CSGSphere3D

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Published: Sep 19, 2025 License: MIT Imports: 30 Imported by: 0

Documentation

Overview

This node allows you to create a sphere for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCSGSphere3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCSGPrimitive3D

func (self *Extension[T]) AsCSGPrimitive3D() CSGPrimitive3D.Instance

func (*Extension[T]) AsCSGShape3D

func (self *Extension[T]) AsCSGShape3D() CSGShape3D.Instance

func (*Extension[T]) AsCSGSphere3D

func (self *Extension[T]) AsCSGSphere3D() Instance

func (*Extension[T]) AsGeometryInstance3D

func (self *Extension[T]) AsGeometryInstance3D() GeometryInstance3D.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsVisualInstance3D

func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.CSGSphere3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCSGPrimitive3D

func (self Instance) AsCSGPrimitive3D() CSGPrimitive3D.Instance

func (Instance) AsCSGShape3D

func (self Instance) AsCSGShape3D() CSGShape3D.Instance

func (Instance) AsCSGSphere3D

func (self Instance) AsCSGSphere3D() Instance

func (Instance) AsGeometryInstance3D

func (self Instance) AsGeometryInstance3D() GeometryInstance3D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsVisualInstance3D

func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Material

func (self Instance) Material() Material.Instance

The material used to render the sphere.

func (Instance) RadialSegments

func (self Instance) RadialSegments() int

Number of vertical slices for the sphere.

func (Instance) Radius

func (self Instance) Radius() Float.X

Radius of the sphere.

func (Instance) Rings

func (self Instance) Rings() int

Number of horizontal slices for the sphere.

func (Instance) SetMaterial

func (self Instance) SetMaterial(value Material.Instance)

SetMaterial sets the property returned by [GetMaterial].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetRadialSegments

func (self Instance) SetRadialSegments(value int)

SetRadialSegments sets the property returned by [GetRadialSegments].

func (Instance) SetRadius

func (self Instance) SetRadius(value Float.X)

SetRadius sets the property returned by [GetRadius].

func (Instance) SetRings

func (self Instance) SetRings(value int)

SetRings sets the property returned by [GetRings].

func (Instance) SetSmoothFaces

func (self Instance) SetSmoothFaces(value bool)

SetSmoothFaces sets the property returned by [GetSmoothFaces].

func (Instance) SmoothFaces

func (self Instance) SmoothFaces() bool

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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