Documentation
¶
Overview ¶
Compiled shader file in SPIR-V form.
See also RDShaderSource. RDShaderFile is only meant to be used with the RenderingDevice API. It should not be confused with Godot's own Shader resource, which is what Godot's various nodes use for high-level shader programming.
Index ¶
- type Advanced
- type Any
- type Expanded
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRDShaderFile() Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) BaseError() string
- func (self Instance) GetSpirv() RDShaderSPIRV.Instance
- func (self Instance) GetVersionList() []string
- func (self Instance) ID() ID
- func (self Instance) MoreArgs() MoreArgs
- func (self Instance) SetBaseError(value string)
- func (self Instance) SetBytecode(bytecode RDShaderSPIRV.Instance)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
- type MoreArgs
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRDShaderFile ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.RDShaderFile
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRDShaderFile ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) GetSpirv ¶
func (self Instance) GetSpirv() RDShaderSPIRV.Instance
Returns the SPIR-V intermediate representation for the specified shader 'version'.
func (Instance) GetVersionList ¶
Returns the list of compiled versions for this shader.
func (Instance) MoreArgs ¶
MoreArgs enables certain functions to be called with additional 'optional' arguments.
func (Instance) SetBaseError ¶
func (Instance) SetBytecode ¶
func (self Instance) SetBytecode(bytecode RDShaderSPIRV.Instance)
Sets the SPIR-V 'bytecode' that will be compiled for the specified 'version'.
type MoreArgs ¶
type MoreArgs [1]gdclass.RDShaderFile
MoreArgs is a container for Instance functions with additional 'optional' arguments.
func (MoreArgs) GetSpirv ¶
func (self MoreArgs) GetSpirv(version string) RDShaderSPIRV.Instance
Returns the SPIR-V intermediate representation for the specified shader 'version'.
func (MoreArgs) SetBytecode ¶
func (self MoreArgs) SetBytecode(bytecode RDShaderSPIRV.Instance, version string)
Sets the SPIR-V 'bytecode' that will be compiled for the specified 'version'.