PhysicalBoneSimulator3D

package
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Published: Sep 19, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Node that can be the parent of PhysicalBone3D and can apply the simulation results to Skeleton3D.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicalBoneSimulator3D() Instance
}

type Expanded

type Expanded = MoreArgs

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPhysicalBoneSimulator3D

func (self *Extension[T]) AsPhysicalBoneSimulator3D() Instance

func (*Extension[T]) AsSkeletonModifier3D

func (self *Extension[T]) AsSkeletonModifier3D() SkeletonModifier3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.PhysicalBoneSimulator3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicalBoneSimulator3D

func (self Instance) AsPhysicalBoneSimulator3D() Instance

func (Instance) AsSkeletonModifier3D

func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsSimulatingPhysics

func (self Instance) IsSimulatingPhysics() bool

Returns a boolean that indicates whether the PhysicalBoneSimulator3D is running and simulating.

func (Instance) MoreArgs

func (self Instance) MoreArgs() MoreArgs

MoreArgs enables certain functions to be called with additional 'optional' arguments.

func (Instance) PhysicalBonesAddCollisionException

func (self Instance) PhysicalBonesAddCollisionException(exception RID.Body3D)

Adds a collision exception to the physical bone.

Works just like the RigidBody3D node.

func (Instance) PhysicalBonesRemoveCollisionException

func (self Instance) PhysicalBonesRemoveCollisionException(exception RID.Body3D)

Removes a collision exception to the physical bone.

Works just like the RigidBody3D node.

func (Instance) PhysicalBonesStartSimulation

func (self Instance) PhysicalBonesStartSimulation()

Tells the PhysicalBone3D nodes in the Skeleton to start simulating and reacting to the physics world.

Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.

func (Instance) PhysicalBonesStopSimulation

func (self Instance) PhysicalBonesStopSimulation()

Tells the PhysicalBone3D nodes in the Skeleton to stop simulating.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type MoreArgs

type MoreArgs [1]gdclass.PhysicalBoneSimulator3D

MoreArgs is a container for Instance functions with additional 'optional' arguments.

func (MoreArgs) PhysicalBonesStartSimulation

func (self MoreArgs) PhysicalBonesStartSimulation(bones []string)

Tells the PhysicalBone3D nodes in the Skeleton to start simulating and reacting to the physics world.

Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.

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