Curve3D

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Published: Sep 18, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

This class describes a Bézier curve in 3D space. It is mainly used to give a shape to a Path3D, but can be manually sampled for other purposes.

It keeps a cache of precalculated points along the curve, to speed up further calculations.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCurve3D() Instance
}

type Expanded

type Expanded = MoreArgs

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCurve3D

func (self *Extension[T]) AsCurve3D() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.Curve3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddPoint

func (self Instance) AddPoint(position Vector3.XYZ)

Adds a point with the specified 'position' relative to the curve's own position, with control points 'in' and 'out'. Appends the new point at the end of the point list.

If 'index' is given, the new point is inserted before the existing point identified by index 'index'. Every existing point starting from 'index' is shifted further down the list of points. The index must be greater than or equal to 0 and must not exceed the number of existing points in the line. See PointCount.

func (Instance) AsCurve3D

func (self Instance) AsCurve3D() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) BakeInterval

func (self Instance) BakeInterval() Float.X

func (Instance) ClearPoints

func (self Instance) ClearPoints()

Removes all points from the curve.

func (Instance) Closed

func (self Instance) Closed() bool

func (Instance) GetBakedLength

func (self Instance) GetBakedLength() Float.X

Returns the total length of the curve, based on the cached points. Given enough density (see BakeInterval), it should be approximate enough.

func (Instance) GetBakedPoints

func (self Instance) GetBakedPoints() []Vector3.XYZ

Returns the cache of points as a []Vector3.XYZ.

func (Instance) GetBakedTilts

func (self Instance) GetBakedTilts() []float32

Returns the cache of tilts as a []float32.

func (Instance) GetBakedUpVectors

func (self Instance) GetBakedUpVectors() []Vector3.XYZ

Returns the cache of up vectors as a []Vector3.XYZ.

If UpVectorEnabled is false, the cache will be empty.

func (Instance) GetClosestOffset

func (self Instance) GetClosestOffset(to_point Vector3.XYZ) Float.X

Returns the closest offset to 'to_point'. This offset is meant to be used in SampleBaked or SampleBakedUpVector.

'to_point' must be in this curve's local space.

func (Instance) GetClosestPoint

func (self Instance) GetClosestPoint(to_point Vector3.XYZ) Vector3.XYZ

Returns the closest point on baked segments (in curve's local space) to 'to_point'.

'to_point' must be in this curve's local space.

func (Instance) GetPointIn

func (self Instance) GetPointIn(idx int) Vector3.XYZ

Returns the position of the control point leading to the vertex 'idx'. The returned position is relative to the vertex 'idx'. If the index is out of bounds, the function sends an error to the console, and returns (0, 0, 0).

func (Instance) GetPointOut

func (self Instance) GetPointOut(idx int) Vector3.XYZ

Returns the position of the control point leading out of the vertex 'idx'. The returned position is relative to the vertex 'idx'. If the index is out of bounds, the function sends an error to the console, and returns (0, 0, 0).

func (Instance) GetPointPosition

func (self Instance) GetPointPosition(idx int) Vector3.XYZ

Returns the position of the vertex 'idx'. If the index is out of bounds, the function sends an error to the console, and returns (0, 0, 0).

func (Instance) GetPointTilt

func (self Instance) GetPointTilt(idx int) Float.X

Returns the tilt angle in radians for the point 'idx'. If the index is out of bounds, the function sends an error to the console, and returns 0.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) MoreArgs

func (self Instance) MoreArgs() MoreArgs

MoreArgs enables certain functions to be called with additional 'optional' arguments.

func (Instance) PointCount

func (self Instance) PointCount() int

func (Instance) RemovePoint

func (self Instance) RemovePoint(idx int)

Deletes the point 'idx' from the curve. Sends an error to the console if 'idx' is out of bounds.

func (Instance) Sample

func (self Instance) Sample(idx int, t Float.X) Vector3.XYZ

Returns the position between the vertex 'idx' and the vertex idx + 1, where 't' controls if the point is the first vertex (t = 0.0), the last vertex (t = 1.0), or in between. Values of 't' outside the range (0.0 >= t <=1) give strange, but predictable results.

If 'idx' is out of bounds it is truncated to the first or last vertex, and 't' is ignored. If the curve has no points, the function sends an error to the console, and returns (0, 0, 0).

func (Instance) SampleBaked

func (self Instance) SampleBaked() Vector3.XYZ

Returns a point within the curve at position 'offset', where 'offset' is measured as a distance in 3D units along the curve. To do that, it finds the two cached points where the 'offset' lies between, then interpolates the values. This interpolation is cubic if 'cubic' is set to true, or linear if set to false.

Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).

func (Instance) SampleBakedUpVector

func (self Instance) SampleBakedUpVector(offset Float.X) Vector3.XYZ

Returns an up vector within the curve at position 'offset', where 'offset' is measured as a distance in 3D units along the curve. To do that, it finds the two cached up vectors where the 'offset' lies between, then interpolates the values. If 'apply_tilt' is true, an interpolated tilt is applied to the interpolated up vector.

If the curve has no up vectors, the function sends an error to the console, and returns (0, 1, 0).

func (Instance) SampleBakedWithRotation

func (self Instance) SampleBakedWithRotation() Transform3D.BasisOrigin

Returns a Transform3D.BasisOrigin with origin as point position, basis.x as sideway vector, basis.y as up vector, basis.z as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes. See also SampleBaked.

func (Instance) Samplef

func (self Instance) Samplef(fofs Float.X) Vector3.XYZ

Returns the position at the vertex 'fofs'. It calls Sample using the integer part of 'fofs' as idx, and its fractional part as t.

func (Instance) SetBakeInterval

func (self Instance) SetBakeInterval(value Float.X)

func (Instance) SetClosed

func (self Instance) SetClosed(value bool)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPointCount

func (self Instance) SetPointCount(value int)

func (Instance) SetPointIn

func (self Instance) SetPointIn(idx int, position Vector3.XYZ)

Sets the position of the control point leading to the vertex 'idx'. If the index is out of bounds, the function sends an error to the console. The position is relative to the vertex.

func (Instance) SetPointOut

func (self Instance) SetPointOut(idx int, position Vector3.XYZ)

Sets the position of the control point leading out of the vertex 'idx'. If the index is out of bounds, the function sends an error to the console. The position is relative to the vertex.

func (Instance) SetPointPosition

func (self Instance) SetPointPosition(idx int, position Vector3.XYZ)

Sets the position for the vertex 'idx'. If the index is out of bounds, the function sends an error to the console.

func (Instance) SetPointTilt

func (self Instance) SetPointTilt(idx int, tilt Float.X)

Sets the tilt angle in radians for the point 'idx'. If the index is out of bounds, the function sends an error to the console.

The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a PathFollow3D, this tilt is an offset over the natural tilt the PathFollow3D calculates.

func (Instance) SetUpVectorEnabled

func (self Instance) SetUpVectorEnabled(value bool)

func (Instance) Tessellate

func (self Instance) Tessellate() []Vector3.XYZ

Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.

This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.

'max_stages' controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!

'tolerance_degrees' controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.

func (Instance) TessellateEvenLength

func (self Instance) TessellateEvenLength() []Vector3.XYZ

Returns a list of points along the curve, with almost uniform density. 'max_stages' controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!

'tolerance_length' controls the maximal distance between two neighboring points, before the segment has to be subdivided.

func (Instance) UpVectorEnabled

func (self Instance) UpVectorEnabled() bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type MoreArgs

type MoreArgs [1]gdclass.Curve3D

MoreArgs is a container for Instance functions with additional 'optional' arguments.

func (MoreArgs) AddPoint

func (self MoreArgs) AddPoint(position Vector3.XYZ, in Vector3.XYZ, out Vector3.XYZ, index int)

Adds a point with the specified 'position' relative to the curve's own position, with control points 'in' and 'out'. Appends the new point at the end of the point list.

If 'index' is given, the new point is inserted before the existing point identified by index 'index'. Every existing point starting from 'index' is shifted further down the list of points. The index must be greater than or equal to 0 and must not exceed the number of existing points in the line. See PointCount.

func (MoreArgs) SampleBaked

func (self MoreArgs) SampleBaked(offset Float.X, cubic bool) Vector3.XYZ

Returns a point within the curve at position 'offset', where 'offset' is measured as a distance in 3D units along the curve. To do that, it finds the two cached points where the 'offset' lies between, then interpolates the values. This interpolation is cubic if 'cubic' is set to true, or linear if set to false.

Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).

func (MoreArgs) SampleBakedUpVector

func (self MoreArgs) SampleBakedUpVector(offset Float.X, apply_tilt bool) Vector3.XYZ

Returns an up vector within the curve at position 'offset', where 'offset' is measured as a distance in 3D units along the curve. To do that, it finds the two cached up vectors where the 'offset' lies between, then interpolates the values. If 'apply_tilt' is true, an interpolated tilt is applied to the interpolated up vector.

If the curve has no up vectors, the function sends an error to the console, and returns (0, 1, 0).

func (MoreArgs) SampleBakedWithRotation

func (self MoreArgs) SampleBakedWithRotation(offset Float.X, cubic bool, apply_tilt bool) Transform3D.BasisOrigin

Returns a Transform3D.BasisOrigin with origin as point position, basis.x as sideway vector, basis.y as up vector, basis.z as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes. See also SampleBaked.

func (MoreArgs) Tessellate

func (self MoreArgs) Tessellate(max_stages int, tolerance_degrees Float.X) []Vector3.XYZ

Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.

This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.

'max_stages' controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!

'tolerance_degrees' controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.

func (MoreArgs) TessellateEvenLength

func (self MoreArgs) TessellateEvenLength(max_stages int, tolerance_length Float.X) []Vector3.XYZ

Returns a list of points along the curve, with almost uniform density. 'max_stages' controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!

'tolerance_length' controls the maximal distance between two neighboring points, before the segment has to be subdivided.

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