OpenXRRenderModel

package
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Published: Sep 18, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

This node will display an OpenXR render model by accessing the associated GLTF and processes all animation data (if supported by the XR runtime).

Render models were introduced to allow showing the correct model for the controller (or other device) the user has in hand, since the OpenXR action map does not provide information about the hardware used by the user. Note that while the controller (or device) can be somewhat inferred by the bound action map profile, this is a dangerous approach as the user may be using hardware not known at time of development and OpenXR will simply simulate an available interaction profile.

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsOpenXRRenderModel() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsOpenXRRenderModel

func (self *Extension[T]) AsOpenXRRenderModel() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.OpenXRRenderModel

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsOpenXRRenderModel

func (self Instance) AsOpenXRRenderModel() Instance

func (Instance) GetTopLevelPath

func (self Instance) GetTopLevelPath() string

Returns the top level path related to this render model.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) OnRenderModelTopLevelPathChanged

func (self Instance) OnRenderModelTopLevelPathChanged(cb func(), flags ...Signal.Flags)

func (Instance) RenderModel

func (self Instance) RenderModel() RID.RenderModel

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetRenderModel

func (self Instance) SetRenderModel(value RID.RenderModel)

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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