CylinderMesh

package
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Published: Sep 19, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Class representing a cylindrical PrimitiveMesh. This class can be used to create cones by setting either the TopRadius or BottomRadius properties to 0.0.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCylinderMesh() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCylinderMesh

func (self *Extension[T]) AsCylinderMesh() Instance

func (*Extension[T]) AsMesh

func (self *Extension[T]) AsMesh() Mesh.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPrimitiveMesh

func (self *Extension[T]) AsPrimitiveMesh() PrimitiveMesh.Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.CylinderMesh

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCylinderMesh

func (self Instance) AsCylinderMesh() Instance

func (Instance) AsMesh

func (self Instance) AsMesh() Mesh.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPrimitiveMesh

func (self Instance) AsPrimitiveMesh() PrimitiveMesh.Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) BottomRadius

func (self Instance) BottomRadius() Float.X

Bottom radius of the cylinder. If set to 0.0, the bottom faces will not be generated, resulting in a conic shape. See also CapBottom.

func (Instance) CapBottom

func (self Instance) CapBottom() bool

If true, generates a cap at the bottom of the cylinder. This can be set to false to speed up generation and rendering when the cap is never seen by the camera. See also BottomRadius.

Note: If BottomRadius is 0.0, cap generation is always skipped even if CapBottom is true.

func (Instance) CapTop

func (self Instance) CapTop() bool

If true, generates a cap at the top of the cylinder. This can be set to false to speed up generation and rendering when the cap is never seen by the camera. See also TopRadius.

Note: If TopRadius is 0.0, cap generation is always skipped even if CapTop is true.

func (Instance) Height

func (self Instance) Height() Float.X

Full height of the cylinder.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) RadialSegments

func (self Instance) RadialSegments() int

Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.

func (Instance) Rings

func (self Instance) Rings() int

Number of edge rings along the height of the cylinder. Changing Rings does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, Rings should be kept to its default value.

func (Instance) SetBottomRadius

func (self Instance) SetBottomRadius(value Float.X)

SetBottomRadius sets the property returned by [GetBottomRadius].

func (Instance) SetCapBottom

func (self Instance) SetCapBottom(value bool)

SetCapBottom sets the property returned by [IsCapBottom].

func (Instance) SetCapTop

func (self Instance) SetCapTop(value bool)

SetCapTop sets the property returned by [IsCapTop].

func (Instance) SetHeight

func (self Instance) SetHeight(value Float.X)

SetHeight sets the property returned by [GetHeight].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetRadialSegments

func (self Instance) SetRadialSegments(value int)

SetRadialSegments sets the property returned by [GetRadialSegments].

func (Instance) SetRings

func (self Instance) SetRings(value int)

SetRings sets the property returned by [GetRings].

func (Instance) SetTopRadius

func (self Instance) SetTopRadius(value Float.X)

SetTopRadius sets the property returned by [GetTopRadius].

func (Instance) TopRadius

func (self Instance) TopRadius() Float.X

Top radius of the cylinder. If set to 0.0, the top faces will not be generated, resulting in a conic shape. See also CapTop.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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