Documentation
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Overview ¶
VisibleOnScreenNotifier3D represents a box-shaped region of 3D space. When any part of this region becomes visible on screen or in a Camera3D's view, it will emit a OnScreenEntered signal, and likewise it will emit a OnScreenExited signal when no part of it remains visible.
If you want a node to be enabled automatically when this region is visible on screen, use VisibleOnScreenEnabler3D.
Note: VisibleOnScreenNotifier3D uses an approximate heuristic that doesn't take walls and other occlusion into account, unless occlusion culling is used. It also won't function unless Node3D.Visible is set to true.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsVisibleOnScreenNotifier3D() Instance
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) ID() ID
- func (self Instance) IsOnScreen() bool
- func (self Instance) OnScreenEntered(cb func(), flags ...Signal.Flags)
- func (self Instance) OnScreenExited(cb func(), flags ...Signal.Flags)
- func (self Instance) SetAabb(value AABB.PositionSize)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsVisibleOnScreenNotifier3D ¶
func (*Extension[T]) AsVisualInstance3D ¶
func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisibleOnScreenNotifier3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsVisibleOnScreenNotifier3D ¶
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
func (Instance) IsOnScreen ¶
Returns true if the bounding box is on the screen.
Note: It takes one frame for the VisibleOnScreenNotifier3D's visibility to be assessed once added to the scene tree, so this method will always return false right after it is instantiated.
func (Instance) OnScreenEntered ¶
func (Instance) OnScreenExited ¶
func (Instance) SetAabb ¶
func (self Instance) SetAabb(value AABB.PositionSize)