor(value Color.RGBA)
- func (self Instance) SetSpecularShininess(value Float.X)
- func (self Instance) SetSpecularTexture(value Texture2D.Instance)
- func (self Instance) SetTextureFilter(value CanvasItem.TextureFilter)
- func (self Instance) SetTextureRepeat(value CanvasItem.TextureRepeat)
- func (self Instance) SpecularColor() Color.RGBA
- func (self Instance) SpecularShininess() Float.X
- func (self Instance) SpecularTexture() Texture2D.Instance
- func (self Instance) TextureFilter() CanvasItem.TextureFilter
- func (self Instance) TextureRepeat() CanvasItem.TextureRepeat
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCanvasTexture ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsTexture2D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CanvasTexture
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasTexture ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture2D ¶
func (Instance) DiffuseTexture ¶
func (Instance) NormalTexture ¶
func (Instance) SetDiffuseTexture ¶
func (Instance) SetNormalTexture ¶
func (Instance) SetSpecularColor ¶
func (Instance) SetSpecularShininess ¶
func (Instance) SetSpecularTexture ¶
func (Instance) SetTextureFilter ¶
func (self Instance) SetTextureFilter(value CanvasItem.TextureFilter)
func (Instance) SetTextureRepeat ¶
func (self Instance) SetTextureRepeat(value CanvasItem.TextureRepeat)
func (Instance) SpecularColor ¶
func (Instance) SpecularShininess ¶
func (Instance) SpecularTexture ¶
func (Instance) TextureFilter ¶
func (self Instance) TextureFilter() CanvasItem.TextureFilter
func (Instance) TextureRepeat ¶
func (self Instance) TextureRepeat() CanvasItem.TextureRepeat