InputEventMouseMotion

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Published: Sep 19, 2025 License: MIT Imports: 29 Imported by: 0

Documentation

Overview

Stores information about a mouse or a pen motion. This includes relative position, absolute position, and velocity. See Node.Input.

Note: By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, set Input.UseAccumulatedInput to false to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider using Geometry2D.BresenhamLine as well to avoid visible gaps in lines if the user is moving the mouse quickly.

Note: This event may be emitted even when the mouse hasn't moved, either by the operating system or by Godot itself. If you really need to know if the mouse has moved (e.g. to suppress displaying a tooltip), you should check that relative.is_zero_approx() is false.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsInputEventMouseMotion() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsInputEvent

func (self *Extension[T]) AsInputEvent() InputEvent.Instance

func (*Extension[T]) AsInputEventFromWindow

func (self *Extension[T]) AsInputEventFromWindow() InputEventFromWindow.Instance

func (*Extension[T]) AsInputEventMouse

func (self *Extension[T]) AsInputEventMouse() InputEventMouse.Instance

func (*Extension[T]) AsInputEventMouseMotion

func (self *Extension[T]) AsInputEventMouseMotion() Instance

func (*Extension[T]) AsInputEventWithModifiers

func (self *Extension[T]) AsInputEventWithModifiers() InputEventWithModifiers.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.InputEventMouseMotion

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsInputEvent

func (self Instance) AsInputEvent() InputEvent.Instance

func (Instance) AsInputEventFromWindow

func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance

func (Instance) AsInputEventMouse

func (self Instance) AsInputEventMouse() InputEventMouse.Instance

func (Instance) AsInputEventMouseMotion

func (self Instance) AsInputEventMouseMotion() Instance

func (Instance) AsInputEventWithModifiers

func (self Instance) AsInputEventWithModifiers() InputEventWithModifiers.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) PenInverted

func (self Instance) PenInverted() bool

Returns true when using the eraser end of a stylus pen.

Note: This property is implemented on Linux, macOS and Windows.

func (Instance) Pressure

func (self Instance) Pressure() Float.X

Represents the pressure the user puts on the pen. Ranges from 0.0 to 1.0.

func (Instance) Relative

func (self Instance) Relative() Vector2.XY

The mouse position relative to the previous position (position at the last frame).

Note: Since InputEventMouseMotion may only be emitted when the mouse moves, it is not possible to reliably detect when the mouse has stopped moving by checking this property. A separate, short timer may be necessary.

Note: Relative is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using Relative in a script that handles mouse aiming with the [Input.MouseModeCaptured] mouse mode. To avoid this, use ScreenRelative instead.

func (Instance) ScreenRelative

func (self Instance) ScreenRelative() Vector2.XY

The unscaled mouse position relative to the previous position in the coordinate system of the screen (position at the last frame).

Note: Since InputEventMouseMotion may only be emitted when the mouse moves, it is not possible to reliably detect when the mouse has stopped moving by checking this property. A separate, short timer may be necessary.

Note: This coordinate is not scaled according to the content scale factor or calls to InputEvent.XformedBy. This should be preferred over Relative for mouse aiming when using the [Input.MouseModeCaptured] mouse mode, regardless of the project's stretch mode.

func (Instance) ScreenVelocity

func (self Instance) ScreenVelocity() Vector2.XY

The unscaled mouse velocity in pixels per second in screen coordinates. This velocity is not scaled according to the content scale factor or calls to InputEvent.XformedBy.

Note: Use ScreenRelative for mouse aiming using the [Input.MouseModeCaptured] mouse mode.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPenInverted

func (self Instance) SetPenInverted(value bool)

SetPenInverted sets the property returned by [GetPenInverted].

func (Instance) SetPressure

func (self Instance) SetPressure(value Float.X)

SetPressure sets the property returned by [GetPressure].

func (Instance) SetRelative

func (self Instance) SetRelative(value Vector2.XY)

SetRelative sets the property returned by [GetRelative].

func (Instance) SetScreenRelative

func (self Instance) SetScreenRelative(value Vector2.XY)

SetScreenRelative sets the property returned by [GetScreenRelative].

func (Instance) SetScreenVelocity

func (self Instance) SetScreenVelocity(value Vector2.XY)

SetScreenVelocity sets the property returned by [GetScreenVelocity].

func (Instance) SetTilt

func (self Instance) SetTilt(value Vector2.XY)

SetTilt sets the property returned by [GetTilt].

func (Instance) SetVelocity

func (self Instance) SetVelocity(value Vector2.XY)

SetVelocity sets the property returned by [GetVelocity].

func (Instance) Tilt

func (self Instance) Tilt() Vector2.XY

Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from -1.0 to 1.0 for both axes.

func (Instance) Velocity

func (self Instance) Velocity() Vector2.XY

The mouse velocity in pixels per second.

Note: Velocity is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. That means mouse sensitivity may appear different depending on resolution.

Note: Use ScreenRelative for mouse aiming using the [Input.MouseModeCaptured] mouse mode.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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