Documentation
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Overview ¶
Class representing a cylindrical PrimitiveMesh. This class can be used to create cones by setting either the TopRadius or BottomRadius properties to 0.0.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsCylinderMesh() Instance
- func (self *Extension[T]) AsMesh() Mesh.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsPrimitiveMesh() PrimitiveMesh.Instance
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- type ID
- type Instance
- func (self Instance) AsCylinderMesh() Instance
- func (self Instance) AsMesh() Mesh.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPrimitiveMesh() PrimitiveMesh.Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) BottomRadius() Float.X
- func (self Instance) CapBottom() bool
- func (self Instance) CapTop() bool
- func (self Instance) Height() Float.X
- func (self Instance) ID() ID
- func (self Instance) RadialSegments() int
- func (self Instance) Rings() int
- func (self Instance) SetBottomRadius(value Float.X)
- func (self Instance) SetCapBottom(value bool)
- func (self Instance) SetCapTop(value bool)
- func (self Instance) SetHeight(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetRadialSegments(value int)
- func (self Instance) SetRings(value int)
- func (self Instance) SetTopRadius(value Float.X)
- func (self Instance) TopRadius() Float.X
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCylinderMesh ¶
func (*Extension[T]) AsPrimitiveMesh ¶
func (self *Extension[T]) AsPrimitiveMesh() PrimitiveMesh.Instance
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CylinderMesh
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCylinderMesh ¶
func (Instance) AsPrimitiveMesh ¶
func (self Instance) AsPrimitiveMesh() PrimitiveMesh.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) BottomRadius ¶
Bottom radius of the cylinder. If set to 0.0, the bottom faces will not be generated, resulting in a conic shape. See also CapBottom.
func (Instance) CapBottom ¶
If true, generates a cap at the bottom of the cylinder. This can be set to false to speed up generation and rendering when the cap is never seen by the camera. See also BottomRadius.
Note: If BottomRadius is 0.0, cap generation is always skipped even if CapBottom is true.
func (Instance) CapTop ¶
If true, generates a cap at the top of the cylinder. This can be set to false to speed up generation and rendering when the cap is never seen by the camera. See also TopRadius.
Note: If TopRadius is 0.0, cap generation is always skipped even if CapTop is true.
func (Instance) RadialSegments ¶
Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
func (Instance) Rings ¶
Number of edge rings along the height of the cylinder. Changing Rings does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, Rings should be kept to its default value.
func (Instance) SetBottomRadius ¶
SetBottomRadius sets the property returned by [GetBottomRadius].
func (Instance) SetCapBottom ¶
SetCapBottom sets the property returned by [IsCapBottom].
func (Instance) SetRadialSegments ¶
SetRadialSegments sets the property returned by [GetRadialSegments].
func (Instance) SetTopRadius ¶
SetTopRadius sets the property returned by [GetTopRadius].