TextureLayered

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Published: Sep 18, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Base class for ImageTextureLayered and CompressedTextureLayered. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also Texture3D.

Data is set on a per-layer basis. For Texture2DArrays, the layer specifies the array layer.

All images need to have the same width, height and number of mipmap levels.

A TextureLayered can be loaded with ResourceLoader.Load.

Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsTextureLayered() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsTexture

func (self *Extension[T]) AsTexture() Texture.Instance

func (*Extension[T]) AsTextureLayered

func (self *Extension[T]) AsTextureLayered() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.TextureLayered

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTextureLayered

func (self Instance) AsTextureLayered() Instance

func (Instance) GetFormat

func (self Instance) GetFormat() Image.Format

Returns the current format being used by this texture.

func (Instance) GetHeight

func (self Instance) GetHeight() int

Returns the height of the texture in pixels. Height is typically represented by the Y axis.

func (Instance) GetLayerData

func (self Instance) GetLayerData(layer int) Image.Instance

Returns an Image resource with the data from specified 'layer'.

func (Instance) GetLayeredType

func (self Instance) GetLayeredType() LayeredType

Returns the TextureLayered's type. The type determines how the data is accessed, with cubemaps having special types.

func (Instance) GetLayers

func (self Instance) GetLayers() int

Returns the number of referenced Images.

func (Instance) GetWidth

func (self Instance) GetWidth() int

Returns the width of the texture in pixels. Width is typically represented by the X axis.

func (Instance) HasMipmaps

func (self Instance) HasMipmaps() bool

Returns true if the layers have generated mipmaps.

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	// Called when the [TextureLayered]'s format is queried.
	//
	// [TextureLayered]: https://pkg.go.dev/graphics.gd/classdb/TextureLayered
	GetFormat() Image.Format
	// Called when the layers' type in the [TextureLayered] is queried.
	//
	// [TextureLayered]: https://pkg.go.dev/graphics.gd/classdb/TextureLayered
	GetLayeredType() int
	// Called when the [TextureLayered]'s width queried.
	//
	// [TextureLayered]: https://pkg.go.dev/graphics.gd/classdb/TextureLayered
	GetWidth() int
	// Called when the [TextureLayered]'s height is queried.
	//
	// [TextureLayered]: https://pkg.go.dev/graphics.gd/classdb/TextureLayered
	GetHeight() int
	// Called when the number of layers in the [TextureLayered] is queried.
	//
	// [TextureLayered]: https://pkg.go.dev/graphics.gd/classdb/TextureLayered
	GetLayers() int
	// Called when the presence of mipmaps in the [TextureLayered] is queried.
	//
	// [TextureLayered]: https://pkg.go.dev/graphics.gd/classdb/TextureLayered
	HasMipmaps() bool
	// Called when the data for a layer in the [TextureLayered] is queried.
	//
	// [TextureLayered]: https://pkg.go.dev/graphics.gd/classdb/TextureLayered
	GetLayerData(layer_index int) Image.Instance
}

type LayeredType

type LayeredType int //gd:TextureLayered.LayeredType
const (
	// Texture is a generic [Texture2DArray].
	//
	// [Texture2DArray]: https://pkg.go.dev/graphics.gd/classdb/Texture2DArray
	LayeredType2dArray LayeredType = 0
	// Texture is a [Cubemap], with each side in its own layer (6 in total).
	//
	// [Cubemap]: https://pkg.go.dev/graphics.gd/classdb/Cubemap
	LayeredTypeCubemap LayeredType = 1
	// Texture is a [CubemapArray], with each cubemap being made of 6 layers.
	//
	// [CubemapArray]: https://pkg.go.dev/graphics.gd/classdb/CubemapArray
	LayeredTypeCubemapArray LayeredType = 2
)

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