VisibleOnScreenNotifier3D

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Published: Sep 18, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

VisibleOnScreenNotifier3D represents a box-shaped region of 3D space. When any part of this region becomes visible on screen or in a Camera3D's view, it will emit a OnScreenEntered signal, and likewise it will emit a OnScreenExited signal when no part of it remains visible.

If you want a node to be enabled automatically when this region is visible on screen, use VisibleOnScreenEnabler3D.

Note: VisibleOnScreenNotifier3D uses an approximate heuristic that doesn't take walls and other occlusion into account, unless occlusion culling is used. It also won't function unless Node3D.Visible is set to true.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisibleOnScreenNotifier3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsVisibleOnScreenNotifier3D

func (self *Extension[T]) AsVisibleOnScreenNotifier3D() Instance

func (*Extension[T]) AsVisualInstance3D

func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsVisibleOnScreenNotifier3D

func (self Instance) AsVisibleOnScreenNotifier3D() Instance

func (Instance) AsVisualInstance3D

func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsOnScreen

func (self Instance) IsOnScreen() bool

Returns true if the bounding box is on the screen.

Note: It takes one frame for the VisibleOnScreenNotifier3D's visibility to be assessed once added to the scene tree, so this method will always return false right after it is instantiated.

func (Instance) OnScreenEntered

func (self Instance) OnScreenEntered(cb func(), flags ...Signal.Flags)

func (Instance) OnScreenExited

func (self Instance) OnScreenExited(cb func(), flags ...Signal.Flags)

func (Instance) SetAabb

func (self Instance) SetAabb(value AABB.PositionSize)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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