RDShaderFile

package
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Published: Sep 18, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Compiled shader file in SPIR-V form.

See also RDShaderSource. RDShaderFile is only meant to be used with the RenderingDevice API. It should not be confused with Godot's own Shader resource, which is what Godot's various nodes use for high-level shader programming.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsRDShaderFile() Instance
}

type Expanded

type Expanded = MoreArgs

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRDShaderFile

func (self *Extension[T]) AsRDShaderFile() Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.RDShaderFile

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRDShaderFile

func (self Instance) AsRDShaderFile() Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) BaseError

func (self Instance) BaseError() string

func (Instance) GetSpirv

func (self Instance) GetSpirv() RDShaderSPIRV.Instance

Returns the SPIR-V intermediate representation for the specified shader 'version'.

func (Instance) GetVersionList

func (self Instance) GetVersionList() []string

Returns the list of compiled versions for this shader.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) MoreArgs

func (self Instance) MoreArgs() MoreArgs

MoreArgs enables certain functions to be called with additional 'optional' arguments.

func (Instance) SetBaseError

func (self Instance) SetBaseError(value string)

func (Instance) SetBytecode

func (self Instance) SetBytecode(bytecode RDShaderSPIRV.Instance)

Sets the SPIR-V 'bytecode' that will be compiled for the specified 'version'.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type MoreArgs

type MoreArgs [1]gdclass.RDShaderFile

MoreArgs is a container for Instance functions with additional 'optional' arguments.

func (MoreArgs) GetSpirv

func (self MoreArgs) GetSpirv(version string) RDShaderSPIRV.Instance

Returns the SPIR-V intermediate representation for the specified shader 'version'.

func (MoreArgs) SetBytecode

func (self MoreArgs) SetBytecode(bytecode RDShaderSPIRV.Instance, version string)

Sets the SPIR-V 'bytecode' that will be compiled for the specified 'version'.

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