Camera3D

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Published: Sep 19, 2025 License: MIT Imports: 33 Imported by: 0

Documentation

Overview

Camera3D is a special node that displays what is visible from its current location. Cameras register themselves in the nearest Viewport node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a Viewport, and, without one, a scene registered in that Viewport (or higher viewports) can't be displayed.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCamera3D() Instance
}

type DopplerTracking

type DopplerTracking int //gd:Camera3D.DopplerTracking
const (
	// Disables [Doppler effect] simulation (default).
	//
	// [Doppler effect]: https://en.wikipedia.org/wiki/Doppler_effect
	DopplerTrackingDisabled DopplerTracking = 0
	// Simulate [Doppler effect] by tracking positions of objects that are changed in _process. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's [AudioStreamPlayer3D.PitchScale]).
	//
	// [AudioStreamPlayer3D.PitchScale]: https://pkg.go.dev/graphics.gd/classdb/AudioStreamPlayer3D#Instance.PitchScale
	// [Doppler effect]: https://en.wikipedia.org/wiki/Doppler_effect
	DopplerTrackingIdleStep DopplerTracking = 1
	// Simulate [Doppler effect] by tracking positions of objects that are changed in _physics_process. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's [AudioStreamPlayer3D.PitchScale]).
	//
	// [AudioStreamPlayer3D.PitchScale]: https://pkg.go.dev/graphics.gd/classdb/AudioStreamPlayer3D#Instance.PitchScale
	// [Doppler effect]: https://en.wikipedia.org/wiki/Doppler_effect
	DopplerTrackingPhysicsStep DopplerTracking = 2
)

type Expanded

type Expanded = MoreArgs

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCamera3D

func (self *Extension[T]) AsCamera3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.Camera3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCamera3D

func (self Instance) AsCamera3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) Attributes

func (self Instance) Attributes() CameraAttributes.Instance

The CameraAttributes to use for this camera.

func (Instance) ClearCurrent

func (self Instance) ClearCurrent()

If this is the current camera, remove it from being current. If 'enable_next' is true, request to make the next camera current, if any.

func (Instance) Compositor

func (self Instance) Compositor() Compositor.Instance

The Compositor to use for this camera.

func (Instance) CullMask

func (self Instance) CullMask() int

The culling mask that describes which VisualInstance3D.Layers are rendered by this camera. By default, all 20 user-visible layers are rendered.

Note: Since the CullMask allows for 32 layers to be stored in total, there are an additional 12 layers that are only used internally by the engine and aren't exposed in the editor. Setting CullMask using a script allows you to toggle those reserved layers, which can be useful for editor plugins.

To adjust CullMask more easily using a script, use GetCullMaskValue and SetCullMaskValue.

Note: VoxelGI, SDFGI and LightmapGI will always take all layers into account to determine what contributes to global illumination. If this is an issue, set GeometryInstance3D.GiMode to [Geometryinstance3d.GiModeDisabled] for meshes and Light3D.LightBakeMode to [Light3d.BakeDisabled] for lights to exclude them from global illumination.

func (Instance) Current

func (self Instance) Current() bool

If true, the ancestor Viewport is currently using this camera.

If multiple cameras are in the scene, one will always be made current. For example, if two Camera3D nodes are present in the scene and only one is current, setting one camera's Current to false will cause the other camera to be made current.

func (Instance) DopplerTracking

func (self Instance) DopplerTracking() DopplerTracking

If not DopplerTrackingDisabled, this camera will simulate the Doppler effect for objects changed in particular _process methods.

Note: The Doppler effect will only be heard on AudioStreamPlayer3Ds if AudioStreamPlayer3D.DopplerTracking is not set to [Audiostreamplayer3d.DopplerTrackingDisabled].

func (Instance) Environment

func (self Instance) Environment() Environment.Instance

The Environment to use for this camera.

func (Instance) Far

func (self Instance) Far() Float.X

The distance to the far culling boundary for this camera relative to its local Z axis. Higher values allow the camera to see further away, while decreasing Far can improve performance if it results in objects being partially or fully culled.

func (Instance) Fov

func (self Instance) Fov() Float.X

The camera's field of view angle (in degrees). Only applicable in perspective mode. Since KeepAspect locks one axis, Fov sets the other axis' field of view angle.

For reference, the default vertical field of view value (75.0) is equivalent to a horizontal FOV of:

- ~91.31 degrees in a 4:3 viewport

- ~101.67 degrees in a 16:10 viewport

- ~107.51 degrees in a 16:9 viewport

- ~121.63 degrees in a 21:9 viewport

func (Instance) FrustumOffset

func (self Instance) FrustumOffset() Vector2.XY

The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as Y-shearing.

Note: Only effective if Projection is ProjectionFrustum.

func (Instance) GetCameraProjection

func (self Instance) GetCameraProjection() Projection.XYZW

Returns the projection matrix that this camera uses to render to its associated viewport. The camera must be part of the scene tree to function.

func (Instance) GetCameraRid

func (self Instance) GetCameraRid() RID.Camera

Returns the camera's RID from the RenderingServer.

func (Instance) GetCameraTransform

func (self Instance) GetCameraTransform() Transform3D.BasisOrigin

Returns the transform of the camera plus the vertical (VOffset) and horizontal (HOffset) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as XRCamera3D.

func (Instance) GetCullMaskValue

func (self Instance) GetCullMaskValue(layer_number int) bool

Returns whether or not the specified layer of the CullMask is enabled, given a 'layer_number' between 1 and 20.

func (Instance) GetFrustum

func (self Instance) GetFrustum() []Plane.NormalD

Returns the camera's frustum planes in world space units as an array of Plane.NormalDs in the following order: near, far, left, top, right, bottom. Not to be confused with FrustumOffset.

func (Instance) GetPyramidShapeRid

func (self Instance) GetPyramidShapeRid() RID.Shape3D

Returns the RID of a pyramid shape encompassing the camera's view frustum, ignoring the camera's near plane. The tip of the pyramid represents the position of the camera.

func (Instance) HOffset

func (self Instance) HOffset() Float.X

The horizontal (X) offset of the camera viewport.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsPositionBehind

func (self Instance) IsPositionBehind(world_point Vector3.XYZ) bool

Returns true if the given position is behind the camera (the blue part of the linked diagram). See this diagram for an overview of position query methods.

Note: A position which returns false may still be outside the camera's field of view.

func (Instance) IsPositionInFrustum

func (self Instance) IsPositionInFrustum(world_point Vector3.XYZ) bool

Returns true if the given position is inside the camera's frustum (the green part of the linked diagram). See this diagram for an overview of position query methods.

func (Instance) KeepAspect

func (self Instance) KeepAspect() KeepAspect

The axis to lock during Fov/Size adjustments. Can be either KeepWidth or KeepHeight.

func (Instance) MakeCurrent

func (self Instance) MakeCurrent()

Makes this camera the current camera for the Viewport (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added.

func (Instance) MoreArgs

func (self Instance) MoreArgs() MoreArgs

MoreArgs enables certain functions to be called with additional 'optional' arguments.

func (Instance) Near

func (self Instance) Near() Float.X

The distance to the near culling boundary for this camera relative to its local Z axis. Lower values allow the camera to see objects more up close to its origin, at the cost of lower precision across the entire range. Values lower than the default can lead to increased Z-fighting.

func (Instance) ProjectLocalRayNormal

func (self Instance) ProjectLocalRayNormal(screen_point Vector2.XY) Vector3.XYZ

Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc.

func (Instance) ProjectPosition

func (self Instance) ProjectPosition(screen_point Vector2.XY, z_depth Float.X) Vector3.XYZ

Returns the 3D point in world space that maps to the given 2D coordinate in the Viewport rectangle on a plane that is the given 'z_depth' distance into the scene away from the camera.

func (Instance) ProjectRayNormal

func (self Instance) ProjectRayNormal(screen_point Vector2.XY) Vector3.XYZ

Returns a normal vector in world space, that is the result of projecting a point on the Viewport rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.

func (Instance) ProjectRayOrigin

func (self Instance) ProjectRayOrigin(screen_point Vector2.XY) Vector3.XYZ

Returns a 3D position in world space, that is the result of projecting a point on the Viewport rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.

func (Instance) Projection

func (self Instance) Projection() ProjectionType

The camera's projection mode. In ProjectionPerspective mode, objects' Z distance from the camera's local space scales their perceived size.

func (Instance) SetAttributes

func (self Instance) SetAttributes(value CameraAttributes.Instance)

SetAttributes sets the property returned by [GetAttributes].

func (Instance) SetCompositor

func (self Instance) SetCompositor(value Compositor.Instance)

SetCompositor sets the property returned by [GetCompositor].

func (Instance) SetCullMask

func (self Instance) SetCullMask(value int)

SetCullMask sets the property returned by [GetCullMask].

func (Instance) SetCullMaskValue

func (self Instance) SetCullMaskValue(layer_number int, value bool)

Based on 'value', enables or disables the specified layer in the CullMask, given a 'layer_number' between 1 and 20.

func (Instance) SetCurrent

func (self Instance) SetCurrent(value bool)

SetCurrent sets the property returned by [IsCurrent].

func (Instance) SetDopplerTracking

func (self Instance) SetDopplerTracking(value DopplerTracking)

SetDopplerTracking sets the property returned by [GetDopplerTracking].

func (Instance) SetEnvironment

func (self Instance) SetEnvironment(value Environment.Instance)

SetEnvironment sets the property returned by [GetEnvironment].

func (Instance) SetFar

func (self Instance) SetFar(value Float.X)

SetFar sets the property returned by [GetFar].

func (Instance) SetFov

func (self Instance) SetFov(value Float.X)

SetFov sets the property returned by [GetFov].

func (Instance) SetFrustum

func (self Instance) SetFrustum(size Float.X, offset Vector2.XY, z_near Float.X, z_far Float.X)

Sets the camera projection to frustum mode (see ProjectionFrustum), by specifying a 'size', an 'offset', and the 'z_near' and 'z_far' clip planes in world space units. See also FrustumOffset.

func (Instance) SetFrustumOffset

func (self Instance) SetFrustumOffset(value Vector2.XY)

SetFrustumOffset sets the property returned by [GetFrustumOffset].

func (Instance) SetHOffset

func (self Instance) SetHOffset(value Float.X)

SetHOffset sets the property returned by [GetHOffset].

func (Instance) SetKeepAspect

func (self Instance) SetKeepAspect(value KeepAspect)

SetKeepAspect sets the property returned by [GetKeepAspectMode].

func (Instance) SetNear

func (self Instance) SetNear(value Float.X)

SetNear sets the property returned by [GetNear].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOrthogonal

func (self Instance) SetOrthogonal(size Float.X, z_near Float.X, z_far Float.X)

Sets the camera projection to orthogonal mode (see ProjectionOrthogonal), by specifying a 'size', and the 'z_near' and 'z_far' clip planes in world space units.

As a hint, 3D games that look 2D often use this projection, with 'size' specified in pixels.

func (Instance) SetPerspective

func (self Instance) SetPerspective(fov Float.X, z_near Float.X, z_far Float.X)

Sets the camera projection to perspective mode (see ProjectionPerspective), by specifying a 'fov' (field of view) angle in degrees, and the 'z_near' and 'z_far' clip planes in world space units.

func (Instance) SetProjection

func (self Instance) SetProjection(value ProjectionType)

SetProjection sets the property returned by [GetProjection].

func (Instance) SetSize

func (self Instance) SetSize(value Float.X)

SetSize sets the property returned by [GetSize].

func (Instance) SetVOffset

func (self Instance) SetVOffset(value Float.X)

SetVOffset sets the property returned by [GetVOffset].

func (Instance) Size

func (self Instance) Size() Float.X

The camera's size in meters measured as the diameter of the width or height, depending on KeepAspect. Only applicable in orthogonal and frustum modes.

func (Instance) UnprojectPosition

func (self Instance) UnprojectPosition(world_point Vector3.XYZ) Vector2.XY

Returns the 2D coordinate in the Viewport rectangle that maps to the given 3D point in world space.

Note: When using this to position GUI elements over a 3D viewport, use IsPositionBehind to prevent them from appearing if the 3D point is behind the camera:

// This code block is part of a script that inherits from Node3D.
// `control` is a reference to a node inheriting from Control.
control.AsCanvasItem().SetVisible(!Viewport.Get(node3d.AsNode()).GetCamera3d().IsPositionBehind(node3d.GlobalTransform().Origin))
control.SetPosition(Viewport.Get(node3d.AsNode()).GetCamera3d().UnprojectPosition(node3d.GlobalTransform().Origin))

func (Instance) VOffset

func (self Instance) VOffset() Float.X

The vertical (Y) offset of the camera viewport.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type KeepAspect

type KeepAspect int //gd:Camera3D.KeepAspect
const (
	// Preserves the horizontal aspect ratio; also known as Vert- scaling. This is usually the best option for projects running in portrait mode, as taller aspect ratios will benefit from a wider vertical FOV.
	KeepWidth KeepAspect = 0
	// Preserves the vertical aspect ratio; also known as Hor+ scaling. This is usually the best option for projects running in landscape mode, as wider aspect ratios will automatically benefit from a wider horizontal FOV.
	KeepHeight KeepAspect = 1
)

type MoreArgs

type MoreArgs [1]gdclass.Camera3D

MoreArgs is a container for Instance functions with additional 'optional' arguments.

func (MoreArgs) ClearCurrent

func (self MoreArgs) ClearCurrent(enable_next bool)

If this is the current camera, remove it from being current. If 'enable_next' is true, request to make the next camera current, if any.

type ProjectionType

type ProjectionType int //gd:Camera3D.ProjectionType
const (
	// Perspective projection. Objects on the screen becomes smaller when they are far away.
	ProjectionPerspective ProjectionType = 0
	// Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
	ProjectionOrthogonal ProjectionType = 1
	// Frustum projection. This mode allows adjusting [FrustumOffset] to create "tilted frustum" effects.
	//
	// [FrustumOffset]: https://pkg.go.dev/graphics.gd/classdb/#Instance.FrustumOffset
	ProjectionFrustum ProjectionType = 2
)

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